I
imported_Kulgan
Guest
I was on the Hanse PvP server this afternoon, so I decided to make 9 daggers in iron and 6 pieces of valorite armor. Here are the results, all made exceptional (where damage increase was only 35% it was not listed).
Daggers:
1. 60% Durability, Hit Fireball 38%, Mage Weapon -21, Hit Lower Attack 44%, Damage Increase 44%
2. Dragon Slayer, Hit Poison Area 32%, Swing Speed Increase 20%, Physical Resist 13% only 4 mods?
3. 50% Durability, Hit Stamina Leech 32%, Mage Weapon -23, Physical Resist 10%, Lower Requirements 90%
4. Ophidian Slayer, 60% Durability, Hit Life Leech 30%, Hit Lower Defense 48%, Hit Lower Attack 48%
5. Orc Slayer, 60% Durability, Hit Harm 36%, Fire Resist 9%, Damage Shift (10/30/0/30/30)
6. Poison Elemental Slayer, Spell Channeling -1FC, Luck 77, Energy Resist 15%, Damage Shift (70/0/10/0/20)
7. Swing Speed Increase 20%, Damage Increase 45%, Fire Resist 10%, Cold Resist 15%, Energy Resist 8%
8. Mage Weapon -23, Hit Fire Area 34%, Fire Resist 13%, Use Best Weapon Skill, Damage Shift (10/30/50/10/0)
9. Earth Elemental Slayer, Mana Leech 38%, Life Leech 50%, Physical Resist 8%, Energy Resist 11%
Armor:
10. 65 Total: 10/17/8/14/16, Mage Armor, Lower Requirements 90%
11. 57 Total: 8/4/10/13/22, Hit Point Increase 4, Stamina Increase 5, Mana Increase 4
12. 46 Total: 8/4/20/7/7, Hit Point Increase 4, Mana Regeneration 1, Lower Reagent Cost 12%, Mage Armor
13. 34 Total: 11/4/6/8/5, Mana Increase 6, Hit Point Regeneration 2, Stamina Regeneration 3, Mana Regeneration 2, Mage Armor
14. 42 Total: 8/4/5/18/7, Self Repair 3, Luck 51, Reflect Physical Damage 10%, Lower Reagent Cost 11%,
15. 57 Total: 22/4/6/19/6, Self Repair 4, Mana Increase 8, Night Sight
#13 was quite unusual. I guess #9 dagger was best, but I was none too impressed with any of them, really.
I talked to Hanse about #2 here's what he had to say after I handed it over to him:
<font color=blue>Hanse OSI Dev: hmmm
Hanse OSI Dev: yeah only four properties
Hanse OSI Dev: I must have missed something
Hanse OSI Dev: I'll check it out</font color=blue>
Daggers:
1. 60% Durability, Hit Fireball 38%, Mage Weapon -21, Hit Lower Attack 44%, Damage Increase 44%
2. Dragon Slayer, Hit Poison Area 32%, Swing Speed Increase 20%, Physical Resist 13% only 4 mods?
3. 50% Durability, Hit Stamina Leech 32%, Mage Weapon -23, Physical Resist 10%, Lower Requirements 90%
4. Ophidian Slayer, 60% Durability, Hit Life Leech 30%, Hit Lower Defense 48%, Hit Lower Attack 48%
5. Orc Slayer, 60% Durability, Hit Harm 36%, Fire Resist 9%, Damage Shift (10/30/0/30/30)
6. Poison Elemental Slayer, Spell Channeling -1FC, Luck 77, Energy Resist 15%, Damage Shift (70/0/10/0/20)
7. Swing Speed Increase 20%, Damage Increase 45%, Fire Resist 10%, Cold Resist 15%, Energy Resist 8%
8. Mage Weapon -23, Hit Fire Area 34%, Fire Resist 13%, Use Best Weapon Skill, Damage Shift (10/30/50/10/0)
9. Earth Elemental Slayer, Mana Leech 38%, Life Leech 50%, Physical Resist 8%, Energy Resist 11%
Armor:
10. 65 Total: 10/17/8/14/16, Mage Armor, Lower Requirements 90%
11. 57 Total: 8/4/10/13/22, Hit Point Increase 4, Stamina Increase 5, Mana Increase 4
12. 46 Total: 8/4/20/7/7, Hit Point Increase 4, Mana Regeneration 1, Lower Reagent Cost 12%, Mage Armor
13. 34 Total: 11/4/6/8/5, Mana Increase 6, Hit Point Regeneration 2, Stamina Regeneration 3, Mana Regeneration 2, Mage Armor
14. 42 Total: 8/4/5/18/7, Self Repair 3, Luck 51, Reflect Physical Damage 10%, Lower Reagent Cost 11%,
15. 57 Total: 22/4/6/19/6, Self Repair 4, Mana Increase 8, Night Sight
#13 was quite unusual. I guess #9 dagger was best, but I was none too impressed with any of them, really.
I talked to Hanse about #2 here's what he had to say after I handed it over to him:
<font color=blue>Hanse OSI Dev: hmmm
Hanse OSI Dev: yeah only four properties
Hanse OSI Dev: I must have missed something
Hanse OSI Dev: I'll check it out</font color=blue>