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Please place a timer on Cure pots

A

Arch Magus

Guest
So to balance pvp your answer is to punish pvmers?

I am a mage and I like pots for pvm because when I get poisoned can not concentrate and my spells fizzle. Although it is mainly pvpers complaining about pots pvmers use them too. Monsters can cast feebleminded, clumsy, weaken, blood oath, evil omen and a variety of other spells non stop at pvmer mages. If there are a lot of monsters in the fight the spells mount up quickly rendering the mage helpless so often the only way a mage can survive survive is to chug a pot. I am not talking about having 20 pots with you at a spawn but a few pots are helpful. In addition, I am tired of hearing how wonderful mages are and how they should be nurfed or their casting should take more time. As it is mages are constantly short of mana and can not cast at all when monster spawn gets heavy. When stamina gets low dexers can not hit quickly, when mana gets low mages have no weapon at all. How would dexers like to have their weapon disappear during a fight or stop hitting for a while? A mage template is very difficult to use and mages die very often to spawn. If mages become further nurfed their template will become totally useless in pvm.
Come on Emma, this doesn't punish anybody.

Mages constantly short of mana? if mages become further nerfed the template will become totally useless in pvm?

what game are you playing?

learn to cast through damage, stay out of huge caster mobs, learn to use invisibility.

A timer on cures would have no effect on pvm mages. enough.
 

Dunarrack

Adventurer
Stratics Veteran
Stratics Legend
Deadly/Lethal Poison is both overpowered and underpowered period. Any PvPer should understand that.

Here's just some reasons that why Cure pot shouldnt be changed UNLESS poisoning is ALSO changed as well.

Also infectious strike can be spammed indefently with a macro made to reapply poison on the run and it also takes much less mana to spam than the most complained spammable special, moving shot.

Another thing, I am almost sure by adding a timer say 10 seconds to cure pots would cause the PvP field a poison spamming fest. Seems like the OP had little knowledge about how the special works. All you need is 70 weapon skill and 80.1 poisoning to never fail applying poison and to have 80.1% chance to apply LP. Assuming a 10 second timer is added to GCpots then for just 150 skill points to be invested, -20mage weapon kryss/cleaver/dagger ect sc weapon now even a mage can effectively spam LP with weapon AND spam poison with spell. For a special that essentially cost no mana to spam the added bouns of 10+ dmg per tick, stop healing, and counts toward the special mana reduction combat points... it will be vastly overpowered.

Took me around 10 second to come up with that nox mage new gimplet of the year with the proposed 10 second timer on GC. It will also hurt dexer more than mages (if you are trying to nerf mages). I just cannot imaging that my mage will be able to spam LP + Poison constantly on a dexer. The dexer is screwed, and cleanse by fire doesnt even work as well as arch cure (you can NOT rely on a 30% chance to cure in PvP per cast), PLUS most dexers dont run resist skill anymore, I will be able to keep the dexer perma poisoned (DP/LP) thru out the fight. Dexers will be ****ed and mage will have a living hell trying to get an arch cure off while a dexer/mage is swinging at them at cap speed + delayed hit fireball/magic arrow interrupt. Only thing this proposition would have done is to kill everything else (minus maybe a gimp tamer because they might still instant kill the noxer) but godmode the noxxor. I mentioned mages because with a ssi weapon most infectious strike capable weapons can be swung at cap speed with little stam.

This change will NOT work if you are trying to balance PvP. If you are trying to overpowered urself then I can totally understand because it's a human nature thing and I dont blame you.

However this thing might work with added cure pot cooldown if and only if 1. Poison dmg is scaled wayyyyyyy down per tick and able to resist infectious strike sometimes, dmg would be 1 for lesser up to 5 for lp (70 poison resist) and/or 2. magery cure spell and clense by fire has a resonable change of curing even against LP while bandaid cure will succeed 100% of the time regardless of poison intensity. Otherwise all you are asking for is just creating another set of variation of PvP gimplets thats right up there along side with the current oh so skilled dismount all kill firebreathe instant kill bull**** gimplates.
 
S

Splup

Guest
If there's a timer on gcures, there needs to be timer on noxxing also. Infectious strike takes so little mana, that it can be spammed forever by well geared dexers. Yes, using infectious strike takes 3 mana. (Humans dexers always have over 300 combined skillpoints cause of jack of all trader, which takes mana cost from 15--->5, then you add 40 LMC to this it drops to 3)

This would basically mean, there would be no other temp (except maybe tamer), that would stand any chance against noxxer... Or then cleanse by fire and cure need a serious boost in chance of curing lethal. Trying to cast arch cure against 1,25sek kryss swinger while being poisoned can be very hard. Noxxer mage could just spam marrow fireball making curing basically impossible, without protection. And when you can protection he'd prolly manavamp you, or just cast new poison cause it goes always through when you have protection on (lower resist)
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Better yet...there should be a timer on all special moves. Would prevent the special move chaining. Wish they would have done a timer for special moves instead of increasing mana cost each time the move is chained. This would make warriors have to use a little more strategy when it comes to using special moves.

Btw, timers on spells, dumbest idea I've ever heard.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
If there's a timer on gcures, there needs to be timer on noxxing also. Infectious strike takes so little mana, that it can be spammed forever by well geared dexers. Yes, using infectious strike takes 3 mana. (Humans dexers always have over 300 combined skillpoints cause of jack of all trader, which takes mana cost from 15--->5, then you add 40 LMC to this it drops to 3)

This would basically mean, there would be no other temp (except maybe tamer), that would stand any chance against noxxer... Or then cleanse by fire and cure need a serious boost in chance of curing lethal. Trying to cast arch cure against 1,25sek kryss swinger while being poisoned can be very hard. Noxxer mage could just spam marrow fireball making curing basically impossible, without protection. And when you can protection he'd prolly manavamp you, or just cast new poison cause it goes always through when you have protection on (lower resist)
There's one mistake in your calculation:
If you execute a special move more than once within 3 seconds, the mana it uses doubles. so, spamming a special move is already penalized. Also, you should not take the perfect suit into account. I hardly know any dexxer who maxes out LMC. Thus, your calculation is pretty much hypothetical.
 
L

Lord GOD(GOD)

Guest
Splup: Well said. On top of the 1.25s Kryss theres also the 40+ hit spell.

Hawkeye_Pike: Just about every dexxer on Atl, GL, LS & Europa has max LMC & most other mods too. This isn't suprising considering theres been years of duped barbed kits and now val hammers. On top of that faction items that make getting the resists on a suit done so easy that all the regular armour slots don't need as high resists and can have more LMC/MR/SI.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Deadly/Lethal Poison is both overpowered and underpowered period. Any PvPer should understand that.

Here's just some reasons that why Cure pot shouldnt be changed UNLESS poisoning is ALSO changed as well.

Also infectious strike can be spammed indefently with a macro made to reapply poison on the run and it also takes much less mana to spam than the most complained spammable special, moving shot.

Another thing, I am almost sure by adding a timer say 10 seconds to cure pots would cause the PvP field a poison spamming fest. Seems like the OP had little knowledge about how the special works. All you need is 70 weapon skill and 80.1 poisoning to never fail applying poison and to have 80.1% chance to apply LP. Assuming a 10 second timer is added to GCpots then for just 150 skill points to be invested, -20mage weapon kryss/cleaver/dagger ect sc weapon now even a mage can effectively spam LP with weapon AND spam poison with spell. For a special that essentially cost no mana to spam the added bouns of 10+ dmg per tick, stop healing, and counts toward the special mana reduction combat points... it will be vastly overpowered.

Took me around 10 second to come up with that nox mage new gimplet of the year with the proposed 10 second timer on GC. It will also hurt dexer more than mages (if you are trying to nerf mages). I just cannot imaging that my mage will be able to spam LP + Poison constantly on a dexer. The dexer is screwed, and cleanse by fire doesnt even work as well as arch cure (you can NOT rely on a 30% chance to cure in PvP per cast), PLUS most dexers dont run resist skill anymore, I will be able to keep the dexer perma poisoned (DP/LP) thru out the fight. Dexers will be ****ed and mage will have a living hell trying to get an arch cure off while a dexer/mage is swinging at them at cap speed + delayed hit fireball/magic arrow interrupt. Only thing this proposition would have done is to kill everything else (minus maybe a gimp tamer because they might still instant kill the noxer) but godmode the noxxor. I mentioned mages because with a ssi weapon most infectious strike capable weapons can be swung at cap speed with little stam.

This change will NOT work if you are trying to balance PvP. If you are trying to overpowered urself then I can totally understand because it's a human nature thing and I dont blame you.

However this thing might work with added cure pot cooldown if and only if 1. Poison dmg is scaled wayyyyyyy down per tick and able to resist infectious strike sometimes, dmg would be 1 for lesser up to 5 for lp (70 poison resist) and/or 2. magery cure spell and clense by fire has a resonable change of curing even against LP while bandaid cure will succeed 100% of the time regardless of poison intensity. Otherwise all you are asking for is just creating another set of variation of PvP gimplets thats right up there along side with the current oh so skilled dismount all kill firebreathe instant kill bull**** gimplates.
1) Who said 10 seconds? Not me. If you had actually read my OP you would have noticed that I specifically mentioned "machine-gunning"
I think 10 seconds would be way too long. But I also KNOW that no delay is a joke and completely wrong.

2) Most people in this thread agree that no timer is wrong and EVERY single person that doesnt agree only feels that way because of poison spamming warriors.
That still doesnt make no timer right. Just because warriors are able to spam poison too easily does not mean that cures should be so farked up. Increasing the mana needed by a warrior to use poison would of course be a simple first step to a solution. It never should have taken so little mana in the first place

3) How about next time you try to look at something objectively instead of making up ridiculous noxmage scenarios when vainly trying to defend a broken mechanic?

** CAN ANYONE OBJECTIVELY EXPLAIN TO ME WHY CURES HAVE 0 TIMER AND REQUIRE 0 SKILL? BECAUSE SAYING THAT IT IS RIGHT BECAUSE WARRIORS CAN SPAM POISON IS NOT AN EXPLANATION AS TO WHY A MECHANIC IS BROKEN. MACHINE-GUN CHUGGING IS AFFECTED BY ALOT MORE THEN JUST POISON SPAMMING WARRIORS **
 
G

Gareth_TBH

Guest
If you want to return to the days of "click and stick" then put a timer on GCures. It becomes very gimp to simply poison someone and then run around next to them because they cannot cure it. That takes no player skill to kill your opponent because the high level poisons will do it for you.

If you let people heal through greater poisons, then fine, put a timer on it.

If not EVERYONE will have poisoning which reflects a shift in another direction.
 

Dorinda

Seasoned Veteran
Stratics Veteran
Stratics Legend
POTS ARE FINE. Do you people even play the same game as I do? I think you should stop trying to nerf potions and start trying to nerf some archers.

OR

The people who obviously run a program to make them faster.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Forget all that I can do one better. Remove all potions,All items, All skills, All specials,Remove all type of heals. Give everyone 3 weapons bow,sword,mace give everyone 3 spells fireball, poison , iceball. Only way to cure is to hit youre self whith fireball to burn the poison away but fire leaves a chared effect so u need iceball to remove it or wait it out but iceball leave chill effect so you will a physical hit to break the ice effect and of couse poison spell will damage youre weapon as well when cast. Remove all mods of all items while we at it all these colors hurt our eyes everyone should only wear grey shades for variety. Cap each stat to 50 first one to die loses there grey clothes and weapons as well as after there 5th death they are permanetly erase fropm the game. We will keep housing but only castle like colors to keep with the times. There wont be decoration much because there really aint any items but maybe leave the abilitie to make stone furniture only grey shades of course.
Ok I think Ive just come close to balancing the game completly for pvp in the eyes of the uhall comunity, oh pvm oh well we dont care about that so they just got to adapt to the change or go play something else. Ofcourse we still be unbalanced somewhwere am sure we can find someone overpowered in this probably the archers range just doesnt seem fair :)
I'm sure this is a wonderful reply.

Unfortunately though, I've given up trying to read your responses until you learn how to format a paragraph and at least attempt to use proper punctuation and grammar.
 

WildWobble

Sage
Stratics Veteran
Stratics Legend
OK this is something i often disliked cure potions work to quick if i was to suffer a snake bite with some serious venom i would run my ass to a hospital and get an anti venom serum. this would then take time to take affect.

so i suggest they change how cure works make cure potions cure the poi after 5 seconds then noxer gets in one poi dmg at least on ppl. Do a % chance to cure all poisons based on levels say a lesser cure can cure lesser poi 75%, cure 90% lesserpoi, greater cure 100%, then up to next poison level lower % chance to cure by 10 or 15 giveing ppl max 50% chance to cure in 5 sec lethal poi. This would make poi very handy.

but truth is i never use cure potions on my main character due to the it would kill me factor damn garlic!!
 

In Flames

Journeyman
Stratics Veteran
Stratics Legend
Its a shame that you cant just respond to a post with information and intelligence.

Who are you to state that I only want cures fixed to improve my template?

As most people know i primarily play an archer(as you have stated yourself on many occasions while flaming anything i post lol)

Btw, your math skills are pathetic. Do you honestly believe that 5 dp potions will equal 60 poisonings in the field? Who are you fighting that gets of 60 poisons? Your pvper must be extremely lame if he cant counter the noxxer in your example :(
What more information is required then the math behind it?
Would you also like the numbers on a dexxers chance to hit?
How about how many times a cure will fail, or be interupted?
Sorry, I don't feel like wasting an hour trying to get all the numbers together for all that math.


That's an awful big ego you have there, thinking I would waste my time flaming everything you post. I quit UO november before last to return this past november. I don't even think I've posted in one of your threads for the past year. So clearly, I'm just out to troll you. I like how your brain functions.

And sorry about forgetting your an archer. yaknow, there's so many of you archers out there and you're all so interchangable that all I really have to say, I can't really remember you all. So drop the ego.

And just so we're clear, archer's can benefit from nox as well, last time I checked serpent arrow was still in the game.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
1) Who said 10 seconds? Not me. If you had actually read my OP you would have noticed that I specifically mentioned "machine-gunning"
I think 10 seconds would be way too long. But I also KNOW that no delay is a joke and completely wrong.

2) Most people in this thread agree that no timer is wrong and EVERY single person that doesnt agree only feels that way because of poison spamming warriors.
That still doesnt make no timer right. Just because warriors are able to spam poison too easily does not mean that cures should be so farked up. Increasing the mana needed by a warrior to use poison would of course be a simple first step to a solution. It never should have taken so little mana in the first place

3) How about next time you try to look at something objectively instead of making up ridiculous noxmage scenarios when vainly trying to defend a broken mechanic?

** CAN ANYONE OBJECTIVELY EXPLAIN TO ME WHY CURES HAVE 0 TIMER AND REQUIRE 0 SKILL? BECAUSE SAYING THAT IT IS RIGHT BECAUSE WARRIORS CAN SPAM POISON IS NOT AN EXPLANATION AS TO WHY A MECHANIC IS BROKEN. MACHINE-GUN CHUGGING IS AFFECTED BY ALOT MORE THEN JUST POISON SPAMMING WARRIORS **
The OP surely seem to be very selfish and aggressivein someway. No one has to tell you why Gcure had no timer. Why is the sky blue? why are you alive? why you born a human? why why why????? Too bad, you should have never picked up UO from the store. No timer on cure has existed since the very first day on Ultima Online. If you didnt like it then tough luck, grow a set and find some other way to kill people. Play an archer or a tamer gimplet or something if you want easy, no skill involved kills.

That template he mentioned will most likely be the the next gimplate if anything is changed to gcure. But you are the one that kept on posting that "playing a mage requires no more if not less skill than an archer" so you probably dont even understand how powerful that nox mage template is going to be.

You need to adapt, and to be honest, noxxer is still very powerful. Anyone that run around with no gcure pot is already dead to me. It requires no skill to kill because your opponent cant even get out of poison let along getting ticked for 10 to 20 dmg that last for a minute for 3 mana. Our noxxor especially mage noxxor CONTROLS a group of enemies because after they died and got a quick rez behind the line, they no longer has their Gcures. And he said it right, you didnt even know the basic knowledge on the special move itself, you shouldnt be the one crying and being agressive toward someone clearly more knowledgeable in UO machnism than you do.

Peace.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
** CAN ANYONE OBJECTIVELY EXPLAIN TO ME WHY CURES HAVE 0 TIMER AND REQUIRE 0 SKILL? BECAUSE SAYING THAT IT IS RIGHT BECAUSE WARRIORS CAN SPAM POISON IS NOT AN EXPLANATION AS TO WHY A MECHANIC IS BROKEN. MACHINE-GUN CHUGGING IS AFFECTED BY ALOT MORE THEN JUST POISON SPAMMING WARRIORS **
Because there's more to this game than pvp and it can take 3 or more greater cures to successfully remove poison inflicted by a poison elemental, rotting corpse or even the acid slimes.
 
U

UOKaiser

Guest
I'm sure this is a wonderful reply.

Unfortunately though, I've given up trying to read your responses until you learn how to format a paragraph and at least attempt to use proper punctuation and grammar.
No need to use proper grammer. i dont get paid for that. i also have horrible handwriting skills and no spellchecker. But Im a expert with computer networks. Pays the bills.

Is this better now? Unfortunetly not getting paid for it but got some time on my hands. Either way grammer should never be a focus on game forums as most speak Haxor speech.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Its a shame that you cant just respond to a post with information and intelligence.

Who are you to state that I only want cures fixed to improve my template?

As most people know i primarily play an archer(as you have stated yourself on many occasions while flaming anything i post lol)

Btw, your math skills are pathetic. Do you honestly believe that 5 dp potions will equal 60 poisonings in the field? Who are you fighting that gets of 60 poisons? Your pvper must be extremely lame if he cant counter the noxxer in your example :(
Just wanted to point out that as just like not all poisoning attempts will be successful, not all cure attempts will be sucessful either. If we are just talking about just 1 potion each, assassins really do get 12 chances to poison your opponent from your single DP potion against their opponents' 1 chance to cure with a single GC potion.

Even Ninjas using poisoned shurikens and darts also get 10 charges from each DP option.

Other people too have voiced thier frustrations that PvP nox dexers/mages have between 80 to 100 skill points negated by a simple potion. Poisoning has been reduced to a tactic to delay healing in PvP.

However, the ability to drink a GC without any restrictions is the only thing preventing nox dexxer templates from being the overpowered template of the month, like when DP was first introduced years ago.

Implementing a timer nerf on GC is not the solution. It is just going to get poisoning nerfed a month later when everyone complains about poisoning being overpowered.

Not tho mention a timer like this to balance PvP hurts the PvM'rs too. Monsters capable of magic tend to speedcast poison as one of the first few spells and almost always tries to speedcast it again the very instant players cure themselves.

Diminishing returns isn't the solution either. Opponents will gain resistance to posioning even while their cure pots becomes less effective. More or less cancelling the effects.

Again, I want to go the balancing upwards ruote. I suggest instead of nerfing GC, we should buff poisoning. Chances of posioning remains the same, but it should add extra poison damage for every attack, regardless of whether the opponent is poisoned. Damage added would be based on the skill of the nox mage/dexxor and the weapon/spell's base damage.

For nox dexers, the damage would also scale accordingly to the type of poison applied to the weapon. For mages, they should be able to weave the extra poison damage into every offensive spell.

This should give back the poisoning skill some desirability while not having it become overpowered.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
** CAN ANYONE OBJECTIVELY EXPLAIN TO ME WHY CURES HAVE 0 TIMER AND REQUIRE 0 SKILL? BECAUSE SAYING THAT IT IS RIGHT BECAUSE WARRIORS CAN SPAM POISON IS NOT AN EXPLANATION AS TO WHY A MECHANIC IS BROKEN. MACHINE-GUN CHUGGING IS AFFECTED BY ALOT MORE THEN JUST POISON SPAMMING WARRIORS **
Because there's more to this game than pvp and it can take 3 or more greater cures to successfully remove poison inflicted by a poison elemental, rotting corpse or even the acid slimes.


My bad. Thats an objective,intelligent counter.

You want to hunt poison-specific monsters with complete immunity to their poison?

Who says pvmers dont want it all handed to them on a silver platter? lol
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
But I'm not the one asking for something to be made easier. I'm happy with it the way it is, and has been, for many years.
 
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