S
Sevin0oo0
Guest
It's pretty obvious that MOST Skills become tedious grinds under the disguise of teaching you the craft - What it taught many is the definition of grind is and the need to script/macro. Later, in using learned skills, whether in Fishing, Mining, Lumberjacking, Quests and Collections, impossibly rated Hit Points, Risk vs Reward. Does it seem in every direction it's just the same? Flushing that starting core skill when 'tweaks' are applied, essentially deleting a char and building a new one in whatever current direction is being pushed today? Or is it simply the level of support, trying to get help in, or out, of game that drives you nuts.
* Customer Support - [Removed]
* Customer Support - [Removed]