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Guest
Guest
I see two problems, really. No, 'problems' isn't the right word. Maybe 'occurances'?
Firstly, and I'm afraid this is going to sound horribly elitist, ALL of the 'computer community' has changed from what it used to be.
Once upon a time, only the 'intellectuals' and the 'well off' could afford computers, and an internet connection was a luxury. That wasn't THAT long ago.
As a result, many of the people online were the creative sort.
Roleplay came easier to them than PvP did. So did applying 'the Queen's rules' when fighting.
I'm not saying that's a good thing or a bad thing - it just was, in my own experience, both on BBS's, and early online multi-player dungeons. There was almost an urge in many to share what they had learned, and help others achieve what they had achieved.
Now, internet connections and computers are much easier to come by, so the rest of society has arrived. It's no longer the exclusive domain of those who could share jokes in binary, or would be able to help you with a weird programming problem inbetween monsters. Again, not necesarily good or bad - it just is. Along with those who can solve massive equations in their heads, and whip up roleplay scenarios between meals, we have those who will be online within seconds of buying a new Playstation game, searching for the cheat codes. Plus, we now have 12 year olds online alongside people of 60 or more.
Secondly, and more UO-related, roleplay takes effort. Being nice shouldn't take effort, but when you're surrounded by jerks all the time, it does. When you find that you are regulaly ambushed by the 'win at all costs' brigade, and not only dry-looted, but trash talked, EVERY time you encounter those people, it takes a massive effort to stay above their level. Then, roleplaying AND fighting at the same time, without resorting to pre-recorded macros, takes a lot of effort - at least, if you plan to win any fights, it does. Plus, when you're evil, people expect you to be evil. In a way, their constant criticism and abuse HELPS you to be evil. Negativity breeds negativity. On the other hand, it's rare to find someone helping another person to be good. One slip up, and that's all everyone focuses on, regardless of what has gone before or comes after. So, the good guys are 'helped' to become less good, and the bad guys are helped to become badder.
Just my 2gp. I plan to carry on being a good guy. I plan to carry on with the roleplay. Plans have a horrible way of going wrong, but, that's the plan.
Firstly, and I'm afraid this is going to sound horribly elitist, ALL of the 'computer community' has changed from what it used to be.
Once upon a time, only the 'intellectuals' and the 'well off' could afford computers, and an internet connection was a luxury. That wasn't THAT long ago.
As a result, many of the people online were the creative sort.
Roleplay came easier to them than PvP did. So did applying 'the Queen's rules' when fighting.
I'm not saying that's a good thing or a bad thing - it just was, in my own experience, both on BBS's, and early online multi-player dungeons. There was almost an urge in many to share what they had learned, and help others achieve what they had achieved.
Now, internet connections and computers are much easier to come by, so the rest of society has arrived. It's no longer the exclusive domain of those who could share jokes in binary, or would be able to help you with a weird programming problem inbetween monsters. Again, not necesarily good or bad - it just is. Along with those who can solve massive equations in their heads, and whip up roleplay scenarios between meals, we have those who will be online within seconds of buying a new Playstation game, searching for the cheat codes. Plus, we now have 12 year olds online alongside people of 60 or more.
Secondly, and more UO-related, roleplay takes effort. Being nice shouldn't take effort, but when you're surrounded by jerks all the time, it does. When you find that you are regulaly ambushed by the 'win at all costs' brigade, and not only dry-looted, but trash talked, EVERY time you encounter those people, it takes a massive effort to stay above their level. Then, roleplaying AND fighting at the same time, without resorting to pre-recorded macros, takes a lot of effort - at least, if you plan to win any fights, it does. Plus, when you're evil, people expect you to be evil. In a way, their constant criticism and abuse HELPS you to be evil. Negativity breeds negativity. On the other hand, it's rare to find someone helping another person to be good. One slip up, and that's all everyone focuses on, regardless of what has gone before or comes after. So, the good guys are 'helped' to become less good, and the bad guys are helped to become badder.
Just my 2gp. I plan to carry on being a good guy. I plan to carry on with the roleplay. Plans have a horrible way of going wrong, but, that's the plan.