Hello everyone!
The design team has recently been provided with better tools to identify paying accounts versus free trial accounts once a player has logged in. Up until now content and systems within UO have not been designed in a way that discourages exploitative behavior, treating both types equally.
As you can imagine, this has led some very negative consequences. Resource farming, scripting, house placement exploits – these are all things taken advantage of by unscrupulous individuals abusing trial accounts. In turn, we’ve had to put hard caps on usage of various game features; for instance, having to wait an artificial thirty days after making a character before you can do certain things.
We now have the tools in place to accomplish two major things: restrict usage of some features to paying subscribers, and release the “character age” restrictions in others.
Some examples would include:
I strongly believe this new ability will make the game healthier, and reward loyal players while removing the ease with which our systems are exploited. I should reiterate that this is only an effort to fix a gaping hole in the way we design our systems. This isn’t a change to the way UO’s subscription model works in any way.
Our definition of trial accounts does *not* include the free game time associated with buying an actual release of the game. That first month of paid subscription entitles you to *all* the benefits of a regular subscriber. These restrictions will only be applied to the free trial accounts.
We’re currently targeting these changes for Publish 58.
I’m opening this thread to discuss:
Tim "Draconi" Cotten
The design team has recently been provided with better tools to identify paying accounts versus free trial accounts once a player has logged in. Up until now content and systems within UO have not been designed in a way that discourages exploitative behavior, treating both types equally.
As you can imagine, this has led some very negative consequences. Resource farming, scripting, house placement exploits – these are all things taken advantage of by unscrupulous individuals abusing trial accounts. In turn, we’ve had to put hard caps on usage of various game features; for instance, having to wait an artificial thirty days after making a character before you can do certain things.
We now have the tools in place to accomplish two major things: restrict usage of some features to paying subscribers, and release the “character age” restrictions in others.
Some examples would include:
- Only letting paying subscribers create/trade houses
- Make BODs only available to paying subscribers
- Remove character age requirements for placing houses
I strongly believe this new ability will make the game healthier, and reward loyal players while removing the ease with which our systems are exploited. I should reiterate that this is only an effort to fix a gaping hole in the way we design our systems. This isn’t a change to the way UO’s subscription model works in any way.
Our definition of trial accounts does *not* include the free game time associated with buying an actual release of the game. That first month of paid subscription entitles you to *all* the benefits of a regular subscriber. These restrictions will only be applied to the free trial accounts.
We’re currently targeting these changes for Publish 58.
I’m opening this thread to discuss:
- Discussion on the impact of being able to restrict trial users from some systems
- What systems you feel are meant for paying subscribers
- What current “age related” restrictions you’d like to see removed
Tim "Draconi" Cotten