I think more tweaking is needed, but over all they did an amazing job with the shame revamp
I do however think Items such as Non-medable Armor, and 2 handed weapons should spawn more commonly without negative properties.
these items aren't used much because the damage output is not worth the ability to chug/swing faster And people don't want to sacrifice mana regen from Mediation to use this armor.(Unless of course there is a balance coming to these items in the future we have not heard about yet =D
The Loot themed idea many people have suggested, as for Bone Armor in Deciet & Dragon Armor in Destard etc. obviously theArmor themed loot in deciet wouldn't be the Only type of armor to drop, but would be far more common than other types.
Slayer weapons dropping on Opposing Dungeons & Mobs should be reimplemented as well, it was a great idea back in the day, and it just makes sense.
More item's obtained with the system used for Shame points to get the Whetstone of Enervation. This system is probably one of the best things in the revamp of shame, hopefully there are more to come in each dungeon.
I also think there should be more mobs that actually use magic weapons.
Orc Brutes use a War Mace, thus why it drops one Everytime
Gargoyle Destroyers Drop a Large Battle Axe.
(Remember the Invasion that first spawned Chaos Dragoon Elites?)
these Dragoons, used Magic Broad Swords which you could ID on their paper doll. and this sword would drop in the loot. a change like this would make some mobs more difficult based on what properties their weapon has, Like an Executioner for example should drop a magic executioner's axe every time. Imagine your hunting revamped Executioner with your Greater Dragon, and one spawns with an axe that has dragon slayer... things like that I think would be interesting and make these types of mobs not really the same fight over and over again.