P.S. no one answered yet... when I asked, how exactly does nerfing LRC add more risk to the game. I don't see how it would be fair appropriate or balanced to add more risk to the game for mages only. Melee have everything they need to get back into a fight from item insurance. Mages do not.
Yes, melee need bandages, but these can be handed around in a fight, or even looted or created on the fly (I've cut up my cloak/robe many times in tight spots) if need be. Melee are not prevented swinging their weapon if they don't have bandages.
If you want to increase risk.. get rid of item insurance. It will NEVER happen imo.... especially with the fact that so many people would rather take their marbles and go home rather than cope with the various mobs who loot things off your corpse in PvM. But it would be far more fair than just thinking mages should be the only ones with "exciting risk" out there.
Yes, melee need bandages, but these can be handed around in a fight, or even looted or created on the fly (I've cut up my cloak/robe many times in tight spots) if need be. Melee are not prevented swinging their weapon if they don't have bandages.
If you want to increase risk.. get rid of item insurance. It will NEVER happen imo.... especially with the fact that so many people would rather take their marbles and go home rather than cope with the various mobs who loot things off your corpse in PvM. But it would be far more fair than just thinking mages should be the only ones with "exciting risk" out there.