I thought we might do something just for fun, and yet potentially useful for our new EMs. I want all of you to post your ideas for a fun filled EM event for the entire shard to take part in. Also what the reward at the end should be, but remember it has to be within the powers the EM program is limited by. I will list the limits below:
1. EMs cannot do much with NPC characters that appeared on all shards, related to main plot fiction. (For the simple reason that the development team may be planning their own events and storyline involving these characters.)
2. EMs cannot use any monsters that require new artwork. Though they can use existing artwork and rename and recolor monster to make special monsters for events.
3. EMs cannot do any major world changing events unless the development team is doing it to all the shards.
4. EMs cannot give you items that they wear nor make special rare items for one player alone. (All rewards given out at the end of an event must be preapproved by the people Mythic has managing the EM program.)
5. EMs do not have the abilities of the Game Masters so they cannot take bug reports or give technical assistance.
6. EMs must always stay in character and act like the NPC they are playing all the time.
7. All EM ran characters will have an yellow name tag to them (when in their normal EM form they will be wearing a green robe highlighted with gold trim.)
8. EMs do things to benefit the entire shard and not one small group (They can get special permission from Mythic to place new structures or decorations if there is enough public interest. All these minor world changing items must be preapproved though from those above the EMs again at Mythic.)
9. Just remember this one basic rule: They are there to promote role-playing and to increase the level of quests and events in Ultima Online.
I will now give you a simple event as an example of what I would like to see:
The EM will gather everyone at the Britain Councilors Hall and tell them that a young girl has gone missing near Yew, and the last person who saw her a woodsman who was hunting deer near there. Unfortunately he has other pressing matters to take care of and asked if all of you would be willing to help find this poor lost girl.
All of you go to Yew and find the woodsman (The EM role playing this role of course) in the abbey upset and muttering to himself. The group questions him and finds out that the Woodsman saw the girl being drug off by a large group of orcs. He tried to save her but there were just too many of them. He then tells you that he thinks they were heading for the orc fort south of Yew.
Rushing to the fort the players find out there is a new orc type called a shaman who cancels out magic around it and uses necromancer spells. (Yes this new orc uses the same artwork as an orc mage) These orcs have made it so no one can recall into the fort itself. (This is done mostly so the event will not be too easy.) The orc spawn will be all types of orcs but guessing the party will be around 30 players the EM will of set up 6 orcs per player that spawn. The heroes will have to fight their way into the fort where they will face a named orc brute “Nugnums Orc Chieftain” (This of course will be the EM playing the role.) He will challenge the gathered force and be angry that they got into his fort. A huge battle will take place with many deaths but the party will be victorious over the chieftain Brute. They will find the girl in the back of the fort along with a scroll written in orc. The EM will appear then saying he is done with his pressing matters and came to help all of you. Seeing you are done he will say he is taking the girl home and the rest of you are to meet him back at his hall.
Once at the hall he will thank all of you and give each of the girls rescuers a sash with the title “Orc Slayers” on it. He will then say he can read orc and the scroll said that a mighty Orc army is being raised and he will have to look into it more and will call all of you together again when he finds out more. (This is to start a storyline that could run through 3 or 4 events.) Event done!
So lets hear what kind of adventure you would like to see on our shard?
1. EMs cannot do much with NPC characters that appeared on all shards, related to main plot fiction. (For the simple reason that the development team may be planning their own events and storyline involving these characters.)
2. EMs cannot use any monsters that require new artwork. Though they can use existing artwork and rename and recolor monster to make special monsters for events.
3. EMs cannot do any major world changing events unless the development team is doing it to all the shards.
4. EMs cannot give you items that they wear nor make special rare items for one player alone. (All rewards given out at the end of an event must be preapproved by the people Mythic has managing the EM program.)
5. EMs do not have the abilities of the Game Masters so they cannot take bug reports or give technical assistance.
6. EMs must always stay in character and act like the NPC they are playing all the time.
7. All EM ran characters will have an yellow name tag to them (when in their normal EM form they will be wearing a green robe highlighted with gold trim.)
8. EMs do things to benefit the entire shard and not one small group (They can get special permission from Mythic to place new structures or decorations if there is enough public interest. All these minor world changing items must be preapproved though from those above the EMs again at Mythic.)
9. Just remember this one basic rule: They are there to promote role-playing and to increase the level of quests and events in Ultima Online.
I will now give you a simple event as an example of what I would like to see:
The EM will gather everyone at the Britain Councilors Hall and tell them that a young girl has gone missing near Yew, and the last person who saw her a woodsman who was hunting deer near there. Unfortunately he has other pressing matters to take care of and asked if all of you would be willing to help find this poor lost girl.
All of you go to Yew and find the woodsman (The EM role playing this role of course) in the abbey upset and muttering to himself. The group questions him and finds out that the Woodsman saw the girl being drug off by a large group of orcs. He tried to save her but there were just too many of them. He then tells you that he thinks they were heading for the orc fort south of Yew.
Rushing to the fort the players find out there is a new orc type called a shaman who cancels out magic around it and uses necromancer spells. (Yes this new orc uses the same artwork as an orc mage) These orcs have made it so no one can recall into the fort itself. (This is done mostly so the event will not be too easy.) The orc spawn will be all types of orcs but guessing the party will be around 30 players the EM will of set up 6 orcs per player that spawn. The heroes will have to fight their way into the fort where they will face a named orc brute “Nugnums Orc Chieftain” (This of course will be the EM playing the role.) He will challenge the gathered force and be angry that they got into his fort. A huge battle will take place with many deaths but the party will be victorious over the chieftain Brute. They will find the girl in the back of the fort along with a scroll written in orc. The EM will appear then saying he is done with his pressing matters and came to help all of you. Seeing you are done he will say he is taking the girl home and the rest of you are to meet him back at his hall.
Once at the hall he will thank all of you and give each of the girls rescuers a sash with the title “Orc Slayers” on it. He will then say he can read orc and the scroll said that a mighty Orc army is being raised and he will have to look into it more and will call all of you together again when he finds out more. (This is to start a storyline that could run through 3 or 4 events.) Event done!
So lets hear what kind of adventure you would like to see on our shard?