First impressions so far:
Likes-
1) the hotbars are now dockable!
2) radar combines the depiction of in-game terrain with the KR legends/markers
3) Legacy backpack gump actually shows the legacy backpack (the image of the backpack, not the view), not the Prada-like handbag. I like it because it's squarish and I can arrange the gumps neatly without wasting desktop space
4) The terrain doesn't overly blend into each other anymore
5) Scroll wheel can be re-mapped to targeting under options->mouse
Issues-
1) Boundary of objects is wider than their actual size. This is good for grid view, but for legacy backpack view where you position things like spellbooks in an overlapping manner, the boudary of the object on top blocks the item below
2) In legacy backpack view, when you position something in the backpack, it doesn't place it where you drop it. The reason is when you pick up an item, it's offset a bit higher in your cursor.
3) When selecting targetting options for the scrollwheel down, the last item in the menu isn't shown. Scaling the UI doesn't resolve this as it scales the menu proportionately
4) Everytime you log in, if you are inside a building, the client displays the outside/roof of the building instead of the interior until you move 1 step.
5) Under the scrollwheel mapping, there are 3 "cursor target" options. The first is "cursor target last", second "cursor target self", third is "cursor target current". But the 3rd word is truncated as the menu is too narrow.
Wishlist-
1) Things in backpack highlight when you mouse-over them like in legacy
2) Resizable atlas
3) Resizable radar
4) Docking of hotbars to the edges of the game window
5) (Solved, already exists - pointed out by Traveler - Alt+ numpad+/-) Ability to macro the "zooming" since I will remap the scroll wheel for targetting (already exists - pointed out by Traveler - Alt+ numpad+/-)
6) When creating macros, have the default macro name and icon use what is selected
7) Ability to resize game window by draggin the vertical and horizontal edges instead of just the bottom right arrow
8) Ability to disable gump offset so that containers open on the top right by default (for quick looting)
9) (Solved, see issues) Add target self to the scroll whell targetting
10) Ability to "page" through the default F-1-F12 hotbar like in KR
11) Option to assign keystrokes with a global ctrl/alt/shift so that the macro plays when either left or right ctrl/alt/shift keys are use (to do the same now, I have to record 2 similar macros, and assign 1 to left ctrl + x, and assign the second to right ctrl + x)
12) Ability to create groups/tabs that can be used to organize the macros I have set up. Eg, I would like to create a group to store my "skill use" macros, another to store my magery spells macros etc
13) Current targetting only has a couple of options like hostile/follower/all mobile. The target hostile doesn't work unless the mob has aggro'd you already. Targetting all mobiles can't be used if you have a guildie hunting with you (you attack your guildie). Can a target "gray" be added? Or have a checkbox where I can tick to exclude guildies? (This is not an entirely SA thing I know, same option is missing in KR and Legacy. I was just hoping it will be added to SA)
PS: When is my char gonna look like the render in screenie on the SA site?
Likes-
1) the hotbars are now dockable!
2) radar combines the depiction of in-game terrain with the KR legends/markers
3) Legacy backpack gump actually shows the legacy backpack (the image of the backpack, not the view), not the Prada-like handbag. I like it because it's squarish and I can arrange the gumps neatly without wasting desktop space
4) The terrain doesn't overly blend into each other anymore
5) Scroll wheel can be re-mapped to targeting under options->mouse
Issues-
1) Boundary of objects is wider than their actual size. This is good for grid view, but for legacy backpack view where you position things like spellbooks in an overlapping manner, the boudary of the object on top blocks the item below
2) In legacy backpack view, when you position something in the backpack, it doesn't place it where you drop it. The reason is when you pick up an item, it's offset a bit higher in your cursor.
3) When selecting targetting options for the scrollwheel down, the last item in the menu isn't shown. Scaling the UI doesn't resolve this as it scales the menu proportionately
4) Everytime you log in, if you are inside a building, the client displays the outside/roof of the building instead of the interior until you move 1 step.
5) Under the scrollwheel mapping, there are 3 "cursor target" options. The first is "cursor target last", second "cursor target self", third is "cursor target current". But the 3rd word is truncated as the menu is too narrow.
Wishlist-
1) Things in backpack highlight when you mouse-over them like in legacy
2) Resizable atlas
3) Resizable radar
4) Docking of hotbars to the edges of the game window
5) (Solved, already exists - pointed out by Traveler - Alt+ numpad+/-) Ability to macro the "zooming" since I will remap the scroll wheel for targetting (already exists - pointed out by Traveler - Alt+ numpad+/-)
6) When creating macros, have the default macro name and icon use what is selected
7) Ability to resize game window by draggin the vertical and horizontal edges instead of just the bottom right arrow
8) Ability to disable gump offset so that containers open on the top right by default (for quick looting)
9) (Solved, see issues) Add target self to the scroll whell targetting
10) Ability to "page" through the default F-1-F12 hotbar like in KR
11) Option to assign keystrokes with a global ctrl/alt/shift so that the macro plays when either left or right ctrl/alt/shift keys are use (to do the same now, I have to record 2 similar macros, and assign 1 to left ctrl + x, and assign the second to right ctrl + x)
12) Ability to create groups/tabs that can be used to organize the macros I have set up. Eg, I would like to create a group to store my "skill use" macros, another to store my magery spells macros etc
13) Current targetting only has a couple of options like hostile/follower/all mobile. The target hostile doesn't work unless the mob has aggro'd you already. Targetting all mobiles can't be used if you have a guildie hunting with you (you attack your guildie). Can a target "gray" be added? Or have a checkbox where I can tick to exclude guildies? (This is not an entirely SA thing I know, same option is missing in KR and Legacy. I was just hoping it will be added to SA)
PS: When is my char gonna look like the render in screenie on the SA site?