As a player since Beta, I'd like to point that the reason shards are not "classic" is because the players asked for change. The game, therefore, evolved based on player suggestions. Pretty much every change made in the game, since beta, is because the players wanted things to change and evolve.
But one has to ask the question... was it the majority of players at the time of each "change", actually asking for those changes?
If you look at these forums as a yard-stick, then isn't it always a vocal majority, who are asking for change? We here in the "classic" thread, are just such a minority compared to the general populace of the "current" UO playing posters. That much is clear.
Who is at fault for the direction the changes over the years have taken? The "vocal" players for asking, or the developers for perhaps misinterpreting the requests, or even implementing something utterly different entirely?
There's no reason why a game shouldn't evolve, none at all. However, my gripe with current UO, is that it offers nothing different to what countless other MMO's out there offer (can't even bring myself to call it an MMORPG now...). Frankly, successive developers, be it with or without the support of players, turned the game into something different entirely. Given current player numbers on all but a few production shards, I would suggest that former players, actually numbering the "majority", clearly were
not happy with the changes made over the years.
I now number amongst the former players. I stuck with the game up until this year, though it was literally only other players who kept me with it so long.
Suffice it to say though, there is nothing out there that even compares to the depth of gameplay possible from "classic" UO. I always think it will be a niche to offer classic shards and possibly a relatively small one. There are plenty of "classic" gamers though, who like myself, are utterly dismayed by the lack of depth and imagination to many games these days.
Ultima Online
was an ocean of depth, compared to the paddling pool we have now. Why don't they (or someone else) try to cash in on the numbers of us out here, with dollars/pounds/Euros/etc in hand, who are ready to pay and play?
My thoughts at the moment, is that EA simply doesn't care enough to support such a venture. The smaller the Mythic team gets, the more it's merged with BioWare, the less interest there is in Ultima Online. Thus you see the selling of rights to NetDragon, who are making a completely "new" Ultima Online, though it's likely to be in name only.
Frankly, yes, I'm cynical about things at the moment. I would love a classic option for UO, but I currently believe we've more chance of seeing the final death rattle of the game as we know it entirely, before we see any classic shards.
I actually do sympathise with Mythic though. Like many other once great independent software houses, they've been consumed by EA, chewed up and are now being spat out unceremoniously in various directions.