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Guest
Guest
Wondering what people would think is the best pvp faction support mage given my circumstances.
- I'm poor, so I can't afford the best throwaway equipment.
- I seem to have the biggest trouble with melee/archers as they seem to all be running 30+ HCI and they keep hitting me.
- My main purpose is guild support, I toss the x-heals and invis', let the guildmates do the killing.
Gonna try and get to the normal base skills:
120 mage
120 med
120 eval
120 resist
120 wrestle
So it's the last 100 skill points that I'm wondering what to do with. Options are scribe, parry, or I'm leaning towards nox.
Benefits/drawbacks I can think of each are:
Scribe -
Equipment I'd run:
Scrappers (blessed)
1/2 ring/bracelet - no special mods
0/1, 0/2, or 0/3 ring with 10+ DCI
Benefits -
- Very popular, 10% damage increase.
Drawbacks -
- I can't see how 10% damage is all that great, plus as I mostly do the - healing, so damage doesn't help much.
- 10%+ DCI vs 30%+ HCI, I'll still get hammered by dexxers.
Parry -
Equipment -
Arcane Shield (blessed)
1/2 bracelet/ring - no special mods
0/2, 0/3 - 10 DCI
40 Dex, 60 Dex w/greater Agility
Benefits -
25 DCI + 30% parry chance, I should be able to deal with dexxers
Drawbacks -
While it would be harder for melee/archers to hit me, doubt I'll be able to kill em w/out any SDI.
80 Nox/40 or so focus -
Scrappers (blessed)
1/2 ring/bracelet - no special mods
0/1, 0/2, or 0/3 ring with 10+ DCI
Benefits -
- I've noticed fewer and fewer melee/archer templates running resist, so dp will overcome orange petals.
- DP fields in field combat are nice, and can work well in 1 on 1 against melee/archer stealthers.
- More damage than parry, less than scribe.
Drawbacks -
- Still will get hit a lot.
Thoughts?
- I'm poor, so I can't afford the best throwaway equipment.
- I seem to have the biggest trouble with melee/archers as they seem to all be running 30+ HCI and they keep hitting me.
- My main purpose is guild support, I toss the x-heals and invis', let the guildmates do the killing.
Gonna try and get to the normal base skills:
120 mage
120 med
120 eval
120 resist
120 wrestle
So it's the last 100 skill points that I'm wondering what to do with. Options are scribe, parry, or I'm leaning towards nox.
Benefits/drawbacks I can think of each are:
Scribe -
Equipment I'd run:
Scrappers (blessed)
1/2 ring/bracelet - no special mods
0/1, 0/2, or 0/3 ring with 10+ DCI
Benefits -
- Very popular, 10% damage increase.
Drawbacks -
- I can't see how 10% damage is all that great, plus as I mostly do the - healing, so damage doesn't help much.
- 10%+ DCI vs 30%+ HCI, I'll still get hammered by dexxers.
Parry -
Equipment -
Arcane Shield (blessed)
1/2 bracelet/ring - no special mods
0/2, 0/3 - 10 DCI
40 Dex, 60 Dex w/greater Agility
Benefits -
25 DCI + 30% parry chance, I should be able to deal with dexxers
Drawbacks -
While it would be harder for melee/archers to hit me, doubt I'll be able to kill em w/out any SDI.
80 Nox/40 or so focus -
Scrappers (blessed)
1/2 ring/bracelet - no special mods
0/1, 0/2, or 0/3 ring with 10+ DCI
Benefits -
- I've noticed fewer and fewer melee/archer templates running resist, so dp will overcome orange petals.
- DP fields in field combat are nice, and can work well in 1 on 1 against melee/archer stealthers.
- More damage than parry, less than scribe.
Drawbacks -
- Still will get hit a lot.
Thoughts?