Devs,
I have just been to the Heartwood in both Trammel and Felucca and found that the scripting situation is really super serious.... There are 10 people with beetle and packed horse at least.
Haven't been to there for awhile and just went there on last night and saw this kind of things happened.
The problem of Heartwood bow quest, or saw quest or Bods etc... able to be scripted is because it is going under a reptitive routine.
Reptitive routine = handing in the same items or doing the same steps over and over and over and over and over again.
If UO is to change the system for each quests requirement to be randomized, then the possibility to script is no longer viable.
For example, say originally only need to hand in 10 bolts or 10 bows etc..
Now make it require 10 bolts or 10 bows or 10 heavy bow + 1 random item not craftable in the UO community.
This will be able to stop people from scripting the quests repetitive 23 hours long 7 days a week.
ONE simple step to fix the problem.
Then afterwards, increase the chance for getting these tools. Since scripting is not viable anymore, the difficulty should be reduced to cope with a fair game play time for obtaining these type of items.
I have just been to the Heartwood in both Trammel and Felucca and found that the scripting situation is really super serious.... There are 10 people with beetle and packed horse at least.
Haven't been to there for awhile and just went there on last night and saw this kind of things happened.
The problem of Heartwood bow quest, or saw quest or Bods etc... able to be scripted is because it is going under a reptitive routine.
Reptitive routine = handing in the same items or doing the same steps over and over and over and over and over again.
If UO is to change the system for each quests requirement to be randomized, then the possibility to script is no longer viable.
For example, say originally only need to hand in 10 bolts or 10 bows etc..
Now make it require 10 bolts or 10 bows or 10 heavy bow + 1 random item not craftable in the UO community.
This will be able to stop people from scripting the quests repetitive 23 hours long 7 days a week.
ONE simple step to fix the problem.
Then afterwards, increase the chance for getting these tools. Since scripting is not viable anymore, the difficulty should be reduced to cope with a fair game play time for obtaining these type of items.