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imported_remflyer
Guest
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This thread has gone on for ages going over and over the same issue, it also gets side tracked and has to be pulled back in line as players read some of the posts and don't see why certain issues have become a heightened point in the thread.
The main argument being presented against changing the locks is because people will lose locks where their sim is actually older than accredited paid time.
They received locks from the grace period and don't feel they should lose those locks to give returning players some extra incentive to return.
I posted what follows earlier in this thread and don't feel I can point out what this thread is all about any better than I did then.
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Yes the changes being made on the game will be the main thing that will bring players back, I heard about the changes and it was enough to get me back to have a look see what was on the cards. In making that decision I also thought about having to start again from scratch, conversations with others that are considering returning have said the same thing. Part of that is having to wait to regain our locks. I had 4 skills maxed and locked when I last played and to get back to that I will have to wait 1260 days to regain the locks. Now I can tell you, most who "seriously" consider returning to the game will think the same way. You like everyone else continually point out that we knew we would lose our locks when we left. To expand on that we actually knew we would lose everything, locks, skills, property interactions and so on. The attitude of people who stayed in the game is that because we left we should expect nothing, get nothing and have no say. To re build numbers in this game the most readily accessible market to EA is previous players. Telling these people about the new fun features will bring many back yes, adding that they will not be starting from scratch again because they will re gain their locks will bring back more. More important than that, will have more of them staying once returned.
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You will not need four maxed skills on one avatar to make out well in the new game. Skills are going to be of less importance in EA-Land. Many lots will be motive less so there will be no skill decay on those. You can have all the skill earned interactions on those lots too. You are going to have many avatars available to you with one account in the same land. The top payouts on money objects are going to rotate so the smart strategy will be to max each of your avatars in a different skill. You are already given twenty locks to start with so each sim can have one locked skill.
The old crafting objects are not going to be that important with all the new custom content so you really are not going to miss out on anything there. You do not need any skills to create new custom content.
You will not be coming back with nothing. Amnesty is going to be granted and you will be given back all the gifts that you are entitled to. If players come back now and go to the production cities they will find it easy to make money to buy, build and furnish their lots before the merge.
I deleted an old sim with many locked skills to be a founder in TC3. I did not find it difficult to live there without all my former locks. Yes, it is more of a pain if you want to keep multiple skills without having the locks but it really is not a big issue. I do not really care one way or another if they decide to make skill locks tied to paid account time. My issue is with the development time needed to change the current system. The Dev's have more important things to attend to if they are going to make this game a success. Locks are a minor issue.
This thread has gone on for ages going over and over the same issue, it also gets side tracked and has to be pulled back in line as players read some of the posts and don't see why certain issues have become a heightened point in the thread.
The main argument being presented against changing the locks is because people will lose locks where their sim is actually older than accredited paid time.
They received locks from the grace period and don't feel they should lose those locks to give returning players some extra incentive to return.
I posted what follows earlier in this thread and don't feel I can point out what this thread is all about any better than I did then.
---
Yes the changes being made on the game will be the main thing that will bring players back, I heard about the changes and it was enough to get me back to have a look see what was on the cards. In making that decision I also thought about having to start again from scratch, conversations with others that are considering returning have said the same thing. Part of that is having to wait to regain our locks. I had 4 skills maxed and locked when I last played and to get back to that I will have to wait 1260 days to regain the locks. Now I can tell you, most who "seriously" consider returning to the game will think the same way. You like everyone else continually point out that we knew we would lose our locks when we left. To expand on that we actually knew we would lose everything, locks, skills, property interactions and so on. The attitude of people who stayed in the game is that because we left we should expect nothing, get nothing and have no say. To re build numbers in this game the most readily accessible market to EA is previous players. Telling these people about the new fun features will bring many back yes, adding that they will not be starting from scratch again because they will re gain their locks will bring back more. More important than that, will have more of them staying once returned.
[/ QUOTE ]
You will not need four maxed skills on one avatar to make out well in the new game. Skills are going to be of less importance in EA-Land. Many lots will be motive less so there will be no skill decay on those. You can have all the skill earned interactions on those lots too. You are going to have many avatars available to you with one account in the same land. The top payouts on money objects are going to rotate so the smart strategy will be to max each of your avatars in a different skill. You are already given twenty locks to start with so each sim can have one locked skill.
The old crafting objects are not going to be that important with all the new custom content so you really are not going to miss out on anything there. You do not need any skills to create new custom content.
You will not be coming back with nothing. Amnesty is going to be granted and you will be given back all the gifts that you are entitled to. If players come back now and go to the production cities they will find it easy to make money to buy, build and furnish their lots before the merge.
I deleted an old sim with many locked skills to be a founder in TC3. I did not find it difficult to live there without all my former locks. Yes, it is more of a pain if you want to keep multiple skills without having the locks but it really is not a big issue. I do not really care one way or another if they decide to make skill locks tied to paid account time. My issue is with the development time needed to change the current system. The Dev's have more important things to attend to if they are going to make this game a success. Locks are a minor issue.