Now of course, a lot of these things are things that at one point or another, I CURSED about old UO too. But now that they're gone I find that I miss them.
Things that *I* miss about old UO:
Magincia. Yes, hardly anyone ever went there. That was part of the charm. You could get in there and get all kinds of items that were normally sold out in the more-used towns.
Old Tailoring. I can't tell you how many friends I made because three or four of us were milling around in the Trinsic tailor shop, waiting for the NPC's to respawn spools of thread. Back when that was a time and cost-effective way to create all your cloth and sell the products back at a profit while you worked up your skill. Raw materials costing more than finished products will sell for is a pet peeve of mine that seems to have wormed its way into every major MMO.
Travelling overland by foot, before runebooks and before everyone had some built-in ability to use one of the insta-teleport abilities.
Every single town except Luna. Since I never see anyone in any of them anymore unless turning in a donation or finishing a quest.
Player-crafted gear being the best available.... and abundant, and affordable.
Swarms of non-maxed players all over the world... from the swamps killing lizardmen, to the woods killing gargoyles, to the dungeons killing liches, to the oceans fishing and fighting off pugnacious dolphins.
Black dye and fireworks wands being considered sought-after rare things.
Things that *I* miss about old UO:
Magincia. Yes, hardly anyone ever went there. That was part of the charm. You could get in there and get all kinds of items that were normally sold out in the more-used towns.
Old Tailoring. I can't tell you how many friends I made because three or four of us were milling around in the Trinsic tailor shop, waiting for the NPC's to respawn spools of thread. Back when that was a time and cost-effective way to create all your cloth and sell the products back at a profit while you worked up your skill. Raw materials costing more than finished products will sell for is a pet peeve of mine that seems to have wormed its way into every major MMO.
Travelling overland by foot, before runebooks and before everyone had some built-in ability to use one of the insta-teleport abilities.
Every single town except Luna. Since I never see anyone in any of them anymore unless turning in a donation or finishing a quest.
Player-crafted gear being the best available.... and abundant, and affordable.
Swarms of non-maxed players all over the world... from the swamps killing lizardmen, to the woods killing gargoyles, to the dungeons killing liches, to the oceans fishing and fighting off pugnacious dolphins.
Black dye and fireworks wands being considered sought-after rare things.