My 2 cents.
This assumes you are on a 6-character shard (7 if you bought used the code). I also do not know how the token will affect soulstone use - as the new player quests and alacrity scrolls prevent use of soulstones or buying starting skills.
First, if possible, save Tamer and Bard plans for if you buy a Mythic Token (which you'd use to pick taming, provo, disco, peace, and one other skill with the token such as inscription or spellweaving).
Second, Prime all the skills:
a. Create characters custom or by template for the eventual training.
b. Buy every skill you can in New Haven up to 40 or 33, across multiple characters. Save one character to receive trained skills via soulstones.
c. Do every accelerated skill gain quest in New Haven, using the characters, to get those skills to 50.
d. Arrange the skills for optimum training.
e. DO THE SPELLWEAVING QUESTS BEFORE USING THE TOKEN.
f. train resource-gathering skills up into at least the 70s or 80s before token use. They gain fast enough without it, and you'll need the resources if you train crafters.
Now, use the Accelerated gain token, concentrating on one skill set at a time.
a. Train skills where multiple skills can be trained at once (combat will typically do weapon skill and/or casting skills, anatomy, tactics, parry, focus and med).
b. Skills that you can train solo passively (examples: the common means of training Resist or Parry), don't waste the token's time on, but don't dismiss the gains you can get from normal PvM in them.
c. Skills that you have to grind, like LP, Cart, crafting skills, etc. save for after you get some combat characters done - but have the resources on hand to start working on them immediately when you have the time. Examples: Buy the locked boxes needed for LP (and trapped ones detect hidden, if you wish) or find a training facility, before you use the token. Lumberjacking & Mining you can train much of the way, before using the token. Casting training at home (spam casting on self, or AoE), is something really only needed from 80 and up (with the possible exception of spellweaving). Consider doing the Tailoring & Blacksmith BODs, and Imbuing quests, to get the scrolls as you train the skills up (or buy them - they are cheap, even free sometimes).
d. Note which skills you can train on with minimal waste and/or downtime, potentially with rewards from training. For example, you can buy bowcraft/fletching to 33, maybe more - then do Heartwood archery quests all the way to GM (progressing from "a simple bow" to the three "ingenious archery" quests in order as you can make the items), potentially getting runics along the way. You just have to have plenty of wood (and taking the quest, making 10 items with the items marked for quest, and claiming, repeatedly, makes a lot less of a mess than having to dump or sell off your pack contents).
e. some skills you can set up macros to train while you're doing other things simultaneously (hiding, stealth, animal lore, etc.) while others gain from use of other skills or can be macroed as well (eval, anatomy, arms lore, etc.) - ask for help setting up macros from a local friend who knows the client you're using (or UOAssist). As noted before, some skills gain easily enough (you can typically GM arms lore while training crafting skills with weapons and armor; anatomy goes up from healing and combat, eval goes up faster than magery, etc. so you might not want to waste a macro on them)