should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
Since it's EA's game their definition overrules your definition. Therefore stealing from monsters, chests and npcs is as valid a use of the skill as stealing from other players.STEALING
Pickpockets, brigands and thieves often prefer to live life in the shadows of Britannia, stealthily earning a living off the pockets and chests of others. A skilled thief can steal from monsters, chests, NPCs and other players.
Using Stealing
There are two methods by which a pickpocket may approach his trade; directly or randomly.
To randomly steal an item:Click the blue gem next to the skill on your skill list.If successful, a random item from your target appears in your backpack.
Target a container, creature, NPC or player.
To approach stealing a bit more selectively:Use the Snooping skill to peek inside a container or backpack.If successful, the item is moved to your inventory.
Select the specific item to steal and drag the item into your inventory.
From the various posts of yours I have been reading, you only care about the version of UO you want to play. The survival and overall health of UO seem to mean nothing to you. I guess this is just another case of selfish, I want what I want behavior in the world. I don’t know why I continue to be surprised.should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
ROFL, silly, that's why I'm bringing it up...so EA changes their definition. If you wish to steal from crates, you have to belong to the guild. If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen...laQuote from UO Playguide:
Since it's EA's game their definition overrules your definition. Therefore stealing from monsters, chests and npcs is as valid a use of the skill as stealing from other players.
Quote from UO Playguide:
Since it's EA's game their definition overrules your definition. Therefore stealing from monsters, chests and npcs is as valid a use of the skill as stealing from other players.
Starting off with a false premise is a bad thing...laFrom the various posts of yours I have been reading, you only care about the version of UO you want to play. The survival and overall health of UO seem to mean nothing to you.
Nicely done ... and that's the perspective I'm using for my AYE on this one. RL history shows that way back in the day, pickpockets and thieves of all levels were somehow associated with the local guild.ROFL, silly, that's why I'm bringing it up...so EA changes their definition. If you wish to steal from crates, you have to belong to the guild. If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen...la
Didn't say it was. The problem is, you have players who raise the skill to do these activities without belonging to the Thief Guild...laI dont see how stealing from crates or monsters is a problem.
What's the point?should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
The thief profession already has a bad name for supposedly not haing any risk involved. Now you are saying that even less risk should be involved?What you propose only propagates some arrogance that "PvP" thieves are somehow "elite" or "better" than "dungeon" or monster thieves. That's pure nonsense.
Did you not read the quote you posted?...laWhat's the point?should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
Wanted...did = past tense. Welcome to the reality and evolution of UO. Change we need. *grins*Nope, the same way anyone who wanted to use the steal skill to steal from players did.
Yes, please. Thank you. *smiles*What's wrong? Want to steal with zero risk of being looted? Or is it you like to be able to give counts if another player kills your thief?...la
As long as it is so why demand something of people who have no wish in someone elses playstyle
Ok, new proposal...eliminate the NPC thief guild all together, if a player wants to steal from another player, the ground, a crate a monster...they should all have the same risk involved.Wanted...did = past tense. Welcome to the reality and evolution of UO. Change we need. *grins*Nope, the same way anyone who wanted to use the steal skill to steal from players did.
Oh, I see, you somehow are saying that if someone posts something in UHall, it must directly relate to the profession they play. Got it...laI did. What is the point? How does this play style impact yours? You asking for a "crate" nerf? *shakes head*
Hmmm, it's a thought but.... didn't take much to trammelize ya did it? *winks*Ok, new proposal...eliminate the NPC thief guild all together, if a player wants to steal from another player, the ground, a crate a monster...they should all have the same risk involved.
None...la
Not this thread, but a continuation of the PvP versus PvM Thief forums, and telling people not to post in the PvP Thief forum about dungeon steals and what not, including differentiating between the PvP thieves and "decorators."This would help farm out those who have merely picked up the skill to decorate their homes...
You throwing in the arrogance argument is a fail. Nowhere did I state that in my discussion of this topic in this thread...la
So, the *winks* makes it ok for your attempt at an insult to me? Great...laHmmm, it's a thought but.... didn't take much to trammelize ya did it? *winks*Ok, new proposal...eliminate the NPC thief guild all together, if a player wants to steal from another player, the ground, a crate a monster...they should all have the same risk involved.
None...la
Because that wasn't the point of the thread. Nice try though...laWhy not just suggest getting rid of all dungeon stealing and make stealing only work on other players once again?
But there's ALWAYS been thieves that aren't in the guild. Always.If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen
LOL... you funny. Quick to dish out insults, but can't take criticism (which hasn't been derogatory) for a bad idea.Because that wasn't the point of the thread. Nice try though...la
I agree! and I don't believe in no stinkin' code!Oh no way!
But there's ALWAYS been thieves that aren't in the guild. Always.
A rogue IS a rogue. No thief should HAVE to belong to an organisation, it kinda... defeats the purpose of BEING a rogue!
Yes, but if a rogue was caught working in a town run by a guild...said rogue would have to deal with the guild. Loss of hand or death.Oh no way!
But there's ALWAYS been thieves that aren't in the guild. Always.If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen
A rogue IS a rogue. No thief should HAVE to belong to an organisation, it kinda... defeats the purpose of BEING a rogue!
Then this thread doesn't apply to you...laAs it happens, my little dojo raiding, monster robbing thief *is* in the thief guild, despite the fact that I am far too soft hearted to actually deprive another player of their possessions.
How does this change anything? It's already an option.... Even in Trammel the risk would be minimal, so what if your freely lootable by anyone. That's what Insurance is for, by making them play into the guild it gives them the option of also experimenting in PvP stealing from time to time and they are able to retain their fun of PvM stealing also, I see this as a Win for the Thief Profession.
It roots out many those not interested in The Thief Playstyle as a unique identity, and give players easier access to Feluccian PvP Stealing.
I agree, if a non-guilded thief was working in a town run by a guild, then yes, they take their chances dealing with the guild if caught.Yes, but if a rogue was caught working in a town run by a guild...said rogue would have to deal with the guild. Loss of hand or death.
That would be a very cool idea!Maybe that's a new turn for the thread. If a player uses the stealing skill without being in the thief guild...if a guilded thief is in the area, or is noticed by an NPC, they can call the equivelant of "guards". At which point, a group of 2 or 3 NPC thieves brandishing weapon would appear and try to chase the non-guilded thief out of the area. It wouldn't be the insta kill type guards but the old school ones in which a player actually had a chance to get away from...la
And from an ingame perspective, it would add to the thrill of playing if you ran the risk of being caught by the guild as well as (or instead of) guards. Would be a very cool addition to the game!
*edits* Should probably add, I'm not a pvp thief, might try it if I ever get off dialup, but for now "crate theiving" is all I do, so for me, any addition to the skill is a good thing, I'd like to feel more at home in a rogue role, I ALWAYS play a rogue in any RPG that has the option.
How does this change anything? It's already an option.
Ya, but what I meant was I can join the thieves guild any time now to steal from other players... and If I want to run through dungeons stealing rares, I don't have to join anything. I still have both options and nothing has changed. The requirement to join the guild is what I disagree with.You can't steal from other players without being in the Thieves Guild. By making PvM Thieves be members it allows them the chance to experiment and no excuses not too like "Oh well I can never find a thieves guildmaster so I just Crate..."
Production shards? I looked at my log in screen and don't see a listing for production and non-production shards...They can merely change the production shard rules to be like those on Siege. No requirement to join the guild...la
No...the Siege/Mugen ruleset is different than the ruleset of all of the other shards. The other shards have always been refered to as the "production" shards...laProduction shards? I looked at my log in screen and don't see a listing for production and non-production shards...They can merely change the production shard rules to be like those on Siege. No requirement to join the guild...la
OH, you must mean the free-to-play non-EA/Mythic servers.
The greatest resource for the PvP Thief community is the PvM Thieves, if this change happened it would open things up for players to experiment and if they like it then maybe the PvP Thief community can grow a bit.Ya, but what I meant was I can join the thieves guild any time now to steal from other players... and If I want to run through dungeons stealing rares, I don't have to join anything. I still have both options and nothing has changed. The requirement to join the guild is what I disagree with.
Yep. If I wanted to be looted I'd be in Fel stealing from players. Most of the areas where stealable items spawn are in areas with monsters that loot, so I guess your point is moot anyway.Want to steal with zero risk of being looted?