Of course, here's an idea -
Bring back the original concept of Haven (no vets except for companions) back as its own shard (a full shard, not just an island).
* Trial and new accounts would be able to have up to 5 characters on it; all other accounts, 1 character.
* It would not be part of the vet reward or housing systems. Houses could be built, but only by the trial accounts, and be limited to 2-story customs and the similarly-sized traditional houses (no towers, keeps or castles). Existing accounts can buy houses off the trial ones)
* When an account loses its Young status, or the first time the character logs in after the trial period is over, the player is given 60 minutes on each character that existed before the timer ran out, to prepare his or her character. The character can take anything on them, in their pack, in their bank, and in their stable, and transfer to a shard of their choice, at the end of that time period, free.
* However, unlike normal transfers, commodity deeds, checks, loaded pets, special scrolls (PS, SoA, SoT, etc.) will not transfer, nor will any stack of items in the bank that weighs over 400 stone (i.e. gold would have to be in 20k stacks to transfer, and so on). BODs could only transfer singly - BOD Books would not. The transfer will not occur until all offending items are removed from the bank & backpack.
* Optionally, a collection system could be set up, to where a character could donate stuff that won't transfer, and the points transfer to their destination. (items available from the point system at their destination would be things roughly on the power level of the Dark Night quest items, or items costing 50k or less from spring cleaning, and no one could transfer more than 100k points per character)
* When the account is down to one Trial-era character on the shard, the player is given the option to transfer the character, or permanently keep it on the shard. If they keep the character there, it becomes like any other character. If they transfer, their house on the new account shard immediately falls on departure, with a check for the house value being added to the character's pack on arrival at its new home.
* Those who stay, and vets that start their one character on that new shard, would be asked (but not required) to help out new players on the shard when possible. The only real requirement is that the character be logged in, and played, some short amount of time (say 10 hours each quarter-year). Failure to meet the play requirement would result in the account's house (if any) on that shard going IDOC, and the character being deleted if the house falls (or the character doesn't meet the 10-hour requirement within the week). This would allow players to act, if they so choose, as guild recruiters, psuedo-companions, etc.