It needs to be added.
Agree, far to many invisible players on Siege.It needs to be added.
Bull****, siege should be exactly like every other shard the only difference that siege should have is fell ruleset and NO INSURANCE other then those 2 things seige need to be the same as the rest INCLUDING ROT. ROT needs work or taken out it's set WAY TO SLOW+1 on NOT adding it, if people ask for that what's next? Insurance? I say nay!! Siege needs to stay the way it is. It's really the only fun way to play UO now.
passive detect is not needed. what is needed though, is for people to learn to use track/detect. i don't have a problem with how track/detect works, and you know i run them both.Try running track/detect on a char. You can move so quickly in stealth form now it is near impossible to catch someone who has 100 hide/120 ninja/stealth. You have about an 8% chance. Passive detect is fully necessary. Even if the chance is lowered.
qft...lapassive detect is not needed. what is needed though, is for people to learn to use track/detect.
I disagree, Siege is fine the way it is. I use hiding and stealth because it's my way of safely traveling as a lone wolf. If you want to find players put points into detecting and tracking. If I can put points into hiding, you can just as easily put points into detecting. If you want passive reveal go to a prodo shard, you want ROT gone, prodos have that too. There's tons of shards that have what you want.Bull****, siege should be exactly like every other shard the only difference that siege should have is fell ruleset and NO INSURANCE other then those 2 things seige need to be the same as the rest INCLUDING ROT. ROT needs work or taken out it's set WAY TO SLOW
x2...except for the "la"qft...lapassive detect is not needed. what is needed though, is for people to learn to use track/detect.
That is a bold statement Ru, wanting people to learn to play the game instead of crying for nerfs?passive detect is not needed. what is needed though, is for people to learn to use track/detect. i don't have a problem with how track/detect works, and you know i run them both.
actually, i do have a problem with JoaT bonus tracking. there is no way it should be able to track stealthers the way it currently does.
Not nearly as funny as the only one crying about is someone who wants to be able to accomplish something without investing anymore skill points. There are quite a few people on Siege that have no problems dealing with stealthers; rather than crying for a nerf, invest the skill points like they have.Any other SP players find it funny the only people opposing this idea are those that run over powered stealth/ninja templates?
Stealthers are ok, but it is Siege, not trammel. Something need to be done. I don't think passive detect is the right fix, but better ways to active detect would be nice.Not nearly as funny as the only one crying about is someone who wants to be able to accomplish something without investing anymore skill points. There are quite a few people on Siege that have no problems dealing with stealthers; rather than crying for a nerf, invest the skill points like they have.
You're right, this IS Siege and therefore should be HARDER, not easier. I don't mind the field spell but just because you run into me shouldn't matter. Again, you are trying to make an entire template useless just to make things easier on you.Stealthers are ok, but it is Siege, not trammel. Something need to be done. I don't think passive detect is the right fix, but better ways to active detect would be nice.
It's ok you can stealth around me as long I not know you are there, but if I run into you or hit you with a field spell, you should become visible.