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It's not like were aren't used to big guilds "cheating" here. It happens all of the time. I'm just shocked that so many of you seem to tollerate their cheating by still playing against them.
Ignoring them, will either get them to stop, or leave. It's happend in our past. Player justice works so much better than waiting for the developers to step in...la
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Your use of the term "big guilds" is relative. A "big guild" on Siege can be 40+ people. The size of a "big guild" that I'm referring to is in excess of 200 people. This would be detrimental to Siege's future if a group like that were to come over, bringing with them their Trammy attitude, complete with cheats/scripts.
Lynk, everyone is entitled to their own opinion and I fully support that. However, please understand that without the benefit of a certain level of familiarity with Siege's past, and current situation, it may be difficult to understand why so many of us feel RoT is indeed necessary on Siege. We do want it tweaked, but feel it would be a mistake to remove it completely. The biggest reason is that Siege tends to have more mature players who have the patience to work with RoT. In essence, RoT helps to weed out the instant gratification crowd, who are often associated with being the win-at-all-costs cheater/scripter types who wants to be up and running in a week, complete with 120 scrolls and high-end weps. Many of us here enjoy playing the game rather than just being here to "win". Not saying that "winning UO" isn't a valid playstyle, but not everyone feels that way.
In short, RoT is one of the things that have prevented mega-zerg guilds from coming here en masse, killing everything that moves and removing the fun from a large portion of the Siege population.