• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Siege Perilous Needs Double Resources Like Prodo Shards....

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Siege has no TRAMMEL....so .... kinda weird that we did not get dbl resources from the get go, but I guess it was cuz we also had (no trammel) to try to lure or older vets that went to tram...to go/come back to felucca, and to maybe try to lure some newer folks to go from trammel to repopulate felucca, or to try to enable and provide some kinda reason for others whom never go to felucca nor been there ever, to try to at least go there, for dbl resources...just guessing though.

You answered your own question.

As a "prodo" shard player as well as a "Trammy", the idea of double resources in Fel being a risk vs reward thing is really a joke when you can take a set of mining and prosp tools to Cove and mine all day, all colors in the guard zone safely (Britain used to be able to as well until the current events). As it is now, I have no reason to mine in Trammel because the output is small vs Fel and the risk is about the same (slim to none).

It's a system that needs to be removed from Prodo shards as it is while at the same time, PvP continue to be made a more desireable system to be involved in.

Siege is meant to be more difficult with resources being rarer. While I do sympathize considering the behaviour of most of Siege's population in regards to resource gatherers, it IS part of the ruleset of the shard and active on ALL facets, and as such there is no reason to change the way Siege works. Not getting enough resources, then work with some people to either purchase or stake out a mountain range as your own territory and defend it accordingly.

Even if resources were doubled, the end result would still be the same... the people who are getting themost resources now will still be getting the most resources and the small time person will still be at risk of being killed.

I think Siege is fine as it is... work it out amongst yourselves and stop trying to "wimp" the shard.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
What I am trying to explain and Freeja just said... The more resources avilable the more avilable crafters we will have on siege the more bodders we will have on siege. The more demand of more resources. The issue bodders have is the amount of resources out right now isn't enough to keep the current crafters supplied...

I could go through a million or two iron ingots a week if i did bods a few days a week. But I can not becuase no one has enough ingots so i can't really do bods to often.

Even if there are more scripters its more people to steal, and kill, and make them regret scripting when they wake up dead with nothing. I just think there will be a lot more regular miners willing to mine becuase they'll be make a good amount of money. Maybe later the resources drop later but later there will be more crafters that want to make items and do bods... so there will be a higher demand then there is already.
That part in bold worries me. People who aren't cheating cannot POSSIBLY go through a million or TWO ingots in a week. Now, I'll be the first to admit that some of the tediousness needs to be removed/updated/revised to alleviate that, but c'mon.... if we play the game as it was meant to be played, there is no way anyone would need that many ingots in a week.
 
S

Sunchicken

Guest
I would like to see double resources on siege. One char per account kinda makes you think twice about making a resource gathering toon. Would definatly give mining a boost. If not o well
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
We need more people playing. We do not need to make things easier. Double resources is not an incentive that works. Brain storm on other ideas that might attract new players and those that wish to profit by resource gathering.

I made millions when I first started Siege by doing that. I got fat and lazy, though. I now buy what I need. If it came down to it, I could gather the resources myself.

If I genuinely felt this would attract new players, I would be for it. It does not really work for Felucca. It will not work for Siege. Some change is needed, but an easy button is not the answer.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
As I stated once before...allow one way transfers if you wish to increase traffic on Siege. No items allowed, only runebooks and spellbooks. If this is too much for some fans of Siege, then give these incoming chars modified stat loss...lets say with a two week timer?
 

hen

Certifiable
Stratics Veteran
Stratics Legend
As I stated once before...allow one way transfers if you wish to increase traffic on Siege. No items allowed, only runebooks and spellbooks. If this is too much for some fans of Siege, then give these incoming chars modified stat loss...lets say with a two week timer?
Let them start over like the rest of us did.


I see no need for "double resources". The vendor change made sense, this would just be a watering down of what was meant to be a difficult place to live.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
As I stated once before...allow one way transfers if you wish to increase traffic on Siege. No items allowed, only runebooks and spellbooks. If this is too much for some fans of Siege, then give these incoming chars modified stat loss...lets say with a two week timer?
*smiles* Once I was a maverick. When I first caught the Siege bug. *remembers* I am more of a traditionalist now. I will welcome to Siege, I will help you as best I can. If you want to play the Siege game, start at go.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Let them start over like the rest of us did.


I see no need for "double resources". The vendor change made sense, this would just be a watering down of what was meant to be a difficult place to live.
I think there comes a times when exceptions need to be made to about every rule...when populations are low on servers there needs to be a way of enticing people to play.

For me, I had a near finished 6X gm tamer there on my old account (90 magery...)...so I am completely aware of the difficulties of the shard...and this was before LRC mind you.

What keeps me from playing there now? Spending weeks to work the chars, gather resources. I can tell you that double resources and vendor costs have little to do with the decision...however allow me a one way transfer with modified stat loss and I would be over there today.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
No to transfer in or out of Siege. It is an island. Begin again.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Any more really bad Siege ideas? I am here all week.
 
Q

Queen Amy

Guest
I agree with Reginus. Doubling resources would hurt new people to the shard, and possibly make them leave:

Quote:
Originally Posted by Reginus

I have to respectfully disagree with doubling resources. Sure, resources could be gathered in half the time, but this would lessen the demand for them, and therefore the prices will drop. Most new players to Siege make their money selling leather for 25ea, or iron for 30ea. These are very attractive prices and a sale is nearly guaranteed for them, making gathering them worthwhile. If you double output, the price will drop with the demand. You will see less people farming resources to sell; more will farm them for their personal use.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Any more really bad Siege ideas? I am here all week.
For all intensive purposes...when you arrived on Siege you were bottle fed. You had a newb guild help you get your start...whilst many of the *original* Siege vets didn't get that luxury.

If you were a *true* Siege vet, you would remember all those nights of picking up reagents instead of the memories of your first LRC training suit.

Point is, comprimise...adaptation...both factors needed to keep things a-flowing. Not picking on you here, just telling it like it is...twink. ;)
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
For all intensive purposes...when you arrived on Siege you were bottle fed. You had a newb guild help you get your start...whilst many of the *original* Siege vets didn't get that luxury.

If you were a *true* Siege vet, you would remember all those nights of picking up reagents instead of the memories of your first LRC training suit.

Point is, comprimise...adaptation...both factors needed to keep things a-flowing. Not picking on you here, just telling it like it is...twink. ;)
*smiles* You have no idea as to what my Siege experience is. If I was a *true* Siege vet? Still working on it.
 

Elfstone

Certifiable
Stratics Veteran
Stratics Legend
I agree with soulweaver double resources would be a good idea. I think its hillarious that every time someone brings up improving the shard there are comments like Kelmo's "why not just add insurace?" what a LAME ASS comment, nobody wants insurance thats why siege is so great. Lets just get to the point all you against making siege better is under the immpression that siege should be like those freeshards MAYBE THOSE PEOPLE SHOULD PLAY HYBRID. Lets make siege a better shard lets get over the pre AOS bull$#!% time changes quit living in the past.
Makes 100% sence. We are not asking for all the lame trammie shard stuff but it would be nice to have just a little more to make up for losing it all to some PK that's going to put it on the ground or just throw it away...
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
As I stated once before...allow one way transfers if you wish to increase traffic on Siege. No items allowed, only runebooks and spellbooks. If this is too much for some fans of Siege, then give these incoming chars modified stat loss...lets say with a two week timer?
If you had to work that skill up from this "modified stat-loss", then I'd agree to that. Otherwise, that timer could be easily bypassed by moving over and logging in 2 weeks later, or ghosting Luna gate for 2 weeks. See.. when you have to take some time to create your character, it gives you time to learn about our community. You learn how to survive, you learn how to deal with loss, who's who in the community, about different guilds, etc. Siege is a different beast and learning about it before diving in head first is a good thing.

New players also help our economy when players need and eventually purchase 115 and 120 scrolls, stat scrolls, etc.

I don't mind making some changing to existing "rules" or condition, but those things have to be carefully considered.

I am, however, curious whether you or others would be interested if Advanced Characters were to be allowed on Siege? There have been some recent RoT changes. I think coupled with an Advanced Character, that might be a viable change.
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
Title of the the thread say's it all "Like Prodo Shards....".




??? Vendor issues with 3x the fee was one thing but making the work of a unique shard(with the reputation as being"the tough guy shard") easy is quite another.

Siege is a investment, time and work are required.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Title of the the thread say's it all "Like Prodo Shards....".




??? Vendor issues with 3x the fee was one thing but making the work of a unique shard(with the reputation as being"the tough guy shard") easy is quite another.

Siege is a investment, time and work are required.
*nods* There are some with an agenda...
 

SoulWeaver

King of The Bearded Ladies
Stratics Veteran
Stratics Legend
That part in bold worries me. People who aren't cheating cannot POSSIBLY go through a million or TWO ingots in a week. Now, I'll be the first to admit that some of the tediousness needs to be removed/updated/revised to alleviate that, but c'mon.... if we play the game as it was meant to be played, there is no way anyone would need that many ingots in a week.
If I worked bods like I have been every day yes I can go through them that much you can do some amazing things with UOA if you work with it. I went through 600 filler bods and used about between 120-180k ingots. I have bought tons of bods and tons of fillers and would easily work them all if I had the resources.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
If I worked bods like I have been every day yes I can go through them that much you can do some amazing things with UOA if you work with it. I went through 600 filler bods and used about between 120-180k ingots. I have bought tons of bods and tons of fillers and would easily work them all if I had the resources.
Encourage others to play, dont ask for it to be easier for you.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
If you had to work that skill up from this "modified stat-loss", then I'd agree to that. Otherwise, that timer could be easily bypassed by moving over and logging in 2 weeks later, or ghosting Luna gate for 2 weeks. See.. when you have to take some time to create your character, it gives you time to learn about our community. You learn how to survive, you learn how to deal with loss, who's who in the community, about different guilds, etc. Siege is a different beast and learning about it before diving in head first is a good thing.

New players also help our economy when players need and eventually purchase 115 and 120 scrolls, stat scrolls, etc.

I don't mind making some changing to existing "rules" or condition, but those things have to be carefully considered.

I am, however, curious whether you or others would be interested if Advanced Characters were to be allowed on Siege? There have been some recent RoT changes. I think coupled with an Advanced Character, that might be a viable change.
ahhh yes...I do like your expansion onto the idea...except for the part about having to rescroll the character.

Advanced char tokens on Siege? Nope, don't like it for the fact that at this point in the game spending 20 bucks on a token for a low population shard just isn't the answer. I DO think that now would be a great time for the developers to allow for such a transfer, with SA around the corner. (psst...devs...this would open char slots for vet players and promote growth to shards such as Siege)
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Well... Some of us, DO have a few of those useless Advanced Character tokens laying around that could be for sale... or even donated. They can be turned in for 7th AE items, but damn... I don't need 40 more of any of those items. [lol] I'd be happy to sponsor new players and fork over a token for someone who is truly interested in playing Siege.

Heck, for that matter, I'd be happy to sponsor new players anyway. There's not a person in my guild who isn't familiar with power-gaming skills up to 70 and its only a matter of doing Rot after that. Most guilds [mine included] do spawns and hang on to 115's for new characters/new guildies, too. I've got a house just outside a Town, near a guardzone and public moongate. We help new players all the time. Give me a yell!

Kat ICQ - 220-571-153
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I think you are wrong here.
If the prices drop, the demand will increase. Right now, the prices are to righ and alot crafters can't affort buying resources.
While the prices may drop, a young will gathering the resources 2x as fast and with bag of sending back, it will spare some trips to the bank.
With remove of the 3x vendor fee, more crafters may make it here and that too will increase the demand.

Even if the prices should drop a little, the faster gathering will make up for it.

Lets clean up in this outdated Siege rules, alot of them do not make sense now.


I agree with Reginus. Doubling resources would hurt new people to the shard, and possibly make them leave:

Quote:
Originally Posted by Reginus

I have to respectfully disagree with doubling resources. Sure, resources could be gathered in half the time, but this would lessen the demand for them, and therefore the prices will drop. Most new players to Siege make their money selling leather for 25ea, or iron for 30ea. These are very attractive prices and a sale is nearly guaranteed for them, making gathering them worthwhile. If you double output, the price will drop with the demand. You will see less people farming resources to sell; more will farm them for their personal use.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Siege is suffering from the same problem as most of UO... Not enough players.

Maybe some of you guys should log off your stealth tamers for awhile and go gather some resources??
 
M

Midnight Rambler

Guest
Not this thread needs anymore attention but I'm going to throw out my 'no' anyway. Two reasons:

I really think this is hypocritical to the whole "no trammel" attitude we as a community general profess. All this post seems to be is more fodder for the anti-siege crowd who like to bash us for some supposed elitism. Let's stay consistent.

Secondly, I don't see how this really does more for the player base than make the "rich" even richer. Yes it makes it so you can do more BODs, but for the more casual player, I think he is doing just fine as it is. Even after my latest absence I still see enough shops selling basic armor, enough for the whole shard.

Plus, this idea should be moot anyway if they go back to the old bags of sending rules which I so hear they are doing. That to me seems like the real problem here.

The only logic to this argument is that Fel gets dbl resources on other shards...
But this gets back to the whole hypocrisy deal, we aren't supposed to be like other shards in the first place. And, I was a crafter on Napa when the whole dbl resources thing started, didn't bring more people or make the game any better for anyone, except I guess scripters...


Lastily, I think the answer to this can be found in the posts from a couple of the crafters who have come to siege recently. They say no... Which if we care about adding more players, those are the voices for change/or not that we need to be paying attention to.
 
Top