Here is a zero thought required walk through for fighting 95% of the game without any difficulty.
Pick these skills:
120 Swords
120 Tactics
120 Anatomy
120 Bushido
60 Parry
100 Necro
80 Chiv
Get at least 10 skill points on your equipment in either: Tactics, Anatomy, Bushido, Parry or Chivalry. For the purpose of having Chivalry at 90. A good simple way of doing this is to use the Soldier's Medal talisman.
Get a level 3 Swords Mastery primer.
Get a 25 stat scroll and a +5 valiant scroll.
On your suit if you can only reach 150 Stamina you will need 35 SSI on your suit or equipment. If you can reach 180 Stamina you will need 20 SSI on your suit or equipment. This is to swing Bladed Staffs and Double Axes at 1.25s (the cap). Ideally try to reach this Stamina/SSI entirely on the suit and not the weapon as having SSI on the weapon will reduce the amount of leeches you can Imbue.
Pick either Stamina protection or Lower Mana Cost bonus from your armour type:
-Platemail, Ringmail, Chainmail, and Dragon armor will provide a high level of Stamina Loss protection.
-Studded leather, Hide armor, Stone armor and Bone armor will give 3 LMC per piece up to a total of 15 LMC.
Personally I use LMC, most people go for Stamina Protection.
On your armour you will want these resists:
70/95/70/70/70 standard
+5 energy for a Elf
+5 in all if planning to use Armour Refinements
You will want 100 Damage Increase. (Assume that you will have 40 on your weapon.)
You will want 40 Lower Mana Cost.
You will want 45 Hit Chance Increase.
You will want 45 Defence Chance Increase if you are not refining your armour. Or 20 if you are.
Plan your stats so that in your suit your Stamina reaches the level required above. Strength should be as high as possible and an even number. What's left put in Intelligence.
25 Strength Increase and 25 Hit Point Increase are also good to aim for on your suit.
When planning your suit unless you are reforging (in which case you don't need this guide) you should work from the assumption that you are using Mace and Shield Reading Glasses and have five crafted Imbued pieces. This makes it simple for each piece that can have 5 mods to have a resist, LMC, Stamina, HP and Mana. You will need to recraft your base pieces repeatedly before using Powder of Fortification and Imbuing as you will want to Imbue over the lowest resist.
You will likely end up with at least 40 Mana Increase.
That is all you need on the suit. With this setup you will likely need Damage Increase on the weapon. Plan to use 40 there. As Imbued weapons can also have 5 mods plan for Damage Increase, Hit Mana Leech, Hit Stamina Leech. The remaining 2 mods can be Slayers, Hit Area (on your Double Axes), Hit Life Leech, or Hit Lower Attack. If possible you should try to reforge 100% elemental damage on your Double Axes to take advantage of Onslaught with Double Strike and Counter Attack primed. Do not bother with 100% elemental damage on your Bladed Staffs as you will only be using them for Armour Ignore.
Avoid Hit Spell on your weapon until you are proficient in the template and game mechanics as many monsters have counter attacks of their own. This makes triggering those attacks with low damage ticks counter productive.
If you are using this for Champion Spawns you will want a Double Axe that also has Spell Channelling and Hit Area as Spell Channelling weapons do not get splashed with acid by Slimes.
Get and bond a Swamp Dragon to use with Dragon Barded armour. This reduces the damage you take.
You will want your preferred way of using the following spells/stances/attacks:
-Evasion
-Confidence
-Lightning Strike
-Counter attack
-Momentum Strike
-Primary attack
-Secondary attack
-Consecrate Weapon
-Divine Fury
-Enemy of One
-Close Wounds
-Cleanse by Fire
-Remove Curse
-Dispel Evil
-Equip Last Weapon
-Invoke virtue - Honour
-Open paperdoll
-Attack nearest hostile
Three simple attack patterns:
-(for groups) Hit Area Double Axe equipped. Run around flagging everything by 'rubber banding' yourself (Open paperdoll). Once you have a sizeable following prime Counter Attack and Whirlwind and get to the center of a mass of monsters. Hit Attack nearest hostile. If they are casters off-screen as you gather then use Evasion before running back in. Depending on the strength of the monsters you may want to also use Consecrate Weapon before running in.
-(for monsters with lots of hp but a low resist) 100% elemental damage Double Axe. Honour the target if possible. Enemy of One. Keep Counter Attack primed. Use Onslaught followed by three Double Strikes and repeat.
-(for when the above aren't working) Bladed Staff. Honour the target. Counter Attack primed. Armour Ignore repeatedly. If it is something that summons (I.e. Barracoon) use Equip Last Weapon to swap to a Double Axe and Whirlwind.
Pick these skills:
120 Swords
120 Tactics
120 Anatomy
120 Bushido
60 Parry
100 Necro
80 Chiv
Get at least 10 skill points on your equipment in either: Tactics, Anatomy, Bushido, Parry or Chivalry. For the purpose of having Chivalry at 90. A good simple way of doing this is to use the Soldier's Medal talisman.
Get a level 3 Swords Mastery primer.
Get a 25 stat scroll and a +5 valiant scroll.
On your suit if you can only reach 150 Stamina you will need 35 SSI on your suit or equipment. If you can reach 180 Stamina you will need 20 SSI on your suit or equipment. This is to swing Bladed Staffs and Double Axes at 1.25s (the cap). Ideally try to reach this Stamina/SSI entirely on the suit and not the weapon as having SSI on the weapon will reduce the amount of leeches you can Imbue.
Pick either Stamina protection or Lower Mana Cost bonus from your armour type:
-Platemail, Ringmail, Chainmail, and Dragon armor will provide a high level of Stamina Loss protection.
-Studded leather, Hide armor, Stone armor and Bone armor will give 3 LMC per piece up to a total of 15 LMC.
Personally I use LMC, most people go for Stamina Protection.
On your armour you will want these resists:
70/95/70/70/70 standard
+5 energy for a Elf
+5 in all if planning to use Armour Refinements
You will want 100 Damage Increase. (Assume that you will have 40 on your weapon.)
You will want 40 Lower Mana Cost.
You will want 45 Hit Chance Increase.
You will want 45 Defence Chance Increase if you are not refining your armour. Or 20 if you are.
Plan your stats so that in your suit your Stamina reaches the level required above. Strength should be as high as possible and an even number. What's left put in Intelligence.
25 Strength Increase and 25 Hit Point Increase are also good to aim for on your suit.
When planning your suit unless you are reforging (in which case you don't need this guide) you should work from the assumption that you are using Mace and Shield Reading Glasses and have five crafted Imbued pieces. This makes it simple for each piece that can have 5 mods to have a resist, LMC, Stamina, HP and Mana. You will need to recraft your base pieces repeatedly before using Powder of Fortification and Imbuing as you will want to Imbue over the lowest resist.
You will likely end up with at least 40 Mana Increase.
That is all you need on the suit. With this setup you will likely need Damage Increase on the weapon. Plan to use 40 there. As Imbued weapons can also have 5 mods plan for Damage Increase, Hit Mana Leech, Hit Stamina Leech. The remaining 2 mods can be Slayers, Hit Area (on your Double Axes), Hit Life Leech, or Hit Lower Attack. If possible you should try to reforge 100% elemental damage on your Double Axes to take advantage of Onslaught with Double Strike and Counter Attack primed. Do not bother with 100% elemental damage on your Bladed Staffs as you will only be using them for Armour Ignore.
Avoid Hit Spell on your weapon until you are proficient in the template and game mechanics as many monsters have counter attacks of their own. This makes triggering those attacks with low damage ticks counter productive.
If you are using this for Champion Spawns you will want a Double Axe that also has Spell Channelling and Hit Area as Spell Channelling weapons do not get splashed with acid by Slimes.
Get and bond a Swamp Dragon to use with Dragon Barded armour. This reduces the damage you take.
You will want your preferred way of using the following spells/stances/attacks:
-Evasion
-Confidence
-Lightning Strike
-Counter attack
-Momentum Strike
-Primary attack
-Secondary attack
-Consecrate Weapon
-Divine Fury
-Enemy of One
-Close Wounds
-Cleanse by Fire
-Remove Curse
-Dispel Evil
-Equip Last Weapon
-Invoke virtue - Honour
-Open paperdoll
-Attack nearest hostile
Three simple attack patterns:
-(for groups) Hit Area Double Axe equipped. Run around flagging everything by 'rubber banding' yourself (Open paperdoll). Once you have a sizeable following prime Counter Attack and Whirlwind and get to the center of a mass of monsters. Hit Attack nearest hostile. If they are casters off-screen as you gather then use Evasion before running back in. Depending on the strength of the monsters you may want to also use Consecrate Weapon before running in.
-(for monsters with lots of hp but a low resist) 100% elemental damage Double Axe. Honour the target if possible. Enemy of One. Keep Counter Attack primed. Use Onslaught followed by three Double Strikes and repeat.
-(for when the above aren't working) Bladed Staff. Honour the target. Counter Attack primed. Armour Ignore repeatedly. If it is something that summons (I.e. Barracoon) use Equip Last Weapon to swap to a Double Axe and Whirlwind.