So I've read the notion of passive detect... honestly, I don't believe that's the solution either, but I don't deny that it WOULD help the problem we have (and create others)
The real problem is being able to stealth instantly after hiding.
It makes it way to easy to escape a fight... even if you started it. There was a reason they made it so you could not recall/flee/run into a house in the heat of battle as an aggressor... and this is abusing the same principle.
If players had to wait the skill timer between when they hide and when they begin to stealth... it will give us the opportunity to reveal the other person if we know where they are/reveal them.
GE pots, Conflags, Detect hidden, EQ, Meteor Swarm, Chain lightning, Poison Strike, fields, wildfire, so on and so forth would be useful in preventing stealthers from abusing this.
This will not negatively impact people who don't abuse hide/stealth for PvP purposes. You will still be able to stealth around sneaky and un-noticed (unless an adept tracker catches you... which is kind of the point of that skill.)
So what do you think?
The real problem is being able to stealth instantly after hiding.
It makes it way to easy to escape a fight... even if you started it. There was a reason they made it so you could not recall/flee/run into a house in the heat of battle as an aggressor... and this is abusing the same principle.
If players had to wait the skill timer between when they hide and when they begin to stealth... it will give us the opportunity to reveal the other person if we know where they are/reveal them.
GE pots, Conflags, Detect hidden, EQ, Meteor Swarm, Chain lightning, Poison Strike, fields, wildfire, so on and so forth would be useful in preventing stealthers from abusing this.
This will not negatively impact people who don't abuse hide/stealth for PvP purposes. You will still be able to stealth around sneaky and un-noticed (unless an adept tracker catches you... which is kind of the point of that skill.)
So what do you think?