Dear fellow warriors!
I collected some artifacts and want to build a suit around it for my Thrower. A Thrower in Wraith form who quite obviously would love to chain AI. Using soul stones the gargoyle might be a thrower without wraith at times.
Why 'temporary'? Because of Publish 81!
Aims: PvM, if possible including bosses like Medusa, Navrey, etc.
Available artifacts:
My thoughts about the necessity and importance of mods so far:
Which mods are the most important for my (temporary?) budget suit? Which mods are important but don't need to be maxed out?
A side note: Area damage?
I hope some of you have some great ideas for a 'budget' suit around my artifacts. Thanks in advance!
I collected some artifacts and want to build a suit around it for my Thrower. A Thrower in Wraith form who quite obviously would love to chain AI. Using soul stones the gargoyle might be a thrower without wraith at times.
Why 'temporary'? Because of Publish 81!
I had a lot of fun reading lots of threads here. My initial plan was to gather some important artifacts and then craft some great pieces with runic re-forging and enhancement after imbuing. From what I understand about Publish 81 it will bring some changes to armour and weaponry so I don't want to spend dozens of millions on imbuing ingredients, runic tools and forged metals of artifacts before Publish 81. I do want to take the thrower out of the house now and don't want to wait until Publish 81. What I want is a temporary budget suit. I am unsure how to achieve the most with minimum efforts. I don't care much about materials like relic fragment consumption as they are easy enough to farm.
Aims: PvM, if possible including bosses like Medusa, Navrey, etc.
Available artifacts:
- Shroud Of The Condemned
- Crimson Cincture
- Mace & Shield Reading Glasses (I guess this is too good to forgo)
- Ranger's Augmentation Wings (SSI 5% and other mods)
- Berserker's Breastplate (SSI)
- Void Infused Kilt (HCI)
- Mana Phasing Orb with 15% DI, LMC 6%, 5% DCI
- Edit: A Primer on Arms Damage Removal is also available
My thoughts about the necessity and importance of mods so far:
- Defense chance - I guess I don't necessarily need it maxed as a ranged fighter.
- Damage Increase: should be maxed out at all cost.
- Hit Chance: should be maxed out at all cost (will be difficult :-( ).
- Lower Mana Cost: Should be maxed out.
- Elemental resists: Can usually be easily be maxed out, but maybe not as important as hit chance and LMC?
- Stamina - as high as possible but difficult to reach 180+ with given artifacts.
- It might be worth leaving out one of the artifacts to make a better fitting piece with imbuing. Don't know which one to leave out, though - Void Infused Kilt gives highly needed HCI, Berserker's Breatplate gives SSI and even DI.
- Weapons hopefully will be usable even after publish 81. Whetstones seem to be out of reach right now, though. I doubt I will go out and collect a dozen of them, too tedious.
- I have some runic hammers (from Dull to Bronze) in store if runic re-forging would help.
A side note: Area damage?
On a side note: How effective are those are damage mods on Throwing weapons? I like them a lot on melee weapons but am unsure if are damage is as effective for ranged fighters as it is for melee fighters.
I hope some of you have some great ideas for a 'budget' suit around my artifacts. Thanks in advance!
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