.....I think anyone would agree that the skill: MAGERY has way too many spells, and over-all, I think magery should be set into different skills, allowing the developers to add even more spells to each skill. This can easily be done, and could balance the game out a lot more..
Destruction - provides many means of inflicting damage on enemies.
Conjuration - is the magic of summoning creatures from other worlds
Alteration - is the magic of altering the physical world.
Mysticism - Any spells that gives your character defensive spells for the most part, misc spells, dispel magic, reflect, etc..
Illusion - used to alters an actor's aggression or confidence
Restoration - involves the magical healing or augmentation of living tissue.
So you see, this is why Magery, in my opinion is the most difficult, or let alone, most powerfull skill to use in the game, I serperated it into 6 different skills...
We can also talk about a skill cap raise, if this was done.
Or peraphs every spell should have its own skill cap, so the healing spell has a skill cap of 100.0, but it is not tied to your skill tree, you raise your magery, to become more successfull at casting spells, and when you cast let's say explosion, you raise the skill of your explosion, making it more powerfull, this would defeat the purpose of Evaluating Intelligence, I believe this would work better for us though..
/Discuss
Destruction - provides many means of inflicting damage on enemies.
Conjuration - is the magic of summoning creatures from other worlds
Alteration - is the magic of altering the physical world.
Mysticism - Any spells that gives your character defensive spells for the most part, misc spells, dispel magic, reflect, etc..
Illusion - used to alters an actor's aggression or confidence
Restoration - involves the magical healing or augmentation of living tissue.
So you see, this is why Magery, in my opinion is the most difficult, or let alone, most powerfull skill to use in the game, I serperated it into 6 different skills...
We can also talk about a skill cap raise, if this was done.
Or peraphs every spell should have its own skill cap, so the healing spell has a skill cap of 100.0, but it is not tied to your skill tree, you raise your magery, to become more successfull at casting spells, and when you cast let's say explosion, you raise the skill of your explosion, making it more powerfull, this would defeat the purpose of Evaluating Intelligence, I believe this would work better for us though..
/Discuss