Howdy, welcome to UHall. Are you new?
Now, now, don't forget about Sakkarah. She plays UO and she's awesome.What? Did I read that right? There's someone
that mythic that has played UO?
...Are those trumpets I hear?
guessin he is the *old* zig zag...So you're the new UO community coordinator? Or does your title mean something else?
Also, are you the old Stratics admin ZigZag by any chance? heh
Wow, you are zigzag!? Welcome again aboard!Hail, and thank you for the welcome!
Yes and no
I'm not new to UO, been playing for a loooong time.
As for the Mythic part, that is new!
But I read it on the interweb !!This is how rumours begin...you heard it here folks.
THIS was my first thought!... Also, are you the old Stratics admin ZigZag by any chance? heh
- I figured this was worth highlighting in case some may have missed it. Sounds good!I'll be lurking other places too, not just here.
I think your problem is something other than your neighbors BODs. I have 45 BOD vendors at my shop. They are pretty much full. Most sell BODs but there are nine used just for stock. I have absolutely no problem with lag when going in or out of my house or when recalling either. I can have three accounts logged in when playing with my daughter and my son. We experience no lag at my shop. I have a 7MB/s DSL connection and ping under 90 to Pacific shard.One of my neighbors is using 43 vendors for storage.
I don't think we were ever meant to fill in a couple of large bulk orders a day. The issue of bulk order overload is player-generated, not a flaw inherent in the system.Please remind the Devs that there are a lot of ways that they could consolidate the BOD system so that players wouldn't need to keep tens of thousands of BODs handy just to fill a couple of LBODs a day.
Sure it's an inherent flaw. It's designed right in there.I don't think we were ever meant to fill in a couple of large bulk orders a day. The issue of bulk order overload is player-generated, not a flaw inherent in the system.
Hey everyone,
In a nutshell, my function as UO Liaison is to assist the Devs with gathering feedback and info relating to key issues and concerns from players.
If a user is able to do something unfortunate using your system, there is an inherent design flaw in that system: namely, that a user is able to do that unfortunate thing.I don't think we were ever meant to fill in a couple of large bulk orders a day. The issue of bulk order overload is player-generated, not a flaw inherent in the system.
Everything's foolproof until you go adding fools. A flaw is a failure to function as intended, not an ability to function in accordance with creative stupidity.If a user is able to do something unfortunate using your system, there is an inherent design flaw in that system: namely, that a user is able to do that unfortunate thing.
Why is the tl;dr version longer then your initial answer?Hey everyone,
In a nutshell, my function as UO Liaison is to assist the Devs with gathering feedback and info relating to key issues and concerns from players.
That’s the short version. The ‘tl;dr’ version follows
I will be helping the UO Team by being another set of eyes on the forums relaying any issues you guys report or problems you might have in-game.
Please understand though I’m not a Dev and I’m not Community. I’ll reply to your posts all I can but remember most of the time I’m going to have to ask questions to get answers so when I post “I’ll have to ask” it’s legit!
Thanks again everyone for the welcome!
I used 'tl;dr' meaning "too long;didn't read" since that part of my post is more of an explanation (and longer than) the initial definition I typed.Why is the tl;dr version longer then your initial answer?
I'm reallllly good at lurking - both on forums and in-gameI've got few complaints about the game, but when I do you'll hear 'em! Glad you'll be lurking elsewhere as well - there are widely varying opinions about the game and some people don't post here... 'course I hope in your duties you'll be doing live polls in Britannia! I know a few players who don't post on forums at all (or very rarely), but still have genuinely good feedback.
The problem with lurking is that it doesn't show us you are paying attention.I'm reallllly good at lurking - both on forums and in-game
Yes, god forbid you make people aware you are on top of things. God forbid that the UO Team not show visibly that they are working on their communication, which is arguably the worst of any online mmorpg. God forbid. rolleyes:Can't pay attention unless I lurk
The whole point of me being here is to help remedy the communication issues - where I can. As I've said I'm not a Dev, so I don't - and won't - have any immediate answers for anything.Yes, god forbid you make people aware you are on top of things. God forbid that the UO Team not show visibly that they are working on their communication, which is arguably the worst of any online mmorpg. God forbid. rolleyes:
At least kudos to you for responding to things in this thread.
Not having immediate answers is OK, sometimes its knowing that a problem/ issue has merely been ACKNOWLEDGED goes a long way.The whole point of me being here is to help remedy the communication issues - where I can. As I've said I'm not a Dev, so I don't - and won't - have any immediate answers for anything.
What I will do is pass things along to those who can help. If I am able to provide an answer I will. If I am not able to, I'll find someone who can.
I apologize if this isn't the immediate solution you are looking for, however, this is certainly a step towards improving things.
Precisely - and that's what I'm here to help with.Not having immediate answers is OK, sometimes its knowing that a problem/ issue has merely been ACKNOWLEDGED goes a long way.
And that's why I'm telling you 'lurking' isn't always a wise idea.Precisely - and that's what I'm here to help with.
I think that's where the lack of communication hurt the most. No confidence something will get fixed is bad. No confidence that they are even aware when there are issues was maddening.Not having immediate answers is OK, sometimes its knowing that a problem/ issue has merely been ACKNOWLEDGED goes a long way.
And that's why lurking isn't all I'll be doingAnd that's why I'm telling you 'lurking' isn't always a wise idea.
EXACTLY. Hence, 'lurking' is not an awesome idea.I think that's where the lack of communication hurt the most. No confidence something will get fixed is bad. No confidence that they are even aware when there are issues was maddening.
I'm glad Mythic is now showing that they heard us and knew there was a communication shortfall and are now addressing it. UHallers can be a difficult bunch but I think we all realize not everything we want will we get. Not every problem has an easy fix. It goes a long way though if we simply know the devs are listening to us and that we know our communication results in things being worked on by the devs.