Yep, not even towns are safe. Don't have to deal with them newbs that say "You suck" then run to the inn to hide. I hated them back in the day, just wanted to whip out my Hally and whack them. We had a specific name for them, but can't say it here on Stratics.
These are taken directly from the official Darkfall website.
"Will Darkfall have safe zones?
There are no safe zones in Darkfall unless the players themselves create them or seek them out. There is no area where a player cannot be attacked by another player.
There is relative safety in numbers and in staying out of harm's way. A player in a city full of his clanmates and further guarded by NPC guards is as safe as he can be, but he is still vulnerable to a sudden enemy raid. A player who has made a home for himself in a remote area is also relatively safe, but an enemy could always come along. The six racial capitals are very well guarded and will probably be the safest locations on Agon. Someone could still attack you, but he would probably die in the process."
"Is Darkfall a Player vs. Player (PvP) game?
Calling Darkfall a PvP game would be selling it short. Of course there's going to be a lot of PvP combat and the combat gameplay will be as fast paced and fun as a first person shooter, but the focus of the game is kingdom building, clan warfare, and conquest. The battles will be epic and will require a lot more than just PvP skill to be won. Darkfall is as much a social, a real-time strategy, and a fantasy role playing game, as it is a PvP game."
"Will you offer a world without PvP for those of us that do not enjoy it?
We like to think of Darkfall as a game where there are no restrictions to player interaction that don't make sense. The fantasy literature and mythology that inspired fantasy based RPGs contains conflict, combat and warfare and its part of what made these worlds so dramatic, the characters so heroic, and the endings so rewarding. Having said that, we're sorry, but we cannot offer a "softer" version of Darkfall."
"I don't like PvP, why should I even consider trying out Darkfall?
If you give it a chance, you'll discover that Darkfall is an extremely well rounded game. For example, there's as much effort going into the quest engine and the crafting process, as there is going into the combat design. Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content. Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players."
"How are you going to handle Player Killing?
Anyone can attack anyone. In fact Darkfall encourages you to seek out and kill enemies of your race and your clan. However, it is up to each kingdom to set the rules of their borders. The different kingdoms have NPC guards that have orders given to them by the player kings and lords. You can order the guards to attack on sight. The guard hit list can include clan names, individual player names, specific races, alignments, and enemies."
"There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back."
"You have the freedom to follow the rules, or to break them and face the consequences. Darkfall's Alignment system is hard but fair."