Wanted to know what you all think. Especially the poisoners, alchemists, and shepherds.
If they go thru with this immunization thing for Heals. would it make sence to place it on a Greater cures? We have Heals and Cures, the most commonly used potions in pvp and pvm and pvgoats. One of them has a deterrent already: 10 second timer on heals. The other can in some cases cure lethal poison 10/10 times with no timer between drinks. To make it worse cures do this without enhance potions and alchemy skill. And poisoning and alchemy have no say on how hard it is to the poison you make and inflict. Just seems to me a better way to start balanceing would be to and 1 different deterrent on two different potions than to but two nerfs on one potion. Ive feared for a while alchemists will pay for non-skilled abuse of potions.
If they go thru with this immunization thing for Heals. would it make sence to place it on a Greater cures? We have Heals and Cures, the most commonly used potions in pvp and pvm and pvgoats. One of them has a deterrent already: 10 second timer on heals. The other can in some cases cure lethal poison 10/10 times with no timer between drinks. To make it worse cures do this without enhance potions and alchemy skill. And poisoning and alchemy have no say on how hard it is to the poison you make and inflict. Just seems to me a better way to start balanceing would be to and 1 different deterrent on two different potions than to but two nerfs on one potion. Ive feared for a while alchemists will pay for non-skilled abuse of potions.