P
pgcd
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Get coding!
And the next patch, shutting off the event, just happenedZephenia - *Dermott* Last SA patch was to enable Custom UIs and well, didn't... any word on that feature?
Supreem_EAMythic - I have a fix for the custom UI that is currently in QA testing. I was at the office till 9:30 last night getting it in! You should see it in the next patch.
I dunno about that, but if anybody's interested in my script (for use in a skin/mod), I'll be more than happy to help.Ah, of course.. I did see that posted but it hasn't hit here yet (Oceania)
I'm wondering if the Command feature will allow us to load up individual "modules" such as pgcd's properties evaluator into our preferred UI mod. I guess these have to be initialised at some point?
Hmm, mod files you say.. I will have to take a look at that..I'm spending the next few hours looking for all the issues I can.
I have learned that one nice feature from WAR custom UIs, mod files, is partially working in the Enhanced Client. Unfortunately, it's not working well enough to actually use it... so I'm going to hold off on actually taking time fixing the _Enhanced skins until I know if that is going to be fixed or not. If it does get fixed, that will make our work a million times easier, but takes a very different route.
If people have some simple modding requests, let them be known and I'll see if I can get a simple SA client skin out there today.
Can you get the UO:KR BB UI enhancement that scales and displays item property intensities according to color implemented in a SA client UI mod?I'm spending the next few hours looking for all the issues I can.
I have learned that one nice feature from WAR custom UIs, mod files, is partially working in the Enhanced Client. Unfortunately, it's not working well enough to actually use it... so I'm going to hold off on actually taking time fixing the _Enhanced skins until I know if that is going to be fixed or not. If it does get fixed, that will make our work a million times easier, but takes a very different route.
If people have some simple modding requests, let them be known and I'll see if I can get a simple SA client skin out there today.
That's doable via the Command action, should be 5 examples listed in the Command sticky thread.I just want to be able to set the "Object Handle Filter" with a macro...
I would be interested in taking a look at your mod.I dunno about that, but if anybody's interested in my script (for use in a skin/mod), I'll be more than happy to help.
While it more than likely not going to be possible to use command to load modules, there does appear to be a simpler way of integrating multiple mods into a single UI. Using MOD files, the mod files themselves will have to be written with a little more care to be widely compatible, but in the end should be as simple as putting the mod or Addon into the custom ui directory.Ah, of course.. I did see that posted but it hasn't hit here yet (Oceania)
I'm wondering if the Command feature will allow us to load up individual "modules" such as pgcd's properties evaluator into our preferred UI mod. I guess these have to be initialised at some point?
In any case, I feel the default skin is well proportioned and usable.. very little extraneous material but enough to put a theme into play. I'm looking forward to working with it.