R
RichDC
Guest
Typical!!
Now i gta wait until i get home and watch it!!!
Now i gta wait until i get home and watch it!!!
With the tranny scrolls cant you make a 120 tamer in 5 mins if the moons align and you happen to find 35 or 40 1 point taming trannys and a advanced char token or 2 +15 jewels and a BoB tali with advanced char?They don't. You can do it in a week.
looks like a good mix of all kinds of templates. and a lot of fun!Two big guilds, fighting for control of an harrower. Observe and enjoy. Images should be stronger than words.
http://www.veoh.com/videos/v16558263C9KcyfST
This is atm true but how long till they are as common as a a 25 stat scroll. It porbably will be a while but it will happen. In the meantime they can wear their 1/3 casting 15 taming braclet and their 1/2 shield and their 15 taming ring and a BoB tali and have 115 taming o crap i forgot the mark of travesty that puts them past 120 on their newly created tamer with advanced char token. the rest of the skills are easy to gm+.Good luck getting a tamer up with SoT scrolls...With the rate they spawn and the vast number of skills that spawn on those scrolls... you would literally have to go to every shard and buy everyone's taming SoT... even then you could come up short.
Other than being a bizarre social analysis of class warfare within the Ultima microcosm....Half the shards have always being on a tamer or working one since there were tamers. There is no change in that. And it will be that way till the game ends because having a pet is fun. It's just recently that people being able to pvp with tamers well thats the only difference. Back in the days tamers where the only thing to use in pvm and as soon as any other class get as strong as the tamer class the tamers screem nerf the other classes. There always being somesort of class vengenece between each other and there always will be untill players decide to play with more than one template in there 7 slots. It's simple GD"S, dreadhorns "limited rare creatue", tamers in general do not need a nerf in production shards thats all there is to it. They only need a nerf in siege thats it. If youre speaking only for siege then make sure you put that in youre post. Other than that you are in a class war with tamers.
I see 5 dragons and a few necros stopped a full push of 10+ players (and instantly killed most of them. That's about it.Two big guilds, fighting for control of an harrower. Observe and enjoy. Images should be stronger than words.
http://www.veoh.com/videos/v16558263C9KcyfST
I reported 3 scripters running simultaneously in the Jhelom pits today if that tells you something about training methods. Where gold won't cover it, scripting can help!This is atm true but how long till they are as common as a a 25 stat scroll. It porbably will be a while but it will happen. In the meantime they can wear their 1/3 casting 15 taming braclet and their 1/2 shield and their 15 taming ring and a BoB tali and have 115 taming o crap i forgot the mark of travesty that puts them past 120 on their newly created tamer with advanced char token. the rest of the skills are easy to gm+.
You are so biased. Reading you makes me sick.looks like a good mix of all kinds of templates. and a lot of fun!
My point is there is no such thing as balance in a multi skill game. The only way and I mean the only way to achieve balance is to make every skill follow a calculated, mathematicaly chess game . No player can have better armor than the next no player can have better skills than the next no player can have better weapons than the next. All skills have the same abilities as the other skills. Stick figure against stick figure using mathematical calculations or chess like movement in a grid type game. Then and only then can balance be achieved.Other than being a bizarre social analysis of class warfare within the Ultima microcosm....
do you have a point?
I didn't see you say that they were balanced.... just that they and other classes have a rivalry. That's not really relevant.
But there IS balance in UO.My point is there is no such thing as balance in a multi skill game. The only way and I mean the only way to achieve balance is to make every skill follow a calculated, mathematicaly chess game . No player can have better armor than the next no player can have better skills than the next no player can have better weapons than the next. All skills have the same abilities as the other skills. Stick figure against stick figure using mathematical calculations or chess like movement in a grid type game. Then and only then can balance be achieved.
Hmm... I have pointed out that the facts don't correlate to the hysteria on threads themed such as this.. On MY shard, tamers with greater dragons (or ANY pet for that matter), DO NOT rule pvp. They are few in number and last a very short time. It is very hard for anyone who has not drunk the nerf kool-aid to see the issue, let alone buy into the nerf mentality.You are so biased. Reading you makes me sick.
If tamers/pets are so balanced why are devs considering nerfing them?Hmm... I have pointed out that the facts don't correlate to the hysteria on threads themed such as this.. On MY shard, tamers with greater dragons (or ANY pet for that matter), DO NOT rule pvp. They are few in number and last a very short time. It is very hard for anyone who has not drunk the nerf kool-aid to see the issue, let alone buy into the nerf mentality.
But it's a free country, you're welcome to avoid actually having an adult discussion about the facts.
Im commenting from my experience. In production shards and i am a mediocre pvp I take down tamers with there gd without much trouble using either my necro mage, sword dexter,archer and my treasure hunter. If I can do this in regular shards 8 out of 10 times with me being mediocre I can't see them being a problem. Either all I cross are extrem noobs and can't work there dragons or Im much better than i think. Either way they are weaker to me and easier for me to dispatch than other necro mages or dexters. I just don't see it on production. Though I log in on siege and it's a whole different ballgame. I could barely scratch a tamer on siege im dead in no time flat. But I expect that there just 2 different type of shards where I can't wear elite armor because it's siege.But there IS balance in UO.
As long as one of your skills is taming.
Other than that, you can mix and match.
Seriously, UOKaiser, it's amazing how much you wind up arguing the wrong side of a given topic. Whatever's easy and cheesy and hurts some type of game balance (economy, pvp, whatever) there you are saying nope there's no problem here, and even if you try to fix it you can't so give up all hope ye who enter here.
I saw more peeps on mounts then I saw greaters *4 greaters plus ww and mare. I saw dead greaters on the ground too during the course of the video. I saw more necro's than I saw greaters (at least 6) I saw those on mounts move through bag balls and crates blocking the teleporter. I also saw you cure from greater poisons in the blink of eye, but I was gonna leave that part out. I'd expect if the 4 greaters could take out 10+ non -tamer templates, then the fight would be over and there would be nothing left to show us. Since as soon as 1 of them rezzed.. the 4 dragons would put him down again. But that is not the case in those videos.Also your false comment on the video on pure GD pwnage already showed how biased you are. Or you really failed to see a small group of players w/GDs instantly wiped a huge pvp guild? Do you know what those two guilds are? Go tell them how they are completely lacking in player skill that caused them the wipe.
You said you wanted an adult like conversation, yet you are the childish one. You didn't even comment on the video(the obvious) with any truthful insight.
like many actions from the devs over the years.. a knee-jerk reaction. I hope to present the other side of the coin for their review and consideration..If tamers/pets are so balanced why are devs considering nerfing them?
Are you going to argue with the devs now?
In my experience.. I don't think thats a general perception.However I think a general perception in both PvM and PvP is that a non-taming build has to be VERY good to outperform even a so-so tamer.
The defending group had 5 tamers 3 none tamers. The none tamers were told to summon deamons: 3 deamonsI saw more peeps on mounts then I saw greaters *4 greaters plus ww and mare.
1 greater died, he was killed by the other teams greaterI saw dead greaters on the ground too during the course of the video.
The defending team had 3 necros and 3 necro tamersI saw more necro's than I saw greaters (at least 6)
I was not part of that fight, how could you see me cure? And do you know that cure pots cures poison in a blink of an eye? Didn't think so, cause you seem to know jack sh..t about pvp, especially with stupid, biased, incompetent comments you make about that fight.I also saw you cure from greater poisons in the blink of eye, but I was gonna leave that part out.
No, because they rezzed on level two hyloth, and the defending team stayed on the third level after the first push. On the second push, they went up and the designated rezzer had to run away in bake form to survive.I'd expect if the 4 greaters could take out 10+ non -tamer templates, then the fight would be over and there would be nothing left to show us. Since as soon as 1 of them rezzed.. the 4 dragons would put him down again. But that is not the case in those videos.
There has been one dragon down, and 24 deaths in the attacking guild. What can I say? Shut up? You are an annoying idiot trying to prevent your annoying overpowered template to be put into balance? I don't know. I'd like to stay polite but your lack of intergrety and search for the truth really gets at me.What I saw is peeps who were taken down by greaters change their tactics and have success against some of the dragons. Yes.. dragons killed some players. And yet, YES some players killed some dragons. Hmmm.. wonder how that could be?
No, just...shut up, common shut up if you don't know about what you are talking.--- since it was a harrower, and killing it as fast as you can and getting out is always a good strategy, I suspect the tamers and greaters were there in larger numbers than normal pvp.
Maybe Sonoma PvPers just know how NOT to die to a tamer, and thus, making them the best PvPersAnyone who thinks, mistakenly, that tamers are overpowered in PvP should have just been watching the fights on Sonoma tonight.
The largest PvP guild there, COP, was on in full force with their assorted Tamer templates and got absolutely owned by a much smaller and far superior group of true PvPers (vs the pretenders that seem to populate this board). It was an absolute slaughter and damned fun. Every one of them put into stat loss, dead pets..bodies everywhere. It was a glorious site to see and happens any time we get on.
If you are getting owned by any tamer template, you are either not thinking at all (likely) or are just plain bad at PvP (equally probable). I laugh at your PvP skills and all the shedding of tears here.
Can you say Emo?
Laughable but entirely feel sorry for you. Maybe you need to play an easier game. :bowdown:![]()
the overpowered greater dragon, which last couple weeks was being 2 shot killed by an archer. How exactly is it overpowered since everyone with a spine can kill an untamed one if they wish. Where do you think this 5 million gold a week idea fits into anything in an logical way? Are you willing to pay out 5 million gold a week to stealth? Guess what else is there, you say a person with a pet MUST have vet? Well what price do they already pay if they don't? Do you not have a reptile slayer? As time passes a pet should decay and die? So what you are suggesting is that for having a greater dragon or a cu i pay 5 million a week, my pet will die and vanish unless I am there (despite my real life money payment) and also I must spend all my life feeding and telling it it's ok so that it won't go wild, like already was put in the game to mess around with tamers on events.There's so many angles to this discussion so I'll just throw something out there. I really think tamer should be required to have Vet skill. This could be implemented by having pet Stat/Skill decay over time (as the pet is neglected health care by it's owner)
Also, I think as time passes pets should eventually become weak and die. Maybe after 1 RL week the pet starts to go. Also I think to stable the more powerful pets such as the overpowered Greater Dragon it should cost at least 1 Mil maybe 5 Mil per week to stable it.
you said it in your own post, superior pvpers against a large trash guild. And no one has said that there aren't other powerful templates besides tamers either, just less powerful. I bet your team would have slaughtered them if you had their templates.Anyone who thinks, mistakenly, that tamers are overpowered in PvP should have just been watching the fights on Sonoma tonight.
The largest PvP guild there, COP, was on in full force with their assorted Tamer templates and got absolutely owned by a much smaller and far superior group of true PvPers (vs the pretenders that seem to populate this board :bowdown:![]()
You dont know what you are talking about. You can discord the GD anyway you want and its HP will not change which means their fire breathe will still remain at 60-80hp assuming you have a dragon with 1000+ hp after buff.Maybe not 2 (btw im not in favour of keeping the firebreath as it is and casting rules should change) but a discod GD will drop to half health fast!!!
Then you only have a max of a 20hp firebreath !
And for a GD to kill some one in 2secs you have to either be:
A)incredibly unlucky!
or
B)increadibly stupid!
Even my tamer when taming in a luck suit with max resist of 50 survives longer than that!
So you're gonna tell me what I saw in a public video and then insult me? Claim you weren't there then tell me intimate details of the fight? Hmm.. me thinks you lie sir. Until you can actually engage in dialogue free of personal smears and attacks.. you're not worthy of my time.The defending group had 5 tamers 3 none tamers. The none tamers were told to summon deamons: 3 deamons
1 greater died, he was killed by the other teams greater
The defending team had 3 necros and 3 necro tamers
I was not part of that fight, how could you see me cure? And do you know that cure pots cures poison in a blink of an eye? Didn't think so, cause you seem to know jack sh..t about pvp, especially with stupid, biased, incompetent comments you make about that fight.
No, because they rezzed on level two hyloth, and the defending team stayed on the third level after the first push. On the second push, they went up and the designated rezzer had to run away in bake form to survive.
There has been one dragon down, and 24 deaths in the attacking guild. What can I say? Shut up? You are an annoying idiot trying to prevent your annoying overpowered template to be put into balance? I don't know. I'd like to stay polite but your lack of intergrety and search for the truth really gets at me.
No, just...shut up, common shut up if you don't know about what you are talking.
I'm not really sure this is the proper direction, and if chosen as a corrective measure, would strongly recommend against a "blanket" removal, as folks actually have time/ effort vested in the few masks that exist and to a lesser extent the more common talismen. Removing the two skills from rings and bracelets may work, but as earleir, anything that takes away from things players have legitimately done or find value from may be best left alone.I think +taming jewelry was a mistake,specially with the new 85 skill char tokens they sell now they put one day newbs with GD on the streets now.If not take away skill jewel for tame,at least make it have some drawbacks.And I am tamer so my views are not biased![]()
I don't think a linear adjustment will work (e.g 50% taming, 30% lore, 20% herding (see earlier post (#139 this thread))). In the game, really only three things happen, you kill/ survive/ produce. Taming, as a single skill with minimal investment, strides at the top of the perch in the two related to adventuring or dueling. It'll take some work and substantial testing, but we have seen good developmental work from the team of late (I didn't say communication, marketing, support, etc), and my bet is that they can/ should get this one right!I'm not sure about raising the skill requirement for control, because all the taming skills can be boosted with items. And you don't really need more than 110 for good pet control etc, often a lot less (see the paragraph above this). There would be nothing preventing a tamer from boosting their taming up to 120 to tame a pet, then putting on his other jewels to control and work with that pet in the dungeon. The last change in control requirements made a difference, but it hasn't done enough. So that's one reason why I don't believe that another gentler bump is enough. But look at the sampire change - a lot of teeth gnashing went on, but players adapted to it.
Once upon a time, embracing your honor or using the faction power "monster ignore" (Siege only) protected you not only from monsters but from pets too.Skills should never be nerfed, only countered. Nerfing skills to appease whining players is the first sign of an inexperienced dev team.
So, rather than weakening tamers, something should be ADDED to the game that players can use to take down tamers more easily. In that regard, the 'balance' lies in group A's decision to bring a tamer to the fight vs group B's decision to bring the 'counter' or not.
Suggestions:
-Pets *fully* bardable. Perhaps discord/peace have an amplified effect on pets.
-Pets *fully* vulnerable to the *full* effects of WoD even when they're above 30% hp.
-Perhaps make golems do more dmg/take less dmg from pets so they become somewhat usefull anti-tamer tools for all to use.
Just my 0.02
You'd have to have been around for quite a while to rmember, but pre-publish 16 my wife and I had become die hard bards in the PvM context, like many others. P16 was extremely well handled, implemented, explained and adjusted, but served as the only "true nerf" our little world/ game has ever really seen. Despite best efforts and intent, the result wasn't good. We lost more players following that publish than at any time following the introduction of the Tram rules set. Players simply do not take it very well when something they enjoy is fundamentally changed to the "lesser." Tamers, much of it due to the inherent inequity, are the class of favor amoung many, many active players. It's for this reason that any change, and in this case a needed change, be very "delicately" implemented. The game isn't postured today to accept an exodus, regardless of scale.I think what morgana says is reasonable,theres also point of people who paid lots of milions for taming masks and what not,but that didnt stop devs from nerfing sampires,people also paid milions for those necro masks...