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Use of stealing skill...

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TheScoundrelRico

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should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
 

Petra Fyde

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Quote from UO Playguide:
STEALING

Pickpockets, brigands and thieves often prefer to live life in the shadows of Britannia, stealthily earning a living off the pockets and chests of others. A skilled thief can steal from monsters, chests, NPCs and other players.

Using Stealing
There are two methods by which a pickpocket may approach his trade; directly or randomly.
To randomly steal an item:
Click the blue gem next to the skill on your skill list.
Target a container, creature, NPC or player.
If successful, a random item from your target appears in your backpack.
To approach stealing a bit more selectively:
Use the Snooping skill to peek inside a container or backpack.
Select the specific item to steal and drag the item into your inventory.
If successful, the item is moved to your inventory.
Since it's EA's game their definition overrules your definition. Therefore stealing from monsters, chests and npcs is as valid a use of the skill as stealing from other players.
 
C

Clair

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should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
From the various posts of yours I have been reading, you only care about the version of UO you want to play. The survival and overall health of UO seem to mean nothing to you. I guess this is just another case of selfish, I want what I want behavior in the world. I don’t know why I continue to be surprised.
 
T

T_Amon_from_work

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Agreed ... a thief needs stealing, whether they be PvP or "chest" thieves. Thieves Guild should see them as members, albeit with different "targets".
 

TheScoundrelRico

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Quote from UO Playguide:


Since it's EA's game their definition overrules your definition. Therefore stealing from monsters, chests and npcs is as valid a use of the skill as stealing from other players.
ROFL, silly, that's why I'm bringing it up...so EA changes their definition. If you wish to steal from crates, you have to belong to the guild. If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen...la
 
D

DuttyD

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I dont see how stealing from crates or monsters is a problem.
 

AirmidCecht

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Quote from UO Playguide:


Since it's EA's game their definition overrules your definition. Therefore stealing from monsters, chests and npcs is as valid a use of the skill as stealing from other players.

So glad that whole issue can be laid to rest now. Right?
*grins and hearts her arti lov'n, home decorat'n, new artifact bookcase mak'n playstyle*
 

TheScoundrelRico

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From the various posts of yours I have been reading, you only care about the version of UO you want to play. The survival and overall health of UO seem to mean nothing to you.
Starting off with a false premise is a bad thing...la
 
T

T_Amon_from_work

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You are kind of incorrect on Rico's stance on UO. He cares, but for the playstyle he desires ATM. Predominently he's always been a thief (from waaaaaaaay back in the day). He has a vested interest ... really.

This question did not differentiate between style of thievery. It simply stated that if you are a thief you should belong to the guild. A good chest/mob thief is just as dedicated to *their* chosen profession as a PvP thief (as Rico is).

Bottom line, if you want stealing to decorate your mansion, you should still be a Thieves Guild member because you practice the skill. Then go practice all you want.
 
T

T_Amon_from_work

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ROFL, silly, that's why I'm bringing it up...so EA changes their definition. If you wish to steal from crates, you have to belong to the guild. If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen...la
Nicely done ... and that's the perspective I'm using for my AYE on this one. RL history shows that way back in the day, pickpockets and thieves of all levels were somehow associated with the local guild.

Many fantasy/fiction works also use that premise. Certainly a couple of precedents.
 

AirmidCecht

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The same way I had to join the Warrior's Guild to be a warrior? Or a Tamer's Guild to be a tamer?
 
O

Old Man of UO

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Bad idea I think.

What advantage is there to joining a thieves guild? None that I can think of that would outweigh the disadvantage, and you didn't really suggest any. Any changes to the stealing skill should be to ENCOURAGE people to become a thief, use the stealing skill, or whatever.

What you propose only propagates some arrogance that "PvP" thieves are somehow "elite" or "better" than "dungeon" or monster thieves. That's pure nonsense.
 

TheScoundrelRico

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Nope, the same way anyone who wanted to use the steal skill to steal from players did.

What's wrong? Want to steal with zero risk of being looted? Or is it you like to be able to give counts if another player kills your thief?...la
 
B

Babble

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No one actually mentioned that players in thieves guilds are lootable in Trammel.
My question would be why?

As long as it is so why demand something of people who have no wish in someone elses playstyle
 

kelmo

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should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
What's the point?
 

TheScoundrelRico

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What you propose only propagates some arrogance that "PvP" thieves are somehow "elite" or "better" than "dungeon" or monster thieves. That's pure nonsense.
The thief profession already has a bad name for supposedly not haing any risk involved. Now you are saying that even less risk should be involved?

You throwing in the arrogance argument is a fail. Nowhere did I state that in my discussion of this topic in this thread...la
 

AirmidCecht

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Nope, the same way anyone who wanted to use the steal skill to steal from players did.
Wanted...did = past tense. Welcome to the reality and evolution of UO. Change we need. *grins*

What's wrong? Want to steal with zero risk of being looted? Or is it you like to be able to give counts if another player kills your thief?...la
Yes, please. Thank you. *smiles*
 

kelmo

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I did. What is the point? How does this play style impact yours? You asking for a "crate" nerf? *shakes head*
 

TheScoundrelRico

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Nope, the same way anyone who wanted to use the steal skill to steal from players did.
Wanted...did = past tense. Welcome to the reality and evolution of UO. Change we need. *grins*
Ok, new proposal...eliminate the NPC thief guild all together, if a player wants to steal from another player, the ground, a crate a monster...they should all have the same risk involved.

None...la
 

TheScoundrelRico

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I did. What is the point? How does this play style impact yours? You asking for a "crate" nerf? *shakes head*
Oh, I see, you somehow are saying that if someone posts something in UHall, it must directly relate to the profession they play. Got it...la
 

AirmidCecht

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Ok, new proposal...eliminate the NPC thief guild all together, if a player wants to steal from another player, the ground, a crate a monster...they should all have the same risk involved.

None...la
Hmmm, it's a thought but.... didn't take much to trammelize ya did it? *winks*
 
O

Old Man of UO

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This would help farm out those who have merely picked up the skill to decorate their homes...

You throwing in the arrogance argument is a fail. Nowhere did I state that in my discussion of this topic in this thread...la
Not this thread, but a continuation of the PvP versus PvM Thief forums, and telling people not to post in the PvP Thief forum about dungeon steals and what not, including differentiating between the PvP thieves and "decorators."

If you want to increase the risk-vs-reward, there are better ways, such as making dungeons steals spawn special monsters, etc. Requiring them to join the thieves guild does nothing for the skill.

Why not just suggest getting rid of all dungeon stealing and make stealing only work on other players once again?
 

TheScoundrelRico

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Ok, new proposal...eliminate the NPC thief guild all together, if a player wants to steal from another player, the ground, a crate a monster...they should all have the same risk involved.

None...la
Hmmm, it's a thought but.... didn't take much to trammelize ya did it? *winks*
So, the *winks* makes it ok for your attempt at an insult to me? Great...la
 
T

Teeshy

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Oh no way!

If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen
But there's ALWAYS been thieves that aren't in the guild. Always.

A rogue IS a rogue. No thief should HAVE to belong to an organisation, it kinda... defeats the purpose of BEING a rogue!
 
O

Old Man of UO

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Because that wasn't the point of the thread. Nice try though...la
LOL... you funny. Quick to dish out insults, but can't take criticism (which hasn't been derogatory) for a bad idea.

Still, I don't understand your point. You want to "farm out those who have merely picked up the skill to decorate their homes" for what purpose? "farm" them out from whom? I use dungeons steals to make a nice income from vendor steals, not for decorations. Is that included in your definition?
 

Petra Fyde

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As it happens, my little dojo raiding, monster robbing thief *is* in the thief guild, despite the fact that I am far too soft hearted to actually deprive another player of their possessions.
 
O

Old Man of UO

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Oh no way!


But there's ALWAYS been thieves that aren't in the guild. Always.

A rogue IS a rogue. No thief should HAVE to belong to an organisation, it kinda... defeats the purpose of BEING a rogue!
I agree! and I don't believe in no stinkin' code!
 

Nexus

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I'll Jump on board with an Aye on this one. Every play style should have inherit risks in both Trammel and Felucca. Considering PvM Thieves (commonly known as "Crates") can just tag stealing onto almost any template easily, they can avoid the major drawback of Stealing.

Even in Trammel the risk would be minimal, so what if your freely lootable by anyone. That's what Insurance is for, by making them play into the guild it gives them the option of also experimenting in PvP stealing from time to time and they are able to retain their fun of PvM stealing also, I see this as a Win for the Thief Profession.

It roots out many those not interested in The Thief Playstyle as a unique identity, and give players easier access to Feluccian PvP Stealing.
 

TheScoundrelRico

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Oh no way!

If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen
But there's ALWAYS been thieves that aren't in the guild. Always.

A rogue IS a rogue. No thief should HAVE to belong to an organisation, it kinda... defeats the purpose of BEING a rogue!
Yes, but if a rogue was caught working in a town run by a guild...said rogue would have to deal with the guild. Loss of hand or death.

Maybe that's a new turn for the thread. If a player uses the stealing skill without being in the thief guild...if a guilded thief is in the area, or is noticed by an NPC, they can call the equivelant of "guards". At which point, a group of 2 or 3 NPC thieves brandishing weapon would appear and try to chase the non-guilded thief out of the area. It wouldn't be the insta kill type guards but the old school ones in which a player actually had a chance to get away from...la
 

TheScoundrelRico

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As it happens, my little dojo raiding, monster robbing thief *is* in the thief guild, despite the fact that I am far too soft hearted to actually deprive another player of their possessions.
Then this thread doesn't apply to you...la
 
O

Old Man of UO

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... Even in Trammel the risk would be minimal, so what if your freely lootable by anyone. That's what Insurance is for, by making them play into the guild it gives them the option of also experimenting in PvP stealing from time to time and they are able to retain their fun of PvM stealing also, I see this as a Win for the Thief Profession.

It roots out many those not interested in The Thief Playstyle as a unique identity, and give players easier access to Feluccian PvP Stealing.
How does this change anything? It's already an option.
 
T

Teeshy

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Yes, but if a rogue was caught working in a town run by a guild...said rogue would have to deal with the guild. Loss of hand or death.
I agree, if a non-guilded thief was working in a town run by a guild, then yes, they take their chances dealing with the guild if caught.

Maybe that's a new turn for the thread. If a player uses the stealing skill without being in the thief guild...if a guilded thief is in the area, or is noticed by an NPC, they can call the equivelant of "guards". At which point, a group of 2 or 3 NPC thieves brandishing weapon would appear and try to chase the non-guilded thief out of the area. It wouldn't be the insta kill type guards but the old school ones in which a player actually had a chance to get away from...la
That would be a very cool idea!

And from an ingame perspective, it would add to the thrill of playing if you ran the risk of being caught by the guild as well as (or instead of) guards. Would be a very cool addition to the game!

*edits* Should probably add, I'm not a pvp thief, might try it if I ever get off dialup, but for now "crate theiving" is all I do, so for me, any addition to the skill is a good thing, I'd like to feel more at home in a rogue role, I ALWAYS play a rogue in any RPG that has the option.
 

Fresley

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I don't hassle guilded thieves training that I stumble across. However, non-guilded and their pack animals get a poisoned shuriken to the face.

I believe this falls right in line with Rico's analogy.
 

TheScoundrelRico

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And from an ingame perspective, it would add to the thrill of playing if you ran the risk of being caught by the guild as well as (or instead of) guards. Would be a very cool addition to the game!

*edits* Should probably add, I'm not a pvp thief, might try it if I ever get off dialup, but for now "crate theiving" is all I do, so for me, any addition to the skill is a good thing, I'd like to feel more at home in a rogue role, I ALWAYS play a rogue in any RPG that has the option.

Hey, the reason I first played a thief was because I played on a dial up. I believe that's what actually got me to hone my skills. Once I got dsl and then cable, I had played the profession enough that I actually started playing thug type thieves since i could keep up with the other players...la
 

Nexus

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How does this change anything? It's already an option.

You can't steal from other players without being in the Thieves Guild. By making PvM Thieves be members it allows them the chance to experiment and no excuses not too like "Oh well I can never find a thieves guildmaster so I just Crate..."
 
K

Kimball

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The thief guild or not makes no difference to me. Everyone in the guild...fine. Nobody in the guild... also fine. Would be nice to see other professional npc guild as well imo. My thought was if you have to be in the guild to even use stealing skill from crates (or whatever) and you can't belong to the guild until you have 60 skill points in stealing...how do you get those 60 skill points to get into the guild?? Even if you didn't require every thief to be in the guild I do agree that a thief should have the same risk no matter what they choose to steal.
 

TheScoundrelRico

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They can merely change the production shard rules to be like those on Siege. No requirement to join the guild...la
 
O

Old Man of UO

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You can't steal from other players without being in the Thieves Guild. By making PvM Thieves be members it allows them the chance to experiment and no excuses not too like "Oh well I can never find a thieves guildmaster so I just Crate..."
Ya, but what I meant was I can join the thieves guild any time now to steal from other players... and If I want to run through dungeons stealing rares, I don't have to join anything. I still have both options and nothing has changed. The requirement to join the guild is what I disagree with.
 
O

Old Man of UO

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They can merely change the production shard rules to be like those on Siege. No requirement to join the guild...la
Production shards? I looked at my log in screen and don't see a listing for production and non-production shards...

OH, you must mean the free-to-play non-EA/Mythic servers.
 

TheScoundrelRico

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They can merely change the production shard rules to be like those on Siege. No requirement to join the guild...la
Production shards? I looked at my log in screen and don't see a listing for production and non-production shards...

OH, you must mean the free-to-play non-EA/Mythic servers.
No...the Siege/Mugen ruleset is different than the ruleset of all of the other shards. The other shards have always been refered to as the "production" shards...la
 

Nexus

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Ya, but what I meant was I can join the thieves guild any time now to steal from other players... and If I want to run through dungeons stealing rares, I don't have to join anything. I still have both options and nothing has changed. The requirement to join the guild is what I disagree with.
The greatest resource for the PvP Thief community is the PvM Thieves, if this change happened it would open things up for players to experiment and if they like it then maybe the PvP Thief community can grow a bit.
 
C

Connor_Graham

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Want to steal with zero risk of being looted?
Yep. If I wanted to be looted I'd be in Fel stealing from players. Most of the areas where stealable items spawn are in areas with monsters that loot, so I guess your point is moot anyway.

Quit worrying so much about what's going on in Tram.
 
D

DPudding

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Boy...this passive agressive nonsense is fun!

Shouldn't this be in the thieves forum?
 
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