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you want a real idea on how to make siege better

C

Chim

Guest
you guys want a real idea... here is one

reduce siege to the Original Britannia as it was with the release of The Second Age
that would keep the core land and t2a... allow housing in t2a to make up for lost housing in luna and umbra

keep the cool instances by building temples in various areas of Britannia to allow access to the boss fights with out the huge new land masses

keep the new skills and change the drops on the monsters in the core land and t2a to support the new skill sets

get rid of the 4 factions go back to the order vs chaos factions on start up every toon has to pick order or chaos... good or bad.... however you want to look at it
guilds within the order vs chaos system would still be able to go to war with one another so evil could still fight evil and good could fight good...

get rid of the uber armor / arties let people enhance their gm armor or boss drops using the new skills this puts everyone on the same playing field with no uber geared people,
yes the skill vs gear arguement... face it some of you are only good because of your gear.

This would make Siege what it should be bring the population closer together unite the good and the evil for pvp and still give access to all the new boss fights...

...but since this is just a wish/idea I know it will never happen but still its nice to think about I'd probably even come back and play this version of siege bad graphics and all...

you gotta admit it would make Siege what it was supposed to be... but Siege was lost long ago...

Chimera, Jessie, Inari
 

Symma

Certifiable
Stratics Veteran
Stratics Legend
No, bad idea. Removing all the stuff would mean places like Iantown just disappearing and people losing all their stuff. That people have worked hard for.

To be honest, basically what you're asking for is a classic shard. Nothing to do with Siege. Siege needs work but not a wipe back to that time.

The classic shard issue is discussed to death on the UHall boards lol.
 
C

Chim

Guest
I fail to see where a dead village on a dead server would make a difference :)
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Huge land masses are what DID kill UO in my opinion. After Ilsh, it was all just bull****.
 

Kael

Certifiable
Stratics Veteran
Stratics Legend
Huge land masses are what DID kill UO in my opinion. After Ilsh, it was all just bull****.
I agree....when everyone owned a home people stopped hanging at the bank, meeting other people and basically developing a sense of community
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
I agree....when everyone owned a home people stopped hanging at the bank, meeting other people and basically developing a sense of community
You hit it right on the head... In addition, I think having 5 characters eventually did it in as well. Each person was able to be self sufficient. Should have been limited to two characters and rely on the community for the rest of your goods.


My 2 cents.
 
S

Sunchicken

Guest
Fix traped crates- will make the skill magic resist more of a necesity helping tone down the over powering templates.

Mage weps- were ok at first but kinda got op when they introduced the crystalinne ring

Tammers- pet should not attack while master is hidden. Should use siege bless if they are bonded. Ridden mounts should not be able to be remounted as quickly if they are attacking.

Mounts- should fatiuge.

PASSIVE REVEAL

Confidence- caster should have to remain still and or walking in order to get full benifits.

Stealthing -chance should be based off armour mods instead of type being as noone in their right mind would use anything not meddable. And if you have less than gm your chance at failing should be increased from what it is now.

Bows- Balanced and 40SSI... I mean come on now.
 

Kael

Certifiable
Stratics Veteran
Stratics Legend
I agree....when everyone owned a home people stopped hanging at the bank, meeting other people and basically developing a sense of community
You hit it right on the head... In addition, I think having 5 characters eventually did it in as well. Each person was able to be self sufficient. Should have been limited to two characters and rely on the community for the rest of your goods.


My 2 cents.
When I first started playing UO it seemed to take soooo bloody long just to work skills one didn't screw around with 5 characters lol
I remember smiths having reputations as either trustworthy and good or scammers. Finding a good smith to repair your armor and weps was sometimes a chore in itself. But I can tell you that Brit smithery was camped with craftsmen..working skills and making gear.

Perhaps this is why I am hoping for some sort of classic shard. Limited land for housing..more dependence upon the community...less area's to farm and more random pk encounters
 
E

Elmer Fudd

Guest
I agree....when everyone owned a home people stopped hanging at the bank, meeting other people and basically developing a sense of community
BINGO!!
Exactly!!! Dead on Accurate there!
 

Monolith

Sage
Stratics Veteran
Stratics Legend
Fix traped crates- will make the skill magic resist more of a necesity helping tone down the over powering templates.

Mage weps- were ok at first but kinda got op when they introduced the crystalinne ring

Tammers- pet should not attack while master is hidden. Should use siege bless if they are bonded. Ridden mounts should not be able to be remounted as quickly if they are attacking.

Mounts- should fatiuge.

PASSIVE REVEAL

Confidence- caster should have to remain still and or walking in order to get full benifits.

Stealthing -chance should be based off armour mods instead of type being as noone in their right mind would use anything not meddable. And if you have less than gm your chance at failing should be increased from what it is now.

Bows- Balanced and 40SSI... I mean come on now.
Don't forget Mysticism......there are some very over powering spells.
 
S

Sunchicken

Guest
Don't forget Mysticism......there are some very over powering spells.
Kinda figured that would fall in the resist and mage weapon issue.

Spell plague and spell trigger is kinda op, but thats really about it.

Sleep? magic resist
Heal stone? uses your gheal potion timer

Its not near as bad as blood oath, evil omen, and strangle.
 
F

Førsaken

Guest
Don't forget Mysticism......there are some very over powering spells.
Feint is your friend, learn it. Tired of seeing people cry OP when they are running; stealth (smoke bomb), vollems, 4 sec bandie heal archers whom do nothing but run, etc.

They are fixing the sleep/mass sleep spell vs Resist, so it doesn't last as long-But, that doesn't help 3/4th of the server, being they run no Resist. They are "nerfing" Spell Plague by toning down the initial damage a couple hit points and the 3 chances of plagued damage (making the last plague most effective, but still toned down).

If you can't figure out a way to counter this, then this is on you, not the DEVS.

Just my .02, but hey, what do I know? lol.
 
F

Førsaken

Guest
Kinda figured that would fall in the resist and mage weapon issue.

Spell plague and spell trigger is kinda op, but thats really about it.

Sleep? magic resist
Heal stone? uses your gheal potion timer

Its not near as bad as blood oath, evil omen, and strangle.
Mage weapon issue? Oh, you mean when disarmed and defenseless? Mage weapon has existed for a while now, not too sure why this is a concern?

Already spoke about Spell Plague.

Spell Trigger has a 5 minute cool down, this is OP? Don't allow yourself to get low enough for a Spell Trigger to get the killing blow.

Necromancy isn't that OP imo. Everyone apples and runs until they can re-apple, lol. Not to mention there are so many ways to counter necro spells these days.
 
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