Like I said, it's still early yet "in the scope of things."If, by some chance, you guys are right and ftP is profitable long term, then that spells very bad news for players like me. We won't be around anymore, if that's the case. There won't be a place for us in MMORPGs, anywhere.
But that's good news for you guys and gals and your type of gamer, I'm sure.
Care to explain this take on the subject? Why would it be bad for you?
Well, you'll play an MMO that's a side scroller. You'll shell out money for it too.
You'll play an MMO that has Point and Click Pathfinding movement.
You'll play an MMO that's PtW.
You'll dig into MMO's that are FtP because they lack enough quality to ask for a subscription.
None of these things are what I am after in my MMORPG experience. They in fact harm my experience if they are in my game. Enough so that I won't play them. Even if they are "free". I'm looking for a deeper, more quality experience, and I'm willing to pay for that with a subscription.
But if there's enough people like you from the truly massive numbers out there, and since it cost a LOT less to make games for people like you, the entire industry will make games for people like you and people like me will be left out in the cold.
And Facebook is opening the door for games made for people like you.
Add to that what seems to be the fact that most game developers (by far) only know how to make Single Player games and drop that experience into an MMORPG, and don't seem to have a clue about how to make a truly massive social structure for a MMORPG, and it only makes the situation worse for players like me who want a world and not just a game.
Things don't look good for people like me.
Unless someone, somewhere, recognizes that there are also masses like me, that there's a huge pile of money to be made from us, and can figure out the deeper social aspects that can make a "world" come alive. Like UO used to be, and isn't anymore. But there are deeper problems that come with that, and UO also had those when it used to be a world. They are solvable, but that's where most developers hit the wall. And the costs of making such a game are where most investors hit the wall.
Yet....the rewards of success would be tremendous. Many gamers who played WoW have started asking for "more". But no one is offering it yet. Will someone ever? Who knows.
Garriott might.
I had hopes for Curt Schilling with Copernicus, but looking at their boards shows a common problem with MMOs. They are overrun with hardcore gamers who want more of the level grinding end game raidz. Most gamers are not hardcore like this, and don't spend their time on boards of games that aren't even released yet. These masses are not represented. Only the far fewer numbers of the hardcore are. And that can be very misleading if the developer doesn't see this and know deep down that they want to make something else.