The nice thing about a bushido archer template as well, is you can pretty much negate a ton of damage if you know what you're doing. Between chivalry, bandages, close wounds, and an ecru ring you have 4 different ways of healing. And, not at the cost of it being detrimental to your template.
Unlike Farsight mentioned...personal preference here really, but while an archer isn't a tank of course, momentum strike is quite good for clearing out a crowd quickly.
Yes you won't put yourself in the thick of a crowd, but you can sit on a perimeter and momentum strike mobs that close in on you. The move is handy since you can use it almost repetitively with the low MP cost and you receive a significant damage bonus to the nearby enemy when you kill your targeted opponent.
Momentum strike though is best for the lower tiered spawns. Once you hit the last tier, you will have to maintain your distance. It is more of a dexxer-type move, but...it does have its uses in archery.
Additionally, I recommend working honor and setting up an honor macro. Especially with an archer, where anything that targets you, you are going to innately attack it (depending how your targeting system is setup).
Other than that, you just need some descent bows to round out your setup.
1. Slayer for EVERY single major monster you will face. Eventually, you should strive for each major slayer type: reptile, undead, daemon, elemental, arachnid, and respond. Might of missed one right off, I'm not sure. In any event, a descent bow of all of the above mentioned. I would not count on the new undead talisman, as setup and what you fight should dictate the equipment you use. Not a cookie cutter setup that won't ever change...lol, unless it is solid I suppose.
You will already know what spawn you will do. That will dictate what bow you bring. Double damage is free and easy.
2. Good mana/stamina leech bow with descent SSI. It is nice to have in addition to using honor.