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DEV'S: Overpowered?

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
They don't start at the same time, they start an individual play at the same time, just like you start an individual action in UO at the same time.
You know what I mean...you start on the same block. You start the game where everyone has the same amount of money with no properties. That's not how UO works.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
People are still arguing that these time specific items are needed?

Really?

Name one item, that is 100% needed and you can't deal without it's mods no mater what?
That is not the point.

Lord chaos, stop mentioning the +20 skills, this has absolutely nothing to do with it, as this thread is generally about time specific items, everyone can get the +20 skill cap, you just have to play long enough.
It was added to the thread immediately when it started, its along the same line. You *CANNOT* obtain it, it will only happen automatically after TWO years, which is a huge long time...if you guys are correct that you can make tens of millions in weeks, then two years = BILLIONS of gold.

Its sick and stupid to tell a new player that "Hey, sucks to be you, you can't get to use any of the templates many people mention as it requires something you can't get a hold of.

That's the ways it's been for many years, and you're only whining about it now because it's inconvient for you NOW.
Many things have been one way for many years and been changed, this is another thing that needs to be changed.

And actually, I've complained about it ever since it was introduced to the game, along with several others...most of the other quit now, which is of course yet another nail in UOs coffin.

As I stated before, the +20 isn't "needed" as you can just use +20 via your suit and sacrifice 1-2 mods on the entire thing, with imbuing, whining about sacrificing a mod or two really is a moot point. If you say imbuing is too hard or expensive for a new/returring player, well they have time to learn the new system and build up their character now, don't they? They have time to make money and finish their skills and find pieces for their suit/train a crafter to lower the cost of making a suit. That's a pretty decent amount of time right there. (if your response involves golem bashing, macroing, I don't care. I've pointed out many times that I don't view those as legit ways of completing a character thus making that point invalid.)
You can max out skills through normal gameplay. And to not only get the ingrediences, but also the money and an imbuer to actually make a custom suit with extra mods, is pretty much beyond most new players. Not to mention it rules out arties and other stuff that can't be modified.
 

Guido_LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
PvM'ing what exactly? Even with 5 people PvM'ing daily there's still no more than over 1K of it out of unraveling the magical items. Or are you talking about some other weird trick?

And yeah, there's so many gems around...just laying around on the vendors by the thousands, by the millions! But if you have such a place, then do share.



Yes you do, but its still a downside to imbuing, so certainly doesn't make it all powerful.
You're just the king of the easy button, it seems... there's been MULTIPLE posts in the crafting forums, including one or 2 by me, about how to farm residue, essence, etc.

Try anything bigger than, say, a troll... loot NOTHING but jewelry/1 stone items... fill up your bags, quick recall to the queen's soulforge, unravel, rinse, repeat. Tsuki Wolves and Yomotsu Warriors both drop tons of jewelry... almost ALL of which yields 3 or more residue per.. and an average of 1-2 essence per 10 residue as well. Kings Tomb... gargoyle shades all drop gems, and if you have luck above 20, will drop jewelry 80% of the time... putrid undead... plenty of gargish jewelry... silver serpents = more of the same, as well as gems... yeah, it requires some work, but oh well. If you wanted it just handed to you, there's this place called the test server.

And every NPC jeweler has an immediate restock on goods, 500 at a time, so you need to try again with that logic. If you don't like the rising price on the goods, there's nothing I can do for you there, other than say rotate vendors...

And as far as I, and the rest of the REAL craftsman are concerned, items breaking/needing replaced is an UPSIDE to imbuing. Stuff isn't meant to last forever, either in the real world OR in the fantasy world.

You know, if you are bringing new people into UO, then you're just as guilty as the Dev's for having someone new come into a handicap situation, because YOU know from the very beginning what you consider to be broken. Quit looking to blame everyone and everything else, and look in the mirror occasionally...
 

Rand Althor

Journeyman
Stratics Veteran
Stratics Legend
And that makes it a problem for the game since there is TONS competitive games out there....

Players do not enjoy having to spend countless time to "catch up" with existing players in order to be competitive.

And what happens when they realize, after initially trying the game out, that in order to be competitive they have to spend an enormous time to earn the gold needed to buy the items which they feel they need to be competitive ?

They ask themselves why bother and move on to some other game....

And Ultima Online looses subscriptions...........
Hmm.. ok, what commercial game can I subscribe to, that will let me be as good as, do the same as, and have the same gear, items and gold (or other currency) as people who've played for years, or even 6 months?..

I don't know... but for me, part of the game is building, be it "currency" to buy stuff, leveling or stat gains, etc.. I honestly think UO is not hard enough, it's too easy... in a week a newbie can be Legendary almost anything... within 2 weeks, max skills and stats and he's just like all the rest of the people, sans gear.. too dam easy... I believe it took me 6 months to GM Archery when UO came out, playing about 20 hours per week... That was fun, there was a sense of accomplishment for every point gained (really hated the servers going down and losing the few gains constently...)... now everyone whines, and UO makes it easy for you... who likes an easy game?.. You ever buy a game, get the "cheat codes" make yourself invunerable, lots of gold, etc and play?.. how long did you play for, and was it really fun?... probably not, since there was no accomplishments.... maybe that's why UO looses subscriptions... too dam easy, people max out after a few weeks... but don't have the leet gear.. who knows..
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
That is not the point.
That is the point, if an item is not needed, then there's no reason they should be made available to everyone. They essentially become usable keepsakes for actually being there for the event. So I guess everyone should receive the opportunity to receive every rare item? deco or otherwise? Some people have grandfathered houses, let's all have 5 houses on every shard.


It was added to the thread immediately when it started, its along the same line. You *CANNOT* obtain it, it will only happen automatically after TWO years, which is a huge long time...if you guys are correct that you can make tens of millions in weeks, then two years = BILLIONS of gold.
But it's not an item, everyone gets it after a specific amount of time, therefore, it's not the same thing. These items are limited, and can no longer be obtained without purchasing or getting them from another player. You get the +20 skill cap for being a vet, everyone does, it's not "unattainable." I never said you can make millions in weeks, don't lop me together with them.

Its sick and stupid to tell a new player that "Hey, sucks to be you, you can't get to use any of the templates many people mention as it requires something you can't get a hold of.
It's like anything outside of your world, doesn't exist. The 20 points aren't needed.

Many things have been one way for many years and been changed, this is another thing that needs to be changed.

And actually, I've complained about it ever since it was introduced to the game, along with several others...most of the other quit now, which is of course yet another nail in UOs coffin.
UO's going to die because people can't be paitent to receive a small bonus? Then I have fears for the human race as a hole if those types of people become prominent.

the 20 is just a small bonus that makes some templates usable, this by no means means anyone needs the 20 skill as there are already ways to obtain it though items.

You can max out skills through normal gameplay. And to not only get the ingrediences, but also the money and an imbuer to actually make a custom suit with extra mods, is pretty much beyond most new players. Not to mention it rules out arties and other stuff that can't be modified.
If it's beyond most new players, then why do they need the 20 skill points or these items? If they can't get their uber suit together to use with their uber leet template that they used there 20 points for. If that's beyond their beginning understanding, then why do they need them right away?

You see the whole point i'm arguing this is, by not getting these items right away, they get to learn and develop their characters BEFORE getting all the amazing items or the "much needed 20 points."

Your contradict yourself. There's no point in giving them these things if they don't know how to use them or that they might need the items yet.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
If it's beyond most new players, then why do they need the 20 skill points or these items? If they can't get their uber suit together to use with their uber leet template that they used there 20 points for. If that's beyond their beginning understanding, then why do they need them right away?
You actually hit on something interesting there. What new players need more than anything is knowledge and experience. All the UO bling in the world is going to do them no good until they get those two things, and those two things only come with time. Once they have the knowledge and the experience, all of the rest of what we're discussing will come to them.

Which leads to something that the devs can do. Rather than putting the game on easy mode, which is what LC appears to be lobbying for, they need to do things that have been suggested in other threads, have well thought out quests that actually teach new players how to play the game, along the veins of the new player tutorial for the enhanced client, but we need a lot more like that, covering all kinds of topics.
 

Rand Althor

Journeyman
Stratics Veteran
Stratics Legend
You actually hit on something interesting there. What new players need more than anything is knowledge and experience. All the UO bling in the world is going to do them no good until they get those two things, and those two things only come with time. Once they have the knowledge and the experience, all of the rest of what we're discussing will come to them.

Which leads to something that the devs can do. Rather than putting the game on easy mode, which is what LC appears to be lobbying for, they need to do things that have been suggested in other threads, have well thought out quests that actually teach new players how to play the game, along the veins of the new player tutorial for the enhanced client, but we need a lot more like that, covering all kinds of topics.
Well said...:thumbup1:
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
LOL , someone comparing playing UO to political theory. I've read it all.... Atleast replace the word communist with socialist and we can discuss this from a totally economic point of view
Political theory is not what Mr. Hill studied.

Success in achieving an aim high goal, like acquiring great wealth, or happiness in your marriage, or even becoming the best darn gamer you could be was his area of expertise.

Any Human Endeavor. Any human endeavor that required one to have to set and go after a goal.

Even acquiring wealth in a computer game can be had, if the proper principles are employed. If they are ignored, then the result is just as predictable.

It isn't theory that Mr. Hill espouses, either. It is fact gleaned from 25 years of studying the most successful people the world had known. He got to sit face to face with Thomas Edison, Alexander Graham Bell, Albert Schweitzer, Henry Ford, R.U. Darby, and 495 other of the most successful people the world had known.

You might not want to lol something so quickly of which you are so obviously lacking knowledge in. This is an area I know well. I have studied Mr. Hill's work for almost 30 years now, myself, and I have come to know the truth in it, personally. I am no real life billionaire, but I don't do too bad. I use the philosophy in UO and everything else in life, as it does apply to any achievement, and although I am no UO billionaire, I don't do too bad there either. What I can say absolutely is that every goal in UO that I have set my mind to achieving, I have achieved so far.

Mr. Hill says, and I would concur, that when you open your mouth, you demonstrate your knowledge on a subject, or lack thereof.

Tell you what...you go learn the philosophy as taught in Think and Grow Rich, apply it, and demonstrate it's failings in how UO works, as opposed to real life. Please do. I dare you.

Then we won't have to substitute any words, and you will gain a winning way of life, in the bargain.

True Win Win.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
You actually hit on something interesting there. What new players need more than anything is knowledge and experience. All the UO bling in the world is going to do them no good until they get those two things, and those two things only come with time. Once they have the knowledge and the experience, all of the rest of what we're discussing will come to them.

Which leads to something that the devs can do. Rather than putting the game on easy mode, which is what LC appears to be lobbying for, they need to do things that have been suggested in other threads, have well thought out quests that actually teach new players how to play the game, along the veins of the new player tutorial for the enhanced client, but we need a lot more like that, covering all kinds of topics.
How on earth is giving new accounts 720 skill cap = easy mode?!?

Waiting 2 years for it is stupid, especially since most veterans didn't have to wait 2 years for it, they got it instantly.

For the rest, I agree with you, more quests and more guidelines would really help new players as well, but once they get beyond the basics, then they need the other things.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
You're just the king of the easy button, it seems... there's been MULTIPLE posts in the crafting forums, including one or 2 by me, about how to farm residue, essence, etc.

Try anything bigger than, say, a troll... loot NOTHING but jewelry/1 stone items... fill up your bags, quick recall to the queen's soulforge, unravel, rinse, repeat. Tsuki Wolves and Yomotsu Warriors both drop tons of jewelry... almost ALL of which yields 3 or more residue per.. and an average of 1-2 essence per 10 residue as well. Kings Tomb... gargoyle shades all drop gems, and if you have luck above 20, will drop jewelry 80% of the time... putrid undead... plenty of gargish jewelry... silver serpents = more of the same, as well as gems... yeah, it requires some work, but oh well. If you wanted it just handed to you, there's this place called the test server.
You'd have to have a fighting imbuer first or you can't do that trick.

Secondly, they just don't drop that much, I've been hunting those places together with others, along with other places and after weeks plus many houses full of magical items, we still aren't near even enough for one character.

And every NPC jeweler has an immediate restock on goods, 500 at a time, so you need to try again with that logic. If you don't like the rising price on the goods, there's nothing I can do for you there, other than say rotate vendors...
Like I said, unless there was a trick, instantly restocking vendors with 500 of each on is a rather new thing.

And as far as I, and the rest of the REAL craftsman are concerned, items breaking/needing replaced is an UPSIDE to imbuing. Stuff isn't meant to last forever, either in the real world OR in the fantasy world.

You know, if you are bringing new people into UO, then you're just as guilty as the Dev's for having someone new come into a handicap situation, because YOU know from the very beginning what you consider to be broken. Quit looking to blame everyone and everything else, and look in the mirror occasionally...
That makes no sense.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
You'd have to have a fighting imbuer first or you can't do that trick.
Why do you need a fighting imbuer? Unless you're on Siege, you can have multiple characters. Collect the items, transfer them to your imbuer. Not even remotely complicated. Sure it might not be as fast as how it was described but it would still be just as efficient in getting your materials.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Why do you need a fighting imbuer? Unless you're on Siege, you can have multiple characters. Collect the items, transfer them to your imbuer. Not even remotely complicated. Sure it might not be as fast as how it was described but it would still be just as efficient in getting your materials.
Its not complicated, but it increases the time spent quite a bit, depending on whether its the same account or you having several machines.

But either way, the point was simply that its not exactly easy, which is fine.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
How on earth is giving new accounts 720 skill cap = easy mode?!?

Waiting 2 years for it is stupid, especially since most veterans didn't have to wait 2 years for it, they got it instantly.

For the rest, I agree with you, more quests and more guidelines would really help new players as well, but once they get beyond the basics, then they need the other things.
This thread is about items, so i'm pretty sure my reply, and Llewen reply were probably directed more to the item part more than the +20 skill. You made 2 threads about this, one got locked because you refused to see anyone point (and it got kind of heated). The other one got locked because of your first post. Just give it up before you get this thread locked based on something that's not exactly related.

You don't need +20 skill point cap. Deal with it. If you want it so bad, buy a vet account and pay the $10 to get it transfered through EA's designated account transfer system.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
This thread is about items, so i'm pretty sure my reply, and Llewen reply were probably directed more to the item part more than the +20 skill. You made 2 threads about this, one got locked because you refused to see anyone point (and it got kind of heated). The other one got locked because of your first post. Just give it up before you get this thread locked based on something that's not exactly related.

You don't need +20 skill point cap. Deal with it. If you want it so bad, buy a vet account and pay the $10 to get it transfered through EA's designated account transfer system.
Precisely. The person that has a +20 skill cap got it for paying a monthly fee for 48 months or whatever. It is not requisite to compete. None of my characters had it to start with. I did OK. :)

Anyone that pays for 4 years of subscriptions, or buys an account that has the feature can have it.

Anyone who didn't pay that price should have to just cough up the $576 it would cost to acquire it through normal channels at the EA store, and it should then be instantly added to their abilities.

:thumbup1:
 
L

Liquid_Ape

Guest
Re-reading this thread has made me wonder a few things. Several people keep asking, "what about the new or returning player?"

Has anyone asked a new or returning player?


Oh! Hi! My name is Liquid Ape. I started playing in 2000. I stopped playing actively in 2004, but I have popped back in on occasion. I re-started this past November and I am having a great time. I didn't have a house and only a little money in the bank. All of my templates were old and outdated.

My best money maker was a bard, or so I thought, until I actually played him. I soon discovered that his all 30's no 0% LRC suit with 650 luck (circa 2004) weren't up to the task of anything.

Time to re-think things. I hopped on stratics and figured out a good template for getting "stuff". Once I figured out templates I wanted to play, I got on my dexer and hunted until I had enough "stuff" to make a 100% LRC. Then I trained in Bushido & Necro until I had a beginner Sampire template fleshed out. At that point I started a gargoyle and began training imbuing with the junk magic items I had collected. Soon, I was able to imbue myself suits with decent resists, LRC's, etc.

Fast forward a few months and I have a full stable of workable characters. My Sampire has a decent enough suit - more than half of which which I imbued myself. I would call it a 95% suit. It is 95% of what the best suit is, but you probably only notice it in very special situations. Not to mention, the more I hunt, the better gear I get, so its an ongoing thing. Anything I can't get from current drops, I can get by selling what I have and buying what I need, or just swapping for them. Housing this day and age is plentiful. I can place 18x18's all over as well as large towers. I really don't need anything much bigger than a villa, but its nice to have an 18x18 to play with the customization stuff.

Of my (currently 6) characters, the only ones that are essentially the same as they were 6 years ago are my Crafter and my Bard (which I turned into a treasure hunter.) I have a good time hunting and attempting to RP. I haven't tried PvPing again yet, but its only a matter of time.

How has the lack of old items that no longer drop affected me? It really hasn't. I play the game with what I have. Most of the time in tough situations, the difference between taking a dirt nap and emerging victorious is proper preparation and knowing how to play your template. Besides, if I don't know about some uber item I don't have, how could it bother me?

To the people who are upset because someone else has an item that they don't, so they will "never catch up" I have this to say:

Put on your big girl panties and deal with it. You sound like my 6 year old whining because her brother got something and she didn't. Life is not fair. Life IS what you make of it. Stop the whining and go play and you will find that those things you lack do not hold you back nearly as much as you hold yourself back.





Cheers!
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Yes, numerous new and returning players, you are but one of many people.

And guess what, the devs are already doing it by introducing things like replica items.

This is something the devs should continue with, instead of introducing more and more newer stuff, constantly needing to over do the previous items, then some more returning stuff, replica and constantly running content.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
And guess what, the devs are already doing it by introducing things like replica items.

This is something the devs should continue with, instead of introducing more and more newer stuff, constantly needing to over do the previous items, then some more returning stuff, replica and constantly running content.
The replicas are really a special case. Those were one off items that really were exceptionally powerful. There is no comparison with something like the conjurer's garb of which there are thousands on every shard and if you really want one you will be able to get one, and even with the dread mares, they might not be quite as common as the conjurer's garb, but there are still hundreds on every shard.

As for the "constantly running content". I wonder what you are referring to? Perhaps the 10th Anniversary items which might actually have some value if their supply had been limited? As it is, they are completely worthless. That's the downside of making items too easy to obtain, at some point they lose all their value. If they are useful they will still be used but then you have a situation where every player has only the most useful items, and every player begins to look exactly the same.

There has to be a balance somewhere, and I think that balance exists in UO for the most part. With imbuing no one really needs any one specific item to be successful, you can always make up for the loss of a particular property some other way. And most of the truly useful items are not that difficult to come by if you really want them. They may take some effort, planning and saving, but frankly if they don't, then that kills a lot of the fun of obtaining them.

Getting your first orny used to be something special, why? Because the supply was limited, and they were costly. The same applied to the crimmy, or any one of a number of other special items that were going to require something from you to obtain them, whether it was money, or gold, or a lot of time and effort. I personally think the faction artifacts should cost much more than they do, and they have devalued their non-faction counterparts, but that is a topic for another thread.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Except you're forgetting that every player might have a dozen or more characters to equip, so never truly enough.

Just because they're made constantly obtainable through some means doesn't make them cheap and easy.

A Vanquishing weapon used to mean something, but look at what those are worth today...nothing whatsoever. Things evolve.
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
Because yeah, just getting the tens of thousands of residue and gems needed to train imbuing + powerscrolls is easy.

Then getting the ingredients for the actual imbuing and failing 50 times in a row on a single item.

Then when you finally create the item, it can't be POF'ed and it can't have self repair, so they're very finite in their existance, especially when used a lot.
I have a life and didn't read this thread but this post caught my eye.

Training the skill is easy. Getting the items is just as easy if you know what your doing.

You don't waste the hard to get ingredients just the easy stuff.

PoF'd items will last next to forever and if it does break you just remake it. 5 minutes spend on a item at best.

I think this posted has little idea how amazing imbuing really is.
 
T

Trebr Drab

Guest
Re-reading this thread has made me wonder a few things. Several people keep asking, "what about the new or returning player?"

Has anyone asked a new or returning player?
From the original post in this thread:

This is what I want to know. Before I have too many more friends return only to quit again citing not being able to "compete"... with all these "special" items.... and having no way to "fund" such things. I'm tired of seeing my friends discouraged.
Answer your question?

Some of you are established players with hoards of things to build off of. Others are extreme powergamers and have loads of time to put into building yourselves up. Still others just buy UO gold and items from farmers.

Most players that would come to UO are not any of the above. And they see a very, very long road ahead. Too long.
 
U

UOKaiser

Guest
From the original post in this thread:



Answer your question?

Some of you are established players with hoards of things to build off of. Others are extreme powergamers and have loads of time to put into building yourselves up. Still others just buy UO gold and items from farmers.

Most players that would come to UO are not any of the above. And they see a very, very long road ahead. Too long.
Most players would be what 2 or 5 every month lol? If your not a vet,returning vet or a friend of a vet by now then those 2 or 5 are the rest of the players everyone is talking about. If they spend a year and still have nothing to show for it then they doing it wrong.
 
R

Raconteur

Guest
I haven't read the entire thread, so if I'm just repeating what has already been said, my apologies. The truth is there are lots of those one time event items around, and most of them aren't that hard to get, and I think there should be some advantages to having played for years, over having just joined. People who have just joined need something to work for, and this "I want everything NOW" attitude frankly irritates me.

I was just about to put my two cents in, when I saw that Llewen must have given a penny for mine and posted. lol
I am soooo tired of the Dev's kissing the arses of returning vets or even newbs. If these cry babies had wanted these things they should have been around for them. *They* are probably the same one trolling these boards begging for a classic shard.
If you guys want these things go out and work for them like the rest of us did or just stfu!
 
L

Lost-Soul

Guest
Tell them to farm narvey. Get a few tangles with the new patch. Sell said tangles and buy whatever they want. It is not that hard. Stop complaining and get to work. People have been playing this game for 12+ years. Someone will always have something they dont.
 
L

Liquid_Ape

Guest
Re-reading this thread has made me wonder a few things. Several people keep asking, "what about the new or returning player?"

Has anyone asked a new or returning player?
From the original post in this thread:

This is what I want to know. Before I have too many more friends return only to quit again citing not being able to "compete"... with all these "special" items.... and having no way to "fund" such things. I'm tired of seeing my friends discouraged.
Answer your question?

Some of you are established players with hoards of things to build off of. Others are extreme powergamers and have loads of time to put into building yourselves up. Still others just buy UO gold and items from farmers.

Most players that would come to UO are not any of the above. And they see a very, very long road ahead. Too long.
Nope. Anecdotal evidence does not impress me. Why do these horror stories only happen to someones friends? Maybe the friends can show up here and tell us how they will not play UO because someone has an item they can't get.

I didn't hoard anything except worthless crap that just sort of got dumped at luna bank. I have a wife, 2 kids a full time job and i'm working on a degree in mathematics. So I don't exactly have tons of spare time. Buy gold and things from farmers? I bought things, and i've also sold things. It evens out. I have stuff I don't want, I sell it and buy stuff I do want.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Nope. Anecdotal evidence does not impress me. Why do these horror stories only happen to someones friends? Maybe the friends can show up here and tell us how they will not play UO because someone has an item they can't get.
Except you're forgetting that every player might have a dozen or more characters to equip, so never truly enough.
The point is we're not really talking about "someone's friends", we're talking about Lord Chaos. This whole thread isn't about new players, or returning players, or LC's friends, it's about him wanting more "stuff", "stuff" that he doesn't have. But it always sounds better if you ask for stuff for someone else. It's just rather convenient when if it is easier for them to get it, it'll be easier for you to get it as well...
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
The point is we're not really talking about "someone's friends", we're talking about Lord Chaos. This whole thread isn't about new players, or returning players, or LC's friends, it's about him wanting more "stuff", "stuff" that he doesn't have...
Well then someone should tell him to be patient. There are plenty of upcoming events by the Devs and EMs that will grant more one-time items to be introduced.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
The point is we're not really talking about "someone's friends", we're talking about Lord Chaos. This whole thread isn't about new players, or returning players, or LC's friends, it's about him wanting more "stuff", "stuff" that he doesn't have. But it always sounds better if you ask for stuff for someone else. It's just rather convenient when if it is easier for them to get it, it'll be easier for you to get it as well...
Why exactly would I be talking about myself? I have a very well stocked credit card and hordes of stuff from over a decade of playing. I am pretty ok item wise, though having a lot of different active characters does pose a dilemma with the most rarest stuff.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Nope. Anecdotal evidence does not impress me. Why do these horror stories only happen to someones friends? Maybe the friends can show up here and tell us how they will not play UO because someone has an item they can't get.
Why on earth would people who quit UO or are discouraged with UO be posting on Stratics? Only a tiny portion of the UO population posts on Stratics as well.
 
B

bjornef

Guest
they shood rename this forum to cry me a rivver full of **** lol:grouphug::gee:
 
L

Liquid_Ape

Guest
Why on earth would people who quit UO or are discouraged with UO be posting on Stratics? Only a tiny portion of the UO population posts on Stratics as well.
That does make it convenient, doesn't it...
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
I totally agree with the OP.

In the patch notes, the following change is listed under 'BUGS:"

- All major and minor artifacts are no longer imbueable

Imbuing artifacts WAS NOT a bug. It was a feature added by the previous development team after weeks and months of Beta testing feedback and live experience after UOSA was released.

Artifacts, like every other item in the game, are inherently self-limiting in terms of power level, by virtue of the 500 point cap on properties. Most artifacts, in fact, cannot be further imbued because they already meet or exceed that threshold. For those items that can be imbued, they are further 'controlled' when they can no longer be fortified. Yes, that's right: stuff breaks in UO again.

Imbuing artifacts is a legitimate and important use of the skill. If you, the Dev Team, are actively playing UO right now, you also know that the best artifacts able to be imbued under the 500 point system are also the ones easily obtained through casual play.

Please do not disregard the feedback of dozens of players, weeks of play-testing and the wisdom of your predecessors at EA/Mythic. Please do not stay the course on this ill-advised move without providing some sort of justification to the player base - especially those people who were so heavily involved in convincing the UO gods to throw us this bone.
 
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