Sorry but i've tryed to search into the forums and i've not found anithing ( also if i'm sure to have read somethink in some post)
I'd like to know how much is important arms lore for a mule template that has imbuing, mysticism and blacksmithy.
I'd like to add carpentry instead of Arms Lore but i'd like to know if it's a good choice or not.
This is a template that i'd like. Gargoyle
120 imbuing
120 smithy
120 tailoring
100 tinkering
100 carpentry
100 mysticism ( with jewels)
100 magery ( with Tome and jewels)
If arms lore is too important i'd drop carpentry or tinkering for arms lore.
I'd like to know how much is important arms lore for a mule template that has imbuing, mysticism and blacksmithy.
I'd like to add carpentry instead of Arms Lore but i'd like to know if it's a good choice or not.
This is a template that i'd like. Gargoyle
120 imbuing
120 smithy
120 tailoring
100 tinkering
100 carpentry
100 mysticism ( with jewels)
100 magery ( with Tome and jewels)
If arms lore is too important i'd drop carpentry or tinkering for arms lore.