O
Onomatopoetikon
Guest
As has been so eloquently put by Galens trailerpark analogy, one thing is nostalgia and one thing is daily reality. On that premise, and noting that this thread is purely about nostalgia..
The social element.. training skills with a whole bunch of friends, face-to-face trading, busy dungeons, populated towns..
The excitement of not being omnipotent.. when everybody thought you were nuts for meleeing a Terathan Avenger, when dragons were übermonsters and the Balrons in Terathan keep.. ah, the Balrons..
The sense of accomplishment.. GM'ing a skill, defeating that Balron, setting your GM mark on an item, looting a vanq weapon, banking that vanq weapon while dodging the thieves, making it back to your corpse before your items decayed, earning 10k from a full night of hunting..
The simple elegance of 225/700 with a cap of 100. More than anything else, powerscrolls ruined UO in my opinion. With them came the massive unbalancing sideeffects and inflation of items and templates. The same could be said for the new item properties, but I honestly think it would be less of an issue if it wasn't scaled by superinflated skills. While the old items were indeed also simple and elegant, I must confess having spend more than a single occasion wishing for a more Diablo-like item system, back then.
Natural colors.. though I coveted colored leather armor back then, I cannot make the required leap of faith to accept a medival world with neon colored stuff all over the place. The same goes for cyborgs, sunglasses and other such inane additions the game has seen over the years.
The *exceptionally rare* encounter with the urban legend honorary PK. I've had it happen twice and those events stand out as shining beacons in a vast sea of ganks, blue healers, notos, blockers and so on. I especially remember the guy in Shame, that fought me for the longest time back in '99, you were awesome! (Good lord, has it really been ten years..)
There's a bunch of things that defined UO's "feel" for me, like NPC's talking, wearing my Lord title proudly, (knowing full well it was the equivalent of blood in the water of a piranha tank, hehe), saying "recsu/recdu", having to shop reagents, (which I absolutely loathed, and later missed), the "staying alert" state of mind, having to ID items.. a whole slew of individually unimportant things, but that was UO, how it felt when it was "real" to me.
I'll resist the temptation to de-bunk my own nostalgia with all the "but hey!.." objections that even my own predisposition can't shake off. In a purely nostalgic light, that was the UO I was addicted to once upon a time, and somewhere around 2003-ish that addiction just faded away. Though I surely didn't think so back then, I now tend to think that it wasn't really that the game changed, it was I who changed. Back in the '90s both the genre, and the game was a brand new, exciting thing, and those of us that were born into the genre back then will always look back on it as "the real thing". Most of us simply grew out of it, I know I did.
If they actually put up a pre-ren shard, I would probably play it, just for the nostalgia, and then I would probably stop playing it again shortly after, when the nostalgia faded. I would wager quite a lot that such a shard would come to life with a roar, and die away with a whimper a few months later.
Look forward for change, not backwards.
The social element.. training skills with a whole bunch of friends, face-to-face trading, busy dungeons, populated towns..
The excitement of not being omnipotent.. when everybody thought you were nuts for meleeing a Terathan Avenger, when dragons were übermonsters and the Balrons in Terathan keep.. ah, the Balrons..
The sense of accomplishment.. GM'ing a skill, defeating that Balron, setting your GM mark on an item, looting a vanq weapon, banking that vanq weapon while dodging the thieves, making it back to your corpse before your items decayed, earning 10k from a full night of hunting..
The simple elegance of 225/700 with a cap of 100. More than anything else, powerscrolls ruined UO in my opinion. With them came the massive unbalancing sideeffects and inflation of items and templates. The same could be said for the new item properties, but I honestly think it would be less of an issue if it wasn't scaled by superinflated skills. While the old items were indeed also simple and elegant, I must confess having spend more than a single occasion wishing for a more Diablo-like item system, back then.
Natural colors.. though I coveted colored leather armor back then, I cannot make the required leap of faith to accept a medival world with neon colored stuff all over the place. The same goes for cyborgs, sunglasses and other such inane additions the game has seen over the years.
The *exceptionally rare* encounter with the urban legend honorary PK. I've had it happen twice and those events stand out as shining beacons in a vast sea of ganks, blue healers, notos, blockers and so on. I especially remember the guy in Shame, that fought me for the longest time back in '99, you were awesome! (Good lord, has it really been ten years..)
There's a bunch of things that defined UO's "feel" for me, like NPC's talking, wearing my Lord title proudly, (knowing full well it was the equivalent of blood in the water of a piranha tank, hehe), saying "recsu/recdu", having to shop reagents, (which I absolutely loathed, and later missed), the "staying alert" state of mind, having to ID items.. a whole slew of individually unimportant things, but that was UO, how it felt when it was "real" to me.
I'll resist the temptation to de-bunk my own nostalgia with all the "but hey!.." objections that even my own predisposition can't shake off. In a purely nostalgic light, that was the UO I was addicted to once upon a time, and somewhere around 2003-ish that addiction just faded away. Though I surely didn't think so back then, I now tend to think that it wasn't really that the game changed, it was I who changed. Back in the '90s both the genre, and the game was a brand new, exciting thing, and those of us that were born into the genre back then will always look back on it as "the real thing". Most of us simply grew out of it, I know I did.
If they actually put up a pre-ren shard, I would probably play it, just for the nostalgia, and then I would probably stop playing it again shortly after, when the nostalgia faded. I would wager quite a lot that such a shard would come to life with a roar, and die away with a whimper a few months later.
Look forward for change, not backwards.