M
MoonglowMerchant
Guest
That is all.
Really? Mine don't. They say what skills are stored, but not what character.Ummm....they do. That is all.
Character matters very much if you have multiple accounts or play Siege.Character does not matter, thus the reason for the stones in the first place. Who cares if Joe supplied the Magery, Adam needs it! If you have that many stones then perhaps you should track who drops what into them?
Annnndd in the case of multiple accounts, see Kurgans response above ... it's workable.
Not everyone is that organized.Make a box.
Engrave Account 1
Put account 1 soul stones in there.
Repeat for other accounts.
Character matters very much if you have multiple accounts or play Siege.
Points to response to your incomplete thought.Points to post above.....
Done, case closed....
Points to response to your incomplete thought.
Suggests that next time, you think more or better.
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Because having multiple accounts with multiple soulstones can get very confusing. Additionally, as stated above, houses do fall. Soulstones are recovered. Sometimes, those players come back. How do you identify their stones?Why would it matter on Siege? Since you only get one character per account it should be pretty easy knowing who each stone belongs to. Just keep them in the bank.
Ok, you are challenged. I get that now.Points to responce post..
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It isn't a perfect solution, but it certainly would help don't you think?Okay... so what about multiple characters with the same name? What about other people who have the same char names? I know guilds with tons of chars with the same name.
I use the engraved box method of sorting mine. As for siege, bank box or engraved box.
No, I don't. But then again, I don't have the storage space to waste holding onto strangers soulstones hoping they might come back at some point looking for them. When I see a soulstone at an IDOC, I leave it there.as stated above, houses do fall. Soulstones are recovered. Sometimes, those players come back. How do you identify their stones?
Currently, you don't.
Because it seems like a waste of manpower to put the code in place for something that can easily be remedied by a simple wooden box with a book in it telling you which account owns which stones.Honestly, do people just feel the need to argue? If they did this, it hurts no one and helps a number of people.
Why argue against it other than just to argue?
i thought you could have only one character on seige.Character matters very much if you have multiple accounts or play Siege.
Like what? Getting our pretty 11th aniversary pixels?...lathis is a waste of time. there are more pressing issues that need to be addressed in this game at the moment.
You know what a waste of time is? A waste of time is developing a new client that existing players will not adopt.this is a waste of time. there are more pressing issues that need to be addressed in this game at the moment.
You just hit on a key difference between where you play and where I play. On Siege, there are no strangers.No, I don't. But then again, I don't have the storage space to waste holding onto strangers soulstones hoping they might come back at some point looking for them. When I see a soulstone at an IDOC, I leave it there.
Of course you can't put the account name on the stones, that is why I didn't suggest putting the account name on there but rather the character name.I'll make this very simple...
Character does not matter...account does.
They can't put the account name on a soulstone because if you lose it, somebody can get your account name...half the battle to hacking your account.
I know it would be very convenient to have your account name on your soulstones, but convenience is the enemy of security.
Perfect example.Personally, I keep the stones from account one at the house on account one, and stones from account two at the house on account two. I understand someone might like having the characters name on it, but I just don't see the pros out weighing the cons(the Dev time necessary to implement it).
The character name doesn't really make sense since the determining factor is the account name.
Far from a perfect example. As long as the account is payed for, house doesn't fall. So who cares if you lose access to the internet, your accounts are payed for, no issue.Perfect example.
Lets say something happens to you. For example, you get deployed or you get sick or you there is something that causes you to lose access to the internet (finances, natural disasters). You are gone long enough that your house falls.
Play Siege and you might understand...laI honestly don't see how this is even remotely necessary, or would even be helpful.
If I played siege I'd only have one character to worry about, so it wouldn't be an issue of who owns any soulstones there.Play Siege and you might understand...la
Maybe they should move to Trammel?...laIn my mind it boils down to this: If you can't keep something as simple as which account owns a soulstone straight, maybe UO is a little too complicated for you.
Unless that person uses game time codes and not their credit card. Then if their time runs out and their account closes their house could fall.Far from a perfect example. As long as the account is payed for, house doesn't fall. So who cares if you lose access to the internet, your accounts are payed for, no issue.
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I like those ideas. Rechargable fragments could be a potential gold/resource sink. Old stones salvageable, I like it. But.. I suppose they wouldn't allow it because it'd bite into their code/token sales.Rather see the fragments rechargable and those stones, full or frags, picked up from IDOC have them wiped clean and used by others.
You'd have better chances at hitting the lotto plus powerball 10 times in a row than trying to guess at some random strangers' password. The possible combination of letters, words, and numbers is almost infinite.What is to keep someone from trying every PW there is to get into that account.
Like I said, the Character name doesn't matter! The Soulstone is associated with the Account; not the character. Any character on the account can use the stone. There might be 1,000 characters named Bubba, but each of those Bubba's are associated with a unique account. Heck, I have three Thorins on Napa.Of course you can't put the account name on the stones, that is why I didn't suggest putting the account name on there but rather the character name.
Duh!
Most user's passwords aren't random. Since UO accounts don't lock on incorrect password attempts, someone could run a dictionary attack 24/7 until they are successful. You'd be surprised how many people use dictionary words as passwords.You'd have better chances at hitting the lotto plus powerball 10 times in a row than trying to guess at some random strangers' password. The possible combination of letters, words, and numbers is almost infinite
So, if you only have one account on one shard, you don't have any problems. Pretty much any soulstone you own, you can transfer those skills to any character.Like I said, the Character name doesn't matter! The Soulstone is associated with the Account; not the character. Any character on the account can use the stone. There might be 1,000 characters named Bubba, but each of those Bubba's are associated with a unique account. Heck, I have three Thorins on Napa.
Duh!