I
Inge Jones
Guest
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Rather than allowing them into "real" skill and money houses. Why not revamp the Welcome Category. Allow single money objects that 0 there and allow skilling at a slower pace. A nice little popup saying how much money they would have earned if they were a subscriber would be funny. No skill locks but still the ability to interact with objects and learn how to use them. It's not likely they can do much with 10skill points anyway.
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It's not just the game objects and challenges though - part of wanting to stay with a game is that you've made friends in it. Anything that reduces social integration with the subscribing members is missing the one of the main reasons that a player might develop a loyalty to the game and wish to become an even more involved part of it.
Rather than allowing them into "real" skill and money houses. Why not revamp the Welcome Category. Allow single money objects that 0 there and allow skilling at a slower pace. A nice little popup saying how much money they would have earned if they were a subscriber would be funny. No skill locks but still the ability to interact with objects and learn how to use them. It's not likely they can do much with 10skill points anyway.
[/ QUOTE ]
It's not just the game objects and challenges though - part of wanting to stay with a game is that you've made friends in it. Anything that reduces social integration with the subscribing members is missing the one of the main reasons that a player might develop a loyalty to the game and wish to become an even more involved part of it.