Anything useful and constructive is appreciated. I'm wanting a template that I find fun and mostly I'm only trying to understand if I'm going over any caps or where the deficiencies may be for fights as strong as Balrons or Ilsh. Also, I'll be using this template to test some PVP waters for the first time. I have soulstones, but for everyday working I will keep the skills below and not juggle. This isn't intended as a professional build.
Elf
Alchemy
Anatomy
Healing
Lumberjacking
Resisting Spells
Swordsmanship (Natural 120)
Tactics
Strength 125 (Adjust and add to Intellect as I find out potion strengths to get to 150 cap.)
Dexterity 100
Intellect 35 (+20 Mana with Elf Racial)
Primary Weapon will be a Double Axe, Large Battle Axe, or Halberd.
Hit and run tactics. Staying out of melee.
Questions:
How often can you drink a healing/refreshing/curing potion?
Can the enhancement potions (Greater Strength) push you over the 150 hard cap?
Is my Damage calculation correct?
Tactics - 68.75%
Anatomy - 55%
Lumberjacking - 30%
Strength (150 with Potion) - 50%
Damage Increase Equipment - 30%
Drop the .75% from Tactics
Total = 233%
Is it possible to use a separate set of jewels/equipment for marking and recalling?
I also thought about Necromancy and Spirit Speak. This would remove Alchemy and probably Resisting Spells. I was unsure of how many enemies in UO would be affected by Blood Oath and other spells.
Elf
Alchemy
Anatomy
Healing
Lumberjacking
Resisting Spells
Swordsmanship (Natural 120)
Tactics
Strength 125 (Adjust and add to Intellect as I find out potion strengths to get to 150 cap.)
Dexterity 100
Intellect 35 (+20 Mana with Elf Racial)
Primary Weapon will be a Double Axe, Large Battle Axe, or Halberd.
Hit and run tactics. Staying out of melee.
Questions:
How often can you drink a healing/refreshing/curing potion?
Can the enhancement potions (Greater Strength) push you over the 150 hard cap?
Is my Damage calculation correct?
Tactics - 68.75%
Anatomy - 55%
Lumberjacking - 30%
Strength (150 with Potion) - 50%
Damage Increase Equipment - 30%
Drop the .75% from Tactics
Total = 233%
Is it possible to use a separate set of jewels/equipment for marking and recalling?
I also thought about Necromancy and Spirit Speak. This would remove Alchemy and probably Resisting Spells. I was unsure of how many enemies in UO would be affected by Blood Oath and other spells.