B
Beastmaster
Guest
fire elementals take up 4 control slots?
Are they seriously that badass? Even 3 is a stretch, but 4?
Are they seriously that badass? Even 3 is a stretch, but 4?
I miss the days when my mage could cast as many elementals as i had mana for. I sometimes had 5 for 6 running at once with the previous casting still running and about to decay. I gmed my first mage standing outside my house casting one of the elementals spells right after the other.fire elementals take up 4 control slots?
Are they seriously that badass? Even 3 is a stretch, but 4?
Also note: sic a summoned elemental on a free elemental of the same type and see which wins.fire elementals take up 4 control slots?
Are they seriously that badass? Even 3 is a stretch, but 4?
I agree. My crafter sits on a blue beetle, untrained to fight, am not a tamer, ie just kept like a packy, already too many slots. If I wish to tinker a golem...or summon a daemon or anything...I have to stable the beetle. The golems USED to be powerful but they no longer really are...and whatever we summon sure does not last very long anyhow...poof sooner or later they are gone thus *temporary*I'd like to see an overall update of follower slots. Should golems take up 3 slots? What if they only took up 2? Then tinkers could wander the land with two guardians in tow. Would this be more overpowered than an equivalent 4 slot tameable?
Also, I'd like to see the different allured creatures have different control slot characteristics. Orcs, normal ratmen, ettins, should these guys really cost 3 slots? What if they only cost 2 or even 1?
I'm not even sure hirelings should require 2 slots. While we're on the topic of hirelings, is there any chance paladins could learn chivalry?
Train the Beetle...they aren't that bad once you have...and with a bit of healing from magery they can take down most overland monsters.I agree. My crafter sits on a blue beetle, untrained to fight, am not a tamer, ie just kept like a packy, already too many slots. If I wish to tinker a golem...or summon a daemon or anything...I have to stable the beetle. The golems USED to be powerful but they no longer really are...and whatever we summon sure does not last very long anyhow...poof sooner or later they are gone thus *temporary*
So in theory if on my beetle, and I want/need to have a summoned or tinkered golem to smack a sand vortex for me,
I CAN NOT DO IT unless I get rid of the beetle and stable it first by that time I'd be dead.
The beetle always with the crafters is that which I need all the time for hauling on my crafters.. cuz it is my uhaul pet. The only defense the crafter may have is enough magery to summon to protect oneself from monsters or spawn is to tinker up a golem to come with, or summon something *temporarily* but all of those plus the blue beetle, itself are too many SLOTS.
Soooooooooo one oft can not do diddly most of the times unless I dump/stable the pet beetle that my crafters ride/need all the time to summon or to tinker up and have a golem accompany me...minus the beetle. Considering some of our in game enemies can have a super dragon in tow to kill us, we can not as a crafter (on a beetle) even have a simple tinkered golem at our side to defend us.
I never understood why either. They aren't that tuff. I think they should be reduced to two slots.fire elementals take up 4 control slots?
Are they seriously that badass? Even 3 is a stretch, but 4?