If the designers/developers change the weighting of the Durability and Lower Requirements properties as they seem to work now since Publish 73 with regard to imbuing, enhancing, and/or crafting so that far fewer relic fragments can be unravelled from loot gathered in Shame, do you think many of the people who have been hunting there will move on to doing other things in the game?
Or do you think most people who have been hunting there will continue doing that, perhaps changing their focus from unraveling as much loot as they can to stockpile relic fragments to just hunting in hopes of getting amazing loot pieces, stockpiling whetstones, and/or stockpiling the cave troll naval warfare crafting ingredients?
In other words, do you think Shame is popular right now because of the novelty and the existence of what seems to be a huge bug, or do you think it has the potential to remain fairly popular even if said "bug" is fixed? If you take away the ability to easily get a steady supply of relic fragments just from hunting, do you think the majority of players will eventually embrace the new loot system, or do you think that it will eventually drive more people away from the game, especially as it is rolled out in other dungeons? Or is it just way too early to really tell and what you really wish for is some hints from the UO team regarding what they hope this new system will achieve?
I'm not trying to sound negative. However, it seems like the bulk of the feedback about Shame that I've read in recent weeks focuses on stuff that seems to be buggy. I'm not seeing any real feedback about whether the new mobs are fun to fight "just because they're there," or that people appreciate being able to get ammo supplies from the trolls, whether the changes have affected PvP, or even that people are pumped up or dismayed with the impact of the loot on their ability to engage in their preferred playstyle.
If the devs fix the apparent bug(s) with the Durability and Lower Requirements properties, what letter grade would you give the Shame revamp (monsters and new loot system) (with A being the best grade and F being the worst)? And do you look forward to additional dungeons being converted to the same type of loot system (with the likelihood of there being additional assemblies you can create like the whetstones) and beefed-up monsters? Or would you rather see the developers spend time and resources on a completely different type of addition/revamp? Do you think more dungeon revamps will draw folks back to UO or do you wish there was something else "big" in the works as well?
Or do you think most people who have been hunting there will continue doing that, perhaps changing their focus from unraveling as much loot as they can to stockpile relic fragments to just hunting in hopes of getting amazing loot pieces, stockpiling whetstones, and/or stockpiling the cave troll naval warfare crafting ingredients?
In other words, do you think Shame is popular right now because of the novelty and the existence of what seems to be a huge bug, or do you think it has the potential to remain fairly popular even if said "bug" is fixed? If you take away the ability to easily get a steady supply of relic fragments just from hunting, do you think the majority of players will eventually embrace the new loot system, or do you think that it will eventually drive more people away from the game, especially as it is rolled out in other dungeons? Or is it just way too early to really tell and what you really wish for is some hints from the UO team regarding what they hope this new system will achieve?
I'm not trying to sound negative. However, it seems like the bulk of the feedback about Shame that I've read in recent weeks focuses on stuff that seems to be buggy. I'm not seeing any real feedback about whether the new mobs are fun to fight "just because they're there," or that people appreciate being able to get ammo supplies from the trolls, whether the changes have affected PvP, or even that people are pumped up or dismayed with the impact of the loot on their ability to engage in their preferred playstyle.
If the devs fix the apparent bug(s) with the Durability and Lower Requirements properties, what letter grade would you give the Shame revamp (monsters and new loot system) (with A being the best grade and F being the worst)? And do you look forward to additional dungeons being converted to the same type of loot system (with the likelihood of there being additional assemblies you can create like the whetstones) and beefed-up monsters? Or would you rather see the developers spend time and resources on a completely different type of addition/revamp? Do you think more dungeon revamps will draw folks back to UO or do you wish there was something else "big" in the works as well?