Read my other reply to get my whole stance on this. However, specifically, this is of course only a half truth. Not saying you are completely wrong, but this argument does not hold.
THis game economy is broken mostly because it was never real. UA allows the purchase of tokens that are being resold for instance. These tokens inject cash into the economy at 25 milion gp per token (advanced char, transfer). You would need to chop wood for weeks, even with a macro, to get 25 mil worth of wood. In one way or another, these kind of things "damage" the economy much worse, and have done so for almost 12 years. Every item that was shipped with a special boxed version for instance did the same. And at a much higher cost to the game economy. It is not real, so it can not be broken.
Secondly, the price of wood for instance, has not changed much over all these years. If your argument holds true, the commodity involved should be dirt cheap. It is not. The price is mostly set by the price that wood has on NPC vendors. I sold boards at the moonglow bank in 1997 and 1998 for 3 to 5 gp a piece. Now you can buy 60K boards for 6gp/board on most shards. You can argue that the price should have gone up with inflation, and that it relatively has stayed behind, ergo it is cheaper now. However, the price is not fluctuating at all, not because of the inflation, but because the price at the NPC vendors is set. Quickest way to change that is to make wood 10x more expensive on NPC vendors and BOOOM wood would be 10x expensive on PC vendors as well. Proof for that is the price of ingots, which was 5-6 gp per in 1998, and now 500% higher.
It is hardly scripters that have messd up the economy, it was broken from the beginning and the same company that would have to cut out paying customers for "cheating", messes the economy up at a rate the scripters can only dream of doing.
Why is this important? Well, just play your game, whichever way you like it. Read my other post in this thread.