Here are the details for the next expansion of Everquest, not to be mistaken with Everquest II.
• +5 Level Increase – Achieve a New Max Level of 90 and set a new standard of gameplay
• More than 800 AAs – Elevate your power and abilities beyond the norm
• In-game Housing Addition – Make your permanent mark on the world! Collect and display treasured items
• New Housing Trophy System – Display your trophies and receive statistical benefits
• Hundreds of new housing items to decorate your house to your own style
• 18 Raids – Collect valuable rewards from all new adventures
• 13 Zones – Be the first to discover untouched lands of Norrath
• 450+ Spells – Exponentially add to your caster's arsenal
• 17 Missions – Experience intriguing lore and immersive Missions
• 120+ Quests – Challenge your skills and gather useful loot
• Inventory increase – Indulge the packrat in you and collect even more game goodies
Compare this to what we got in Stygian Abyss:
• Gargoyle Race
• A dozen new boss monsters
• 3 new areas
• 16 new spells in Mysticism
• A couple dozen new quests
• Imbuing, which should have probably been added with Age of Shadows
Why is Everquest getting so much more out of their expansions than we do? This seems to be more than normal for an EQ expansion, but it is still way more than we got in Stygian Abyss which was 3 years in the making.
• +5 Level Increase – Achieve a New Max Level of 90 and set a new standard of gameplay
• More than 800 AAs – Elevate your power and abilities beyond the norm
• In-game Housing Addition – Make your permanent mark on the world! Collect and display treasured items
• New Housing Trophy System – Display your trophies and receive statistical benefits
• Hundreds of new housing items to decorate your house to your own style
• 18 Raids – Collect valuable rewards from all new adventures
• 13 Zones – Be the first to discover untouched lands of Norrath
• 450+ Spells – Exponentially add to your caster's arsenal
• 17 Missions – Experience intriguing lore and immersive Missions
• 120+ Quests – Challenge your skills and gather useful loot
• Inventory increase – Indulge the packrat in you and collect even more game goodies
Compare this to what we got in Stygian Abyss:
• Gargoyle Race
• A dozen new boss monsters
• 3 new areas
• 16 new spells in Mysticism
• A couple dozen new quests
• Imbuing, which should have probably been added with Age of Shadows
Why is Everquest getting so much more out of their expansions than we do? This seems to be more than normal for an EQ expansion, but it is still way more than we got in Stygian Abyss which was 3 years in the making.