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Devs,WHY feels it wrong?

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Der Rock

Guest
here some examples:

-dragon barding
if the dragon armor breake, the difference is NOT 20%,
it is more like 60-80% of damage u take

-dex/stamina ssi
if u have 150dex/160 stamina and a 2,5 sec weapon,
and u lose let say arround 10% of ure stamina,then the ssi is NOT lowered about 10%
NO, u lose 100% ssi

-invisibility
why in the hell can a dumb low level monster reveal u immediately if u have 115 in all mage skills

-casting spells
why is it that u fizzle more often some spells (f.e.energy fortex,earthquake)
when u gain in magery? i fizzle more often with 115 as with lower skill

-WHY, can u accidentally start a new bandage during the last bandage is still running
why is there NO "u already use a bandage" message

-why does it look like that some +skill on jewelery dont work

-why have mages not a equivalent spell like chival: remove curse ?

-WHY if u die,do the riding-pets still try to kill monster even if they should know how chanceless they are,there is nothing more annoyed then try to ress ure pet, and u cant find a tamer for houres.
(why cant the pet stay by ure ghost or follow u automatically,and WHY are dead pets so slow?why cant they run the same speed as u)
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
-dex/stamina ssi
if u have 150dex/160 stamina and a 2,5 sec weapon,
and u lose let say arround 10% of ure stamina,then the ssi is NOT lowered about 10%
NO, u lose 100% ssi
Your base swing speed likely drops as well as your SSI.

-invisibility
why in the hell can a dumb low level monster reveal u immediately if u have 115 in all mage skills
Because your hiding/stealth/dexterity scores are low.

-WHY, can u accidentally start a new bandage during the last bandage is still running
why is there NO "u already use a bandage" message
So you can switch targets if there is a more pressing need for one elsewhere.

-why does it look like that some +skill on jewelery dont work
Er, examples?

-why have mages not a equivalent spell like chival: remove curse ?
They already have 64 abilities, eight spells across eight circles. No room for another in that set, assuming you can justify making Magery even MORE diverse.

-WHY if u die,do the riding-pets still try to kill monster even if they should know how chanceless they are,there is nothing more annoyed then try to ress ure pet, and u cant find a tamer for houres.
(why cant the pet stay by ure ghost or follow u automatically,
Pets tend to be "stopped" when you dismount. A stopped pet acts a lot like a wild one - that is, it wanders the map aimlessly, and attacks whatever attacks it.

A "following" pet on the other hand should stick to you come hell or high water. Make a single button "all follow" macro and tap it if you bite the dust.

I'm not sure if it's possible to force a pet to follow you as soon as you dismount by giving it the "follow" order prior to getting on. By all means try that, too.

and WHY are dead pets so slow?why cant they run the same speed as u)
They can, actually. With the right training.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
here's one for you....

How come some level 2 Treasure chests (mostly map ones, but occasionally random spawn ones as well) do massively more damage than the rest? When I say "massively", I mean like twice the average damage of a level 6.

On several occasions I have had a level 2 map or paragon chest do over 150 points of damage THROUGH AN ALL-70S SUIT. Normal damage is usually in the 20s-50s range with such a suit. None of the other, higher, chests, have such a disparity, with level 3-5 chests consistantly doing 80 or less, and level 6 only rarely doing over 100.
 
O

Old Man of UO

Guest
here's one for you....

How come some level 2 Treasure chests (mostly map ones, but occasionally random spawn ones as well) do massively more damage than the rest? When I say "massively", I mean like twice the average damage of a level 6.

On several occasions I have had a level 2 map or paragon chest do over 150 points of damage THROUGH AN ALL-70S SUIT. Normal damage is usually in the 20s-50s range with such a suit. None of the other, higher, chests, have such a disparity, with level 3-5 chests consistantly doing 80 or less, and level 6 only rarely doing over 100.
Ummm.... Basra. Why not just cast the telekinesis spell first? Use a scroll on a non-mage character.
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
Er. Yes. Actually, I've yet to find a paragon chest that will NOT kill me outright when opened at "point blank range". I've been hit for 350+ that way.

Damage from randomly spawning chests varies but seems to depend on what the chest is made out of. But those "random" chests will often hit you with a dart or poison blast (rather then the para chests which always explode). Poison tends not to kill you right away.

So I just switched to telekinesis and wouldn't have a clue what chest damage is like these days.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
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Wiki Moderator
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I do use a TK scroll (or just cast it - about a 25% chance to do it as a human) most of the time - but sometimes I'm too close, or if a paragon chest, don't want to set it down and have someone snatch it (though there is something entertaining about seeing a snatch and grab, and seeing UOAssist's auto-counting resources trip the trap and kill the thief, even if I can't get the chest back).

Besides, while I don't play there, the T-hunters on Siege don't have the TK option, and can have the chest blow up in their face, even with the remove trap skill.
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
There are two types of "metal" chest. Grey ones, and grey ones with gold edging.

In paragon form they look pretty much the same (due to the coloring applied to them), but you'll notice some chests that are otherwise the same color have different shades of edging.

So maybe the damage has something to do with that?
 

DevilsOwn

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
-casting spells
why is it that u fizzle more often some spells (f.e.energy fortex,earthquake)
when u gain in magery? i fizzle more often with 115 as with lower skill
been wondering this myself lately... fizzled out five times in a row casting ev's the other day... very annoying (also 115 magery and with protection cast)
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
I think the fizzling is pure psychology - when it's common, you don't remember it, when it's rarer, it really stands out in your memories when you hit a string of failures.

as for the dragon armor, I don't have as much experience with higher-end battles so I don't really know the difference, but I suspect it's the fact if you're engaged in a war of attrition, a small difference in damage-vs-healing rates can tilt the scales against you.

Aren't swing speed changes really counted in quarter-second ticks not percentages? The faster your speed, the larger a single-tick change will feel.

Invisibility is a cloak, not a phasing etherealness.

Magery is already a greater utility knife than any other skill - they have apples, talismans or bandages to fill the gaps. Should it be a universal utility knife? I lean towards no.

I've never noticed +skill jewelry having issues

you might in theory want to change targets when bandaging and the restart punishes continuously spamming heal attempts.

It is a little annoying that pets don't seem to remember their "stop and stay" orders after you mount them. Even though things are better since the last round of tweaks, I still hate it when a beetle charges off into a futile battle or an ostard goes after a general (but part of that is because I've never set up command macros for my non-tamer character).
 
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Der Rock

Guest
here are some more:

-arcane empowerment
1. to short to be effective
2.it doesnt work( if i cast it, and then i cast EV or natures fury, they get dispellt as fast as without arcane empowerment

-chivalry Dispel Evil
there was i time(long ago) u could cast dispell evil and the creatures flee
either they escaped far away and didnt come back or they searched a NEW target
BUT now, u cast dispel evil, the creatures flee and ALL come back and chase after you
waste of mana now


ah,and about the +skill items
there are f.e. necro spells u need real skill, so what, necros have a nice NECRO talisman
with +10 necro and +5 SS ,WHY using a talisman when it dont benefit you
and from my experience, there are other skill,if u use +skill items,the effect is not
noticeable
also, the problem of "u must have real skill" i bet, many many players dont read stratics, and they never realice that their +taming or +tactic or + necro/ss or whatever DONT work

we have so many crap in the game now, most player dont remember all this changes,i bet that even DEV´s dont know "ad hoc" what they can use and why
 
D

Der Rock

Guest
I think the fizzling is pure psychology - when it's common, you don't remember it, when it's rarer, it really stands out in your memories when you hit a string of failures.

Aren't swing speed changes really counted in quarter-second ticks not percentages? The faster your speed, the larger a single-tick change will feel.


-fizzeling
i think it is not psychology :)
i have multiple mages with different skills, and it is noticeable

-swing speed
if u have 150dex/160 stamina and u lose 10%,that means you see only a litle difference in the bar, BUT your swing speed if halfe
test it

in many cases in uo there is "all or nothing"
i bet it is because wrong code
 

UltimatePower

Lore Keeper
Stratics Veteran
Stratics Legend
here some examples:

-dragon barding
if the dragon armor break, the difference is NOT 20%,
it is more like 60-80% of damage u take
I noticed this too, the other day i was killing oaks and my swamp dragon armor broke. Right after it broke, i was hit for about 100 points of damage, in all 70s suit. Not sure why, never took that much damage when not riding a armored swampy either. The damage formulas must get screwed up when the swamp dragon armor breaks.

Very strange indeed
 
T

Turdnugget

Guest
I think you only need real skill for tactics/weapon skill... Don't think i've ever had an issue casting a necro spell with +skill items on. What spells are you referring to?
 
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Der Rock

Guest
I think you only need real skill for tactics/weapon skill... Don't think i've ever had an issue casting a necro spell with +skill items on. What spells are you referring to?
for necro it is cursed weapons u need real skill, items +skill dont count,
taming i cant remember but there is a real skill handicap
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
Haven't really messed with a necromage.

But I know of no "real skill" limits on taming. In fact, if it had some, they'd be a lot less complaints about Greater Dragons. As it stands, I doubt very many people who have those things bonded have the real skill requirements.

Sometimes people (erroneously) think that because they can't have a pet transferred to them, they lack skill or their jewels aren't working. Often in these cases, all that needs to be done is to feed the pet before attempting the transfer (even if it's already Wonderfully Happy).
 
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Turdnugget

Guest
You can cast Curse Weapon with 0 necro as a human using JOaT... where's the issue with that spell? Are you elf or human trying to cast it? And how much +skill items and real necro do you have?
 
A

Anon McDougle

Guest
Originally Posted by Der Rock
-why have mages not a equivalent spell like chival: remove curse ?

"They already have 64 abilities, eight spells across eight circles. No room for another in that set, assuming you can justify making Magery even MORE diverse.:Originally Posted by Der Rock
-why have mages not a equivalent spell like chival: remove curse ?

They already have 64 abilities, eight spells across eight circles. No room for another in that set, assuming you can justify making Magery even MORE diverse."

because its stupid that they cant ?
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
here are some more:

-arcane empowerment
1. to short to be effective
2.it doesnt work( if i cast it, and then i cast EV or natures fury, they get dispellt as fast as without arcane empowerment
Not sure what the complaint is here. I use arcane all the time. With ZERO focus, it will last thru 4-6 g'heals that heals 75ish per pop ... hardly useless! And at 5-6 focus it will last thru 4-5 Words Of Death (assuming your mana pool can handle it) pushing an extra 100 hp damage per spell. Where is the problem? Maybe in the spells you are using it in conjuction with ...
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Not sure what the complaint is here. I use arcane all the time. With ZERO focus, it will last thru 4-6 g'heals that heals 75ish per pop ... hardly useless! And at 5-6 focus it will last thru 4-5 Words Of Death (assuming your mana pool can handle it) pushing an extra 100 hp damage per spell. Where is the problem? Maybe in the spells you are using it in conjuction with ...
For arcane empowerment, I am positive that the sdi works, but the increased dispel difficulty (and possibly the increased HP) for summons don't. This was recently rasied in an FOF I think.

Edit: Meaning they are aware of this part and is working on it.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
Right, I was aware of the known issue; I was mainly addressing the fact he said it was too short a spell, which it is not. I personally would not waste that much mana on casting summons, but that is just me. I try to choose wisely where and why I am dumping that volume of mana.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
also, the problem of "u must have real skill" i bet, many many players dont read stratics, and they never realice that their +taming or +tactic or + necro/ss or whatever DONT work
Herr Rock,

The +taming items definitely work when I tame or bond. Can you describe under what scenarios you are referring to?

The +ss also allows me to summon the familiars, but I don't use it for curse weapon though. I rely on just the JOAT, this seems to work. Are you saying the duration doesn't increase with +ss items?
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Right, I was aware of the known issue; I was mainly addressing the fact he said it was too short a spell, which it is not. I personally would not waste that much mana on casting summons, but that is just me. I try to choose wisely where and why I am dumping that volume of mana.
Ahh I see. Duration is working fine for me too. Timed properly, I'm able to fit at least 3 WoDs within the duration (lvl 5 focus).

It's pretty balanced right now, but I wouldn't mind an increase in the duration though :D
 
G

Green Meanie

Guest
hmmmm heres an example
2.5second weapon with 150 stamina 150/30 =5 x .25 = 1.25 seconds of or 1.25 swing speed.

Lose 10% stamina = 135 stamina 135/30 rounded = 4 x .25 =1 or 1.5swing speed or 20% idecrease in swing speed from the above number. Nothing wonkie about that its the way the math works.
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
-why have mages not a equivalent spell like chival: remove curse ?
Bless. When I hunt LL's and such I am always ready to cast "bless" on myself to counteract the curse spell.
 
D

Der Rock

Guest
Bless. When I hunt LL's and such I am always ready to cast "bless" on myself to counteract the curse spell.
so what gives u Bless ?

if u get hit from lesser spells,let say u get a Feeblemind, it reduce ure int let say 5 points
then u fizzle 50% mor then .
if i have 140-150 int and a feeblemind (or other lesser spells) hit u with -5 points
that ~5% so why i fizzle 50% more often
:wall:

u know, it is simply boring and funkilling, if u try to maxout as far as u can, and a simple dumb
minor monster can cast on you with a 5% negative-effect but the result is that u LOSE
50% or more of your power :wall:
i say something is WRONG
 
T

Turdnugget

Guest
I'm lost on how you fizzle 50% more when you get hit with feeblemind...
 
C

Connor_Graham

Guest
I'm lost on how you fizzle 50% more when you get hit with feeblemind...
I was thinking the same thing. The simple solution to his overexaggerated problem is to get a 120 scroll, then he'll never have to worry about "fizzling" unless he gets disco'd. Problem solved.
 
D

Der Rock

Guest
the prob is NOT to use the 120 scroll
the problen IS WHY if i have 150 int and a minor-spell reduce my int by 3-5% down to 145int
or 142 int
the effect looks more like 50% difference

same goes for dex,like i wrote above, if u lose 5% dex/stamina the swing speed of the weapon feels like halve
 
C

Connor_Graham

Guest
the prob is NOT to use the 120 scroll
No, that would be the solution. Just like I've already said.


the problen IS WHY if i have 150 int and a minor-spell reduce my int by 3-5% down to 145int
or 142 int
the effect looks more like 50% difference

same goes for dex,like i wrote above, if u lose 5% dex/stamina the swing speed of the weapon feels like halve
It's just you and your imagination. It may "feel" like it, but it's not. Having your Int lowered has nothing to do with the success/fail rate on casting spells. That's strictly a skill level thing.
 
M

Millie

Guest
-casting spells
why is it that u fizzle more often some spells (f.e.energy fortex,earthquake)
when u gain in magery? i fizzle more often with 115 as with lower skill
been wondering this myself lately... fizzled out five times in a row casting ev's the other day... very annoying (also 115 magery and with protection cast)

This one irritates me to no end.
 
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