1.) Best way to get 100% elemental damage weapons (or weapons that can be enhanced to 100%) is burning through countless low end runics. Correct?
2.) If elemental damage is rolled it will NOT count as a property (meaning f.e. a dull copper hammer can give elemental damage AND 1-2 other things. Correct?
3.) 1.) + 2.) also apply to runic fletching tools, runic saws and runic mallets and chisels. Correct?
Ok, now what is the minimum I need in the 4 different elemental damage types to still be able to enhance to 100% ?
As far as I know only the "rest" in physical damage can be converted to the elemental damage type.
So let´s assume this is the case in the following examples:
100% Cold (metal weapons):
70% cold = use agapite to 100%
80% cold = use shadow OR valorite to 100% (shadow probably best to also gain durability, so no need to powder too high)
100% Fire (metal weapons):
60% fire = use bronze to 100%
100% Energy (metal weapons):
80% energy = use copper OR verite to 100%
100% Poison (metal weapons):
impossible. correct?
There is no way to enhance anything to 100% because the other elemental damage types (from verite/copper/val) will be applied before poison damage.
Would someone please post the order in which the damage types are applied?
This means I need AT LEAST 70% cold, 60% fire, 80% energy and 100% poison on a weapon I want to get to 100% (and o.c. the rest in physical). Correct?
Let´s have a look at wooden weapons:
Only thing enhancable is cold from 60% on with frostwood. The rest has to come out 100% in damage when crafted. Correct?
Last question: can anyone confirm that the 160 luckblade/adventurers machete are still broken?
Last time I tried on test was around 4 months ago and using a valorite hammer and gold ingots I could not make anything above 140 using the 2 mentioned recipes. Thanks.
Would be grateful if someone would point me to mistakes I made or simply say: you got it right! before I go and make countless weapons
Thank you very much....
Hephaistos of Europa
2.) If elemental damage is rolled it will NOT count as a property (meaning f.e. a dull copper hammer can give elemental damage AND 1-2 other things. Correct?
3.) 1.) + 2.) also apply to runic fletching tools, runic saws and runic mallets and chisels. Correct?
Ok, now what is the minimum I need in the 4 different elemental damage types to still be able to enhance to 100% ?
As far as I know only the "rest" in physical damage can be converted to the elemental damage type.
So let´s assume this is the case in the following examples:
100% Cold (metal weapons):
70% cold = use agapite to 100%
80% cold = use shadow OR valorite to 100% (shadow probably best to also gain durability, so no need to powder too high)
100% Fire (metal weapons):
60% fire = use bronze to 100%
100% Energy (metal weapons):
80% energy = use copper OR verite to 100%
100% Poison (metal weapons):
impossible. correct?
There is no way to enhance anything to 100% because the other elemental damage types (from verite/copper/val) will be applied before poison damage.
Would someone please post the order in which the damage types are applied?
This means I need AT LEAST 70% cold, 60% fire, 80% energy and 100% poison on a weapon I want to get to 100% (and o.c. the rest in physical). Correct?
Let´s have a look at wooden weapons:
Only thing enhancable is cold from 60% on with frostwood. The rest has to come out 100% in damage when crafted. Correct?
Last question: can anyone confirm that the 160 luckblade/adventurers machete are still broken?
Last time I tried on test was around 4 months ago and using a valorite hammer and gold ingots I could not make anything above 140 using the 2 mentioned recipes. Thanks.
Would be grateful if someone would point me to mistakes I made or simply say: you got it right! before I go and make countless weapons
Thank you very much....
Hephaistos of Europa