Originally Posted by WildWobble View Post
Your being biased Klemo move this thread to siege it is clearly a siege issue!
And he is an ex mod old man wonder why? Though I rarely play siege now i must agree that x3 vendor cost is a bit much i run a vendor on production and its still to much well its not that bad but there is such low popultaion on the shard its hard to pull a profit i can understand how this x3 thing can hurt the community on siege lots.
I think the x-mod/old man thing was pointing out to the player "old man" that Rico was an x-mod. Nothing aimed at you Kelmo!I am not an ex mod. I am as old as I feel. *feels old* Uhall is about the exchange of ideas and experiences of all UO players. Siege should not be excluded any more than any other shard that falls under the EA/Mythic umbrella. If any have issues with any mod, any where please feel free to read through the FAQ and use the email provided to submit feed back.
*smiles* Have a nice day.
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*winks* I know. Thanks Tazer.I think the x-mod/old man thing was pointing out to the player "old man" that Rico was an x-mod. Nothing aimed at you Kelmo!
U-hall is for topics that span the shards. These can be general rules, ideas, problems, etc. Siege is a little different as the rules differ, but they are still part of the UO community and we will not discriminate against our red-headed step-child! lol
Siege topics are welcome.
I also agree. Please look into lowering the player run vendor fees on Siege Perilous.You know, I think this might actually be the one thing we can get the Siege community to agree on.
Lower Player Vendor prices
No thanks...and not even close to asking for player vendor charges to be reduced...laSure and insurance and belssed items and hey lets add recall/sacred journey.
Ok, no vendor fees except for you...laSo, based on all the arguments above, why have any vendor fees on any shard?
The horrible devaluation of gold on prodo shards coupled with a lower vendor fee means that running a player vendor is many times cheaper than on Siege.So, based on all the arguments above, why have any vendor fees on any shard?
Irony.Now stay out of things you don't care about.
Irony.Now stay out of things you don't care about.
That doesn't mean that everyone has loads of money...I am on a production shard and would love to put up a vendor in my house. First problem are the vendor fees, second is that my house is in fel. I am not willing to pay tons of fees for a vendor house where player traffic is so slim that I might end up losing more money then I would gain if I even sell my items.The horrible devaluation of gold on prodo shards coupled with a lower vendor fee means that running a player vendor is many times cheaper than on Siege.So, based on all the arguments above, why have any vendor fees on any shard?
Now stay out of things you don't care about.
Heh... you are so good about showing how limited intellects can be. Allow your mind to wander just a bit and expand your horizons... yes, this idea could also be applied to other shard for exactly the reason you pointed out, the horrible devaluation of gold makes it VERY expensive to run a vendor on other shards. A runic hammer at 10 mil gold eats up a lot of vendor fees.The horrible devaluation of gold on prodo shards coupled with a lower vendor fee means that running a player vendor is many times cheaper than on Siege.
Now stay out of things you don't care about.
Thank you! Muchly appreciated!... And P.S., Old Man of UO seems to care about this, he just wants the change back to ALL shards not just Siege like me.
Well on Siege hardly anyone sells high end items on a vendor, of course it is fee-intensive to sell those items on vendors, it would be on prodo as well. But we're talking about things like smoke bombs, reagents, spellbooks, runebooks, throwaway jewels. The small to medium items.Heh... you are so good about showing how limited intellects can be. Allow your mind to wander just a bit and expand your horizons... yes, this idea could also be applied to other shard for exactly the reason you pointed out, the horrible devaluation of gold makes it VERY expensive to run a vendor on other shards. A runic hammer at 10 mil gold eats up a lot of vendor fees.
Thank you! Muchly appreciated!
I have your answer.Bumping is frowned upon here. Please, do not do it again. The thread is what it is.
A runic hammer at 10 mil gold eats up a lot of vendor fees.
i havent spun my wheels here before...but i have alegitimate question here.
Have the DEvs ever even once...listen to a suggestion posted in this board and applied it>?? if so i will continue...if not...i wont waste my time...
Is it worth it??
If they have chaged something...particularly on siege...what was it? and was teh idea originated here?>
Seriously! This is just blowing our minds here. Waita come togetherYou know, I think this might actually be the one thing we can get the Siege community to agree on.
Lower Player Vendor prices
*tacklehugs*Seriously! This is just blowing our minds here. Waita come together![]()
Awesome! As a siege vendor runner, I thank ye!Thanks for bringing this to our attention. I have some good news in regards to the vendor fees on Siege and Mugen. After, careful review we felt that the triple multiplier was no longer needed on these shards. We will be removing the triple charge off of the vendors in Pub 58. The vendors will charge the same amount as if it was on a regular shard.
Chrissay
After careful review
*imagines a change revison board sitting around checking dry reports when suddenly there is a blur through the room and whirlwind of papers* one person looks around wide eyed as papers rain down. "uh ... wait ... what did Draconi just yoink?"
[b]<<[/b] if (isSiegeMugen())
[b]<<[/b] {
[b]<<[/b] rent *= 3;
[b]<<[/b] }
Not sure exactly what common items would be but, Maybe they could have two kinds of vendors and you choose when you place them that they can only have certain types of items and the fees be different. Probably too hard to code.The seige economy is not the best right now, and I like many feel the vendor rates are too high to make it worth stocking, or leaving anything on there for any amount of time.
Id suggest standard shard rates. I know its a veteran shard, and I dont care if we were to keep the 3x rates on NPCs, but its tough to pay the big fees to stock common items.
Also taxidermy kits would be nice to see lowered.
AWESOME!!Thanks for bringing this to our attention. I have some good news in regards to the vendor fees on Siege and Mugen. After, careful review we felt that the triple multiplier was no longer needed on these shards. We will be removing the triple charge off of the vendors in Pub 58. The vendors will charge the same amount as if it was on a regular shard.
Chrissay
Any plans on tinkering with vendor fees on production shards? Maybe facet based perhaps? Because with the new fees I can't afford to set up a vendor in Fel anymore. At least it's not profitable anymore for me.Thanks for bringing this to our attention. I have some good news in regards to the vendor fees on Siege and Mugen. After, careful review we felt that the triple multiplier was no longer needed on these shards. We will be removing the triple charge off of the vendors in Pub 58. The vendors will charge the same amount as if it was on a regular shard.
Chrissay
Well, I knew about the 3x cost for vendors, I just had no idea it also crossed over into player vendor fees. Yikes!Ok I need to clarify something for the prodo people...
On siege we have X3 the price on all player run vendors, were not talking about reverting to NO vendor fees, were talking about removing the X3 we have and paying the same you do on your shard.
Example
If a sword you have on your vendor on Atlantic costs 100GP in vendor fees then on Siege it would cost 300GP in vendor fees.
Its part of our special rules we have on the shard.
To most of you, that may some redumentary but I get the feeling many were not understanding that.
Can you add that in for silver to... the prices on that are a bit ridiclous when there are own so many spots in fell... Specifically Silver Serpents locations which spawn the fastest... demons spawning at half the speed of them. Just a suggestion that needs to be discussed and fixed as well.Code:[b]<<[/b] if (isSiegeMugen()) [b]<<[/b] { [b]<<[/b] rent *= 3; [b]<<[/b] }
Obviously you dont play the shard, go back to candy land troll, lol.Shouldn't this be posted on the Siege forum?
What next? I suppose you want to pick and choose attributes for the other shard rule sets? Costs and vendor fees were added to Siege for a reason. If you make enough changes, it isn't Siege any more is it?
*Hugs Chrissay and Draconi*Thanks for bringing this to our attention. I have some good news in regards to the vendor fees on Siege and Mugen. After, careful review we felt that the triple multiplier was no longer needed on these shards. We will be removing the triple charge off of the vendors in Pub 58. The vendors will charge the same amount as if it was on a regular shard.
Chrissay