C
Coragin
Guest
When you blacksmith a weapon, does the natural 45% dmg increase count as one of the 5 imbuing slots you can have?
Weapons are, without a doubt, the slot that is benefitting most from imbuing.The speed of durability loss + the fact that damage increase limits weapons to 4 extra mods = imbued weapons suck
no worse than smith + duped val hammers <_<In my opinion, the weighting is killing imbuing.
Someone give me an example of how 'bad' imbuing would be if all properties were simply weighted at 1.0.
I'm inclined to agree, but I think there are a couple of things, at minimum, that should be done to make imbuing better if weights are going to stay in. First, cap weights at 1.2x. Second, make the weight assignments actually make sense. There's no reason why UBWS should be 1.4x while EP is 1.0x. EP is the superior mod, by a large margin.In my opinion, the weighting is killing imbuing.
Someone give me an example of how 'bad' imbuing would be if all properties were simply weighted at 1.0.
Ring + bracelet with each:Someone give me an example of how 'bad' imbuing would be if all properties were simply weighted at 1.0.
This is a common example, but I just don't see it happening or being effective. What are you going to do for damage on that template? You won't have any SDI, since all your jewelry slots are taken up by skills. What are you going to do for defense? You won't have any DCI, since all your jewelry slots are taken up by skills. You likely won't have 6/2 casting (you'd have to do some serious suit contortionism to manage it, and it'd be at the cost of other important stuff). Sure, you could grab 150 skillpoints from jewels, but you'd be horribly handicapped in other ways. Much better jewelry combos would be something like:Ring + bracelet with each:
- 15 peace
- 15 vet
- 15 animal lore
- 15 animal tame
- 15 music
Giving together 150 skillpoints to a bard/peace-tamer template
Considering how few mobs are Bard Immune, that would be a power character. What more does he really need to deal damage to 90% of the creatures in the game?This is a common example, but I just don't see it happening or being effective. What are you going to do for damage on that template? You won't have any SDI, since all your jewelry slots are taken up by skills. What are you going to do for defense? You won't have any DCI, since all your jewelry slots are taken up by skills. You likely won't have 6/2 casting (you'd have to do some serious suit contortionism to manage it, and it'd be at the cost of other important stuff). Sure, you could grab 150 skillpoints from jewels, but you'd be horribly handicapped in other ways.Ring + bracelet with each:
- 15 peace
- 15 vet
- 15 animal lore
- 15 animal tame
- 15 music
Giving together 150 skillpoints to a bard/peace-tamer template
You missed some skillpoints. *g* But it is the direction that I wanted to point into ....That's a very powerful template in PvM.