What was the reasoning behind the horrible nerf to evasion? Why do I have to way 12 seconds between each cast? It is totally useless. The wait time should not exist or at least be 3 seconds. 12 makes it useless.
Because evasion was spammable and allowed a 50% block chance to any parry-able attacks including bleed and poison. at 120 bushido, it also raised your parry rate from 30%(120 parry) to something like 40-50% for the duration.
So, a back to back spammable move costing negligible mana, that blocks a flat 50% of attacks AND raises parry % to 40-50% during the evasion. Couple that with bandies/pots/chiv/confidence and well.....
Yah, thats why.
Evasion ~ 10 Mana ~ 60 Bushido ~ (Stance) ~ Duration 3s to 7s ~ Recharge 20 s
(Puts you in a evasive stance for a short duration, allowing you to parry magical attacks like dragon's breath and energy bolt.)
What it Does – Evasion dramatically increases your parry chance, also giving you the ability to parry direct damage attacks from other sources, such as spells, and dragons breath. This does not give the evader the chance to parry status effecting spells and abilities, however, if the effect does damage over time, which can be parried, such as poison or bleed ticks.
As of publish 43, Evasion formula underwent some changes and no longer multiplies your block chance by a flat 50%. Instead it is based on your Bushido, Anatomy, and Tactics skills. The duration of Evasion is also influenced by these skills. Examples of the multiplier to the evasion bonus to your parry skill are as follows.
* Evasion Bonus : 16% - 40% without GM Anatomy or Tactics
† 42% - 50% depending on level of Anatomy and Tactics skill starting at Grandmaster.
Example – If you have a 30% chance to parry, and your skill combinations net you a 40% parry bonus, your parry chance will increase to (30 * 1.4) = 42% for the duration of Evasion.
† It should be noted that as of the PvP Publish, Evasion has a 20 second recharge associated with it now, thus it can no longer be used back to back.