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Why play human?

J

jaashua

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I've read the guides and it looks like elf is the easy choice. What are some of the practical reasons to play as a human?

So far, thebiggest downside is there is no pageboy haircut.


Oh, and that jack of all trades bonus. Does that mean if I GM swordsmanship, I've only used 80 of my skill cap?
 

Frarc

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No, you just have 20 in every skill. But if you go over you don't get a bonus of 20.

Humans also have Health Regenaration and carry more then elfs.
 
G

Guest

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for pvp human is a very good choice. Spell weaving alone at 20 is very useful.
Get the jack of all trades bonus, so free 20 allows some good uses of skills/spells.

I use gift of renewal attunement and a couple other spells on my human. with a level 5 focus stone, they are pretty handy spells to have. NO regs, no skill points, just bonus skills.


the question here is "why elf?" nightsite? more gems in mining...
 

Basara

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I can only speak from the PvM side, but here's my opinion

Templates that benefit from being elf:
Tamer (can tame cu sidhes - human has to have oen transferred to them while wearing the Pads of the cu sidhe footgear)
Lumberjack (non-combat): gets more swings per tree
Some mage templates (extra 20 mana), especially those low in mana regen & little/no Lower Mana Cost.
PvM Bushido Warrior with GM in Bushido, Parry & weapon
PvM Ninja Warrior with GM in Ninjitsu, Stealth & weapon

Templates that benefit from being human:
All other warrior types (gets the -10 to special moves at 70 weapon skill plus 70 points in another qualifier skill, as the other 160 comes from jack of all trades - also gets some mana & stamina regen bonus even if no med or focus)
Miners (higher carrying capacity way outshines the "more special gems" bonus)
Mages that need stamina regen, and/or have max LMC. Also, mages that do resource gathering (leathers) benefit from human carrying capacity.


Most other templates are indifferent to race, but tend to be slightly more flexible as a human.



You still have to put 100 points into a skill to get to grandmaster. All Jack of all trades does is give you the equivalent of 20 phantom points in any skill that you have less than 20 real points in.

Skills that have tangible Jack of all trades effects if the character doesn't have points the skill:
Anatomy (10% DI)
Animal lore (ability to lore tamed creatures - takes several attempts - can attempt a very small chance of vetting an injured pet with the JOAT point in this and vet skill)
Arms Lore (humans get +1% DI to crafted weapons, +1 extra resist to crafted armors, if Arms lore not actually possessed)
Chivalry (ability to cast close wounds, cleanse by fire, divine fury - strength of which are karma based, not skill).
Evaluate Intelligence (gives some effect to spells that would normally fizzle from lack of eval)
Focus (2 Stamina Regen, 1 Mana Regen)
Healing (slight chance of healing with bandage)
Inscription (minor amount of SDI, and bonuses to the effect of some spells, such as reactive armor and magic reflect)
Magery (Humans have a 77% chance of casting level 2 spells, and 27% chance of casting level 3 spells. From scroll, they are at 100% on level 1-3 scrolls, 77% on level 4, 27% on level 5 - this means they can do things like cast blade spirits from scrolls)
Meditation (small amount of mana regen - amount based on (skill+3*INT)/400)
Parrying (slight additional bonus to parry)
Spellweaving (ability to cast several, quite useful spells, including (but not limited to) Arcane circle, Nature's fury, and Gift of renewal. Must still do the quest for the skill to use - but can use people without spellweaving to cast Arcane Circle, which really amps up the duration and effects of the other spellweaving spells. Example, A level 5 focus increases gift of renewal to about 9-10 Health Point regen every 2 seconds, for sometime between 30 & 60 seconds, when cast by a human with 0 real skill, just the JOAT points)
Tactics (slight DI bonus: 12.5%)

All Weapons skills & wrestling: Character has some ability to use skill in emergencies, for defense and attacking. Weapons skills not possessed also count their JOAT points to the total for special move cost reduction (as do all the other qualifiers)
 
G

Guest

Guest
You forgot hiding!

You can hide, although not very often, with jack of trades.


why elf for bushido/weapon/parry?
 

Basara

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Because the combination gives you the 300 points for -10 Lower Special move cost, without being human, making one of the major advantages of JOAT moot (and making the extra 20 mana and nightsight more attractive).

Or, at least, it does for some people (personally, I think the SE classes should be human only - or Human and Juka, if they made those playable or wanted to really make the monsters dangerous). The other human benefits are still good enough for me to keep my one Bushido user human.
 
I

imported_Farsight

Guest
<blockquote><hr>

You forgot hiding!

You can hide, although not very often, with jack of trades.


why elf for bushido/weapon/parry?

[/ QUOTE ]

What he said plus the 20 extra mana from being an elf means you could add 20 more points of str or dex and have absurdly low int, while still having a character who can use his specials, lightning strike, confidence, evasion, enemy of one, etc.
 
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