Hm, that's pretty similar to the template I've been using recently
Archery 110 (need to get it to 120 somehow)
Bushido 120
Chivalry 70
Necromancy 100
Spirit Speak 100
Swordsmanship 120
Tactics 100
It's a lot of fun, and very effective.
Necro is usefull only for vampiric embrace?
-With 100 Necro and no Spirit Speak you can use Vampiric Embrace, which will give back to you 20% of the damage you do as health.
-And you can also cast Corpse Skin, which will lower your enemy's Fire and Poison Resist by 15 but increase Physical and Cold resist by 10. Very useful when paired with Consecrate Weapon. But the duration is shorter without Spirit Speak.
-Necromancy with 100 SS lets you cast curse weapon, which will last ~30 seconds at SS. It returns 50% of the damage you do as health.
-Corpse Skin lasts longer.
-Can use Wraith form, which will steal about 20% of the damage you do as mana (They lose mana, and you gain it). This is particularly useful against monsters with lots of armor. Depending on how tough they are, you can either use Armor Ignore every hit until they're dead (3 hits for succubi). Or you can alternate between Armor Ignore and Lightning Strike so you don't drain their mana pool as fast. Also, typically an Armor Ignore with Curse Weapon will get you back, or close to full health.
-Can use all the other Necromancy spells, but honestly, the others aren't all that useful for PvM purposes, especially for a fighter.
Template allows for the freedom to switch freely between Wraith and Vampire+Curse weapon (70% leech!) as is needed for the particular situation.
Same with the Archery on the template, if something's too hard in close combat, switch to a bow and kill it from a distance. And for large crowds you still have the capability to run in and whirlwind them all to death.
Another thing. If i raise chivalry it's better have positive Karma but if i raise Necro it's better negative karma?
Chivalry spells last longer with higher karma. Close wounds heals about 6-8 more damage with high karma (about 25 damage healed with bad karma at 70 skill). And Remove Curse is a waste of mana without very high karma.
The only thing affected by karma for Necromancy is how much mana a shadow wisp familiar will give you. But shadow wisps are almost entirely useless for fighters since they get themselves killed in 3 seconds anyway.
Low karma Chivalry has some irritating effects, but it's far from weak or useless.